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Distant Souls Development Blog

Distant Souls Development Blog. Saturday, June 15, 2013. I've been having it for a while (mainly just to store royalty free music), but now I decided to join everything in one place:. Ogre Meshy, Royalty Free Music, Distant Souls and the blog. It's easier for me to manage by keeping everything together. I'll be updating that blog more often (particularly during GSoC) from now on. I'd wish I had the time to upload more music. There's around 100 pieces waiting for mastering and uploading in my HDD. 32: Avo...

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Distant Souls Development Blog | distantsoulsdev.blogspot.com Reviews
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Distant Souls Development Blog. Saturday, June 15, 2013. I've been having it for a while (mainly just to store royalty free music), but now I decided to join everything in one place:. Ogre Meshy, Royalty Free Music, Distant Souls and the blog. It's easier for me to manage by keeping everything together. I'll be updating that blog more often (particularly during GSoC) from now on. I'd wish I had the time to upload more music. There's around 100 pieces waiting for mastering and uploading in my HDD. 32: Avo...
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Distant Souls Development Blog | distantsoulsdev.blogspot.com Reviews

https://distantsoulsdev.blogspot.com

Distant Souls Development Blog. Saturday, June 15, 2013. I've been having it for a while (mainly just to store royalty free music), but now I decided to join everything in one place:. Ogre Meshy, Royalty Free Music, Distant Souls and the blog. It's easier for me to manage by keeping everything together. I'll be updating that blog more often (particularly during GSoC) from now on. I'd wish I had the time to upload more music. There's around 100 pieces waiting for mastering and uploading in my HDD. 32: Avo...

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1

Distant Souls Development Blog: June 2013

http://distantsoulsdev.blogspot.com/2013_06_01_archive.html

Distant Souls Development Blog. Saturday, June 15, 2013. I've been having it for a while (mainly just to store royalty free music), but now I decided to join everything in one place:. Ogre Meshy, Royalty Free Music, Distant Souls and the blog. It's easier for me to manage by keeping everything together. I'll be updating that blog more often (particularly during GSoC) from now on. I'd wish I had the time to upload more music. There's around 100 pieces waiting for mastering and uploading in my HDD.

2

Distant Souls Development Blog: June 2012

http://distantsoulsdev.blogspot.com/2012_06_01_archive.html

Distant Souls Development Blog. Sunday, June 24, 2012. How to design a massive boss battle. Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did. In case you have no idea what I'm walking about, you can watch the video here. Or download the game demo from here. Creating the boss battle. The engine's code needed...

3

Distant Souls Development Blog: March 2012

http://distantsoulsdev.blogspot.com/2012_03_01_archive.html

Distant Souls Development Blog. Monday, March 19, 2012. Demo finally submitted to Intel Level Up contest! 3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed. Evertyhing has been made under a very tight. Scheduled and I'm glad I was able to meet it. It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articles already about it. What to include in the demo? I went for the boss. And I'm glad I did. Over those...

4

Distant Souls Development Blog: January 2013

http://distantsoulsdev.blogspot.com/2013_01_01_archive.html

Distant Souls Development Blog. Tuesday, January 29, 2013. No, it's not the polycount what matters. So, after our little sudden clarity moment of reexporting every asset we had. Due to OgreMax miss-configuration. Some of our artists were wondering why the game's framerate didn't improve much. I told them “it's because we're heavily CPU bottlenecked”. Reapeating that phrase multiple times didn't work, so they were obviously not getting it. It's best explained with an analogy:. You may even get the best ma...

5

Distant Souls Development Blog: GCN's Performance Tips 26 to 50 from Nick Thibieroz

http://distantsoulsdev.blogspot.com/2013/05/gcns-performance-tips-26-to-50-from.html

Distant Souls Development Blog. Sunday, May 5, 2013. GCN's Performance Tips 26 to 50 from Nick Thibieroz. This is a follow up from GCN's 25 Performance Tips from Nick Thibieroz. I intended to update the original post, but changing the post name would invalidate links, and the post was already huge, so I decided it was wiser to split it. 26: Coalesce reads and writes to Unordered Access Views to help with memory accesses. 36: Avoid calling Map() on DYNAMIC textures as this may require a conversion from ti...

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Distant Souls Development Blog

Distant Souls Development Blog. Saturday, June 15, 2013. I've been having it for a while (mainly just to store royalty free music), but now I decided to join everything in one place:. Ogre Meshy, Royalty Free Music, Distant Souls and the blog. It's easier for me to manage by keeping everything together. I'll be updating that blog more often (particularly during GSoC) from now on. I'd wish I had the time to upload more music. There's around 100 pieces waiting for mastering and uploading in my HDD. 32: Avo...

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Distant Sounds

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all dressed up and nowhere to go.

All dressed up and nowhere to go. My little avenue of release. Monday, October 06, 2008. Saturday, April 19, 2008. Thursday, September 20, 2007. Ear fodder: Libertango - Yo-yo Ma (damn gooood). So, yet another food post. Here's pics of my latest baking attempt: Chocolate tarts! I used the 'Absolute Chocolate Tart' recipe from http:/ www.chocolateandzucchini.com/. And improvised a bit on my own. Which is what I did, adding amounts of flour sugar butter liquid purely by intuition, and a little bit of math ...

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