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Kruger Heavy Industries, Dev Log (of sorts)A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise.
http://divineabomination.blogspot.com/
A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise.
http://divineabomination.blogspot.com/
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Kruger Heavy Industries, Dev Log (of sorts) | divineabomination.blogspot.com Reviews
https://divineabomination.blogspot.com
A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise.
Kruger Heavy Industries, Dev Log (of sorts): Tell (automake) configure to use specific architecture on Mac OSX
http://divineabomination.blogspot.com/2011/07/tell-automake-configure-to-use-specific.html
Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, July 21, 2011. Tell (automake) configure to use specific architecture on Mac OSX. Where we want to build 32 bit binary on OSX, and we know the codebase has a mix of C and C code. ARCHFLAGS="-arch i386" CFLAGS="-arch i386" CPPFLAGS="-arch i386" LDFLAGS="-arch i386" ./configure. Subscribe to: Post Comments (Atom). View my complete profile.
Kruger Heavy Industries, Dev Log (of sorts): April 2010
http://divineabomination.blogspot.com/2010_04_01_archive.html
Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Friday, April 23, 2010. Unity 3D: A rough and ready computation of normals - useful for procedural meshes. Here is a rough and ready method to compute a meshes' vertex normals knowing the vertices and the indicies of your mesh. For(int vl = 0; vl. NormalBuffer[vl] = new List. For( int i = 0; i. Get the three vertices that make the faces. Here's a littl...
Kruger Heavy Industries, Dev Log (of sorts): June 2011
http://divineabomination.blogspot.com/2011_06_01_archive.html
Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Monday, June 20, 2011. Xcode: iPhone or iPad application code sign error. This morning on a re-imaged OSX machine I attempted to compile an ipad application and I was rewarded with the error below. I moved my certificates to the login keychain which I assume belongs to the logged in user on OSX (i.e. myself). Attempting to re-compile the so...It's back...
Kruger Heavy Industries, Dev Log (of sorts): September 2012
http://divineabomination.blogspot.com/2012_09_01_archive.html
Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, September 26, 2012. Just a quick update to let readers know this blog has re-homed. This blog will remain here for posterity but it will now longer be receiving updates. This blog in the future is accessible at the link below. Kruger Heavy Industries - Devlog. Subscribe to: Posts (Atom). View my complete profile. Game animation logic in React.
Kruger Heavy Industries, Dev Log (of sorts): July 2011
http://divineabomination.blogspot.com/2011_07_01_archive.html
Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, July 21, 2011. Tell (automake) configure to use specific architecture on Mac OSX. Where we want to build 32 bit binary on OSX, and we know the codebase has a mix of C and C code. ARCHFLAGS="-arch i386" CFLAGS="-arch i386" CPPFLAGS="-arch i386" LDFLAGS="-arch i386" ./configure. Subscribe to: Posts (Atom). View my complete profile.
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Al Ikhlas Art Gallery. Humans Will Become Hybrids by 2030, says Leading Google Engineer, with Tiny Robots Scurrying around our Brain to Help us Think. February 29, 2016. Synthetic Super-Intelligence and the Singularity. Source: Independent.co.uk. June 4, 2015. Posted here: Sunday, June 7, 2015 @ 10:05 AM. One of the world’s leading inventors and thinkers about the future said our ‘thinking will be a hybrid of biological and non-biological thinking’ in 20 years. Note from the Editor. February 28, 2016.
Divine Abode News
Al Ikhlas – Gallery and Museum. The Ongoing Multidimensional Cleanup and Rescue Mission…………………….The Spirit of the World is crying to be heard and only those who have suffered can fully recognise it. Look beyond your pain and anger to accept the larger Reality. By Divine Abodes News Room. BJP’s proposal: Can Income Tax be really abolished in India? It hopes that the people would vote for the BJP if the party presents a detailed, feasible plan. 2014 lok sabha elections #income tax #flat tax #bjp. BJP’...
Gulshaa Begum
My words are very easy to know, and easy to practice; but there is none in the world who can recognize and capable of practice them. A dimensional fluctuation amid one construction of reality to another. I am crossed a path by sin, shame, remorse. Repentance, awareness of lower-self attachments and dervishes giving up the thoughts and behaviors is now the necessity for reinstating unity and grace. Religious truth is the inner meaning of the law revealed in the heart of the Sufi by the Divine Light.".
Measuring the Immeasurables
January 12, 2015. Dr Rebecca Semmens-Wheeler and Dr Heather Buttle. NOTE: Please post your comment in the comment box at the bottom of the page. It won’t be displayed on the web page but will be submitted to the researchers. About us and the project. We’ve come together to share our interests and currently we are working to investigate the four immeasurables (also known as the Brahmaviharas or “Divine Abidings”), and how people consider them and their “near and far enemies”. In particular, we’d lik...
divineabomination.blogspot.com
Kruger Heavy Industries, Dev Log (of sorts)
Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, September 26, 2012. Just a quick update to let readers know this blog has re-homed. This blog will remain here for posterity but it will now longer be receiving updates. This blog in the future is accessible at the link below. Kruger Heavy Industries - Devlog. Thursday, December 8, 2011. Unity3D iPhone Player and JIRA Connect Integration.
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