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I'm too young to die! KanobuGamesJam2017 – how it was. Posted to The Floods. At Tuesday, June 20th, 2017 by DNK. You know the most creative way to procrastinate over your long-run project ( BYTE. Of course, a gamejam! And then another one! Don’t worry, no one will blame you, because technically you are doing an important job – farming new experience in short terms, improving your gamedev skills and adding new ones. So yeah, we did it again. A quite some time ago, actually: Kanobu GamesJam2017. Have somet...

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I'm too young to die! KanobuGamesJam2017 – how it was. Posted to The Floods. At Tuesday, June 20th, 2017 by DNK. You know the most creative way to procrastinate over your long-run project ( BYTE. Of course, a gamejam! And then another one! Don’t worry, no one will blame you, because technically you are doing an important job – farming new experience in short terms, improving your gamedev skills and adding new ones. So yeah, we did it again. A quite some time ago, actually: Kanobu GamesJam2017. Have somet...
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DivideByZer0 - HQ | dividebyzer0.com Reviews

https://dividebyzer0.com

I'm too young to die! KanobuGamesJam2017 – how it was. Posted to The Floods. At Tuesday, June 20th, 2017 by DNK. You know the most creative way to procrastinate over your long-run project ( BYTE. Of course, a gamejam! And then another one! Don’t worry, no one will blame you, because technically you are doing an important job – farming new experience in short terms, improving your gamedev skills and adding new ones. So yeah, we did it again. A quite some time ago, actually: Kanobu GamesJam2017. Have somet...

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BYTE

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DivideByZer0 - HQ - MMB 2014 spring

http://dividebyzer0.com/2014/05/24/mmb-2014-spring

I'm too young to die! Posted to The Floods. At Saturday, May 24th, 2014 by DNK. Well, I must admit the past weekend were probably the hardest days in our lives. Why so? Because of the sadomasochistic event called MMB . So dat was the second time we were participating in MMB (the previous one was in spring 2013), and, unlike a year ago, WE FOCKING DID IT! We made it in time to the very finish! A little photo archive from the MMB waiting you here. Have something to say?

3

DivideByZer0 - Trollum - Da tools for BYTE

http://dividebyzer0.com/trollum/t/da-tools-for-byte

I'm too young to die! Da tools for BYTE. This topic contains 0 replies, has 1 voice, and was last updated by. 1 year, 1 month ago. Viewing 1 post (of 1 total). July 11, 2015 at 14:27. It’s status report time! Okaaaayy aha hm well, it looks like there is not much to show right now. But everything in motion, slow but steady: artists working on game objects, our code wizard experimenting with shaders and particles for backgrounds, and me struggling to find god damn time for level planning. By the way, if yo...

4

DivideByZer0 - Trollum - MMB 2014 spring

http://dividebyzer0.com/trollum/t/mmb-2014-spring

I'm too young to die! This topic contains 0 replies, has 1 voice, and was last updated by. 2 years, 3 months ago. Viewing 1 post (of 1 total). May 24, 2014 at 02:24. Well, I must admit the past weekend were probably the hardest days in our lives. Why so? Because of the sadomasochistic event called MMB . So dat was the second time we were participating in MMB (the previous one was in spring 2013), and, unlike a year ago, WE FOCKING DID IT! We made it in time to the very finish! Viewing 1 post (of 1 total).

5

DivideByZer0 - Trollum - Results so far

http://dividebyzer0.com/trollum/t/results-so-far

I'm too young to die! This topic contains 0 replies, has 1 voice, and was last updated by. 1 year, 7 months ago. Viewing 1 post (of 1 total). December 30, 2014 at 19:33. 8230;are surprisingly positive, I must say. We just finished our first playtest, received important opinions and made some tweaks. I know, I know, only complete slowpokes make their first playtest after 3 months of production, but it seems we are lucky here. People are digging in core gameplay, which is great, as you may guess.

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I'm too young to die! KanobuGamesJam2017 – how it was. Posted to The Floods. At Tuesday, June 20th, 2017 by DNK. You know the most creative way to procrastinate over your long-run project ( BYTE. Of course, a gamejam! And then another one! Don’t worry, no one will blame you, because technically you are doing an important job – farming new experience in short terms, improving your gamedev skills and adding new ones. So yeah, we did it again. A quite some time ago, actually: Kanobu GamesJam2017. Have somet...

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