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DM4299 Group 02 Production Blog | dm4299group02.blogspot.com Reviews

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DM4299 Group 02 Production Blog: Ziyaad

http://www.dm4299group02.blogspot.com/p/ziyaad_14.html

DM4299 Group 02 Production Blog. Day 14: Added in music and sound effects.Did fine tuning for video. Rendered out two versions of video, one extended version for Studio Project and another shorter version for the competition. Day 13: Did final color grading for shots. Rendered out the color graded shots and put them together in comp. Day 12: Rendered Ambient Occlusion Pass for Shot 15. Did rotoscope for shot 15. Day 10: Started rotoscope for Shot 07. Started with color grading. Went scouting for shooting...

2

DM4299 Group 02 Production Blog: Rap

http://www.dm4299group02.blogspot.com/p/rap_14.html

DM4299 Group 02 Production Blog. Worked on all shots for minor tweaks, color grading. Tracking of footage for rotoscoping. Rotoscoped walls with metal bars. Added lightwrap to the CG object as the sky was very bright. Added smoke from Houdini into the composition. Animated the smoke to follow the helicopter. Removed a chair from the backplate. Added camera shake when helicopter flies pass the shot. Fix resolution from 889 by 500 to 1280 by 720. Finalized the shot's composition. Rendering of the CG object.

3

DM4299 Group 02 Production Blog: Jia Bao

http://www.dm4299group02.blogspot.com/p/jia-bao_14.html

DM4299 Group 02 Production Blog. Mr Rafe came by in the morning and gave us some feedback regarding the video, some tips on colour grading and fixing some motion blur issues in post-production. Performing lightwrap and levels correction for the CG helicopter in sh140. Doing sh150 breakdown video. Preparing presentation slides and rendering the presentation videos. Researching on light wrap in AE. Rotoscoping Mr Rafe's upper body and clean up garbage matte of chair in sh110. We decided to use the mental i...

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[Rigging]Characters | StarfishRap

https://starfishrap.wordpress.com/rigging-characters

This update contains IK to FK switch, Auto forearm twist, arms controls, elbow controls. Here is how it look like. Here is the setup for the legs, there is a IK, FK and a orignal joints. IK, FK and the original joint in action. Here is a switch for IK to FK. Here is the control for the arm. Before I mirror the joints, I did a orient constraint to all the joints so that the joints will point towards the next joint. See how I’m just using rotation in Z to rotate the elbow joint in the correct movement.

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[Storyboards]Frost | StarfishRap

https://starfishrap.wordpress.com/storyboards-frost

After some feedback, here are some changes and improvements. Establishing shot is still a snow terrain, camera dolly in, lightning flashes and reveals a silhouette of a tower. Wide shot of the tower and showing something inside the tower. (let’s take a closer look). Close up shot, camera is gonna travel from tip to handle showing off the details of the blade. Same shot but this time snow energy effects kicks in, empowering the sword and unleashing it from the spell’s torment. Just an alternative…. The st...

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[RnD]Clouds | StarfishRap

https://starfishrap.wordpress.com/rnd-clouds

Updates, tweaked the billowy shader. One spot light with depth map shadows. Seems too noisy or too high of a frequency. Too little frequency result in a very smooth look…. Meatballs in sheep clothing…. Following cloud tutorial in houdini help. This is what I ended up. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Demo Reel | StarfishRap

https://starfishrap.wordpress.com/demoreel

Please see the document at this link for more information on the shots shown in the video (downloadable PDF): Click Here. 3 Responses to “Demo Reel”. Good work. There’s still room for polishing and you have a good head start for your Portfolio Development module. Said this on 20/04/2011 at 2:10 am. Noted Thanks for your time. Said this on 20/04/2011 at 1:54 pm. Said this on 19/07/2011 at 8:03 am. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Blog | StarfishRap | Project Blog

https://starfishrap.wordpress.com/blog

Bull;08/04/2011 • Leave a Comment. To be updated…. JB's shading and lighting blog. My IAP (SESI.LA). Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “StarfishRap”. Get every new post delivered to your Inbox. Build a website with WordPress.com.

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[SESI]Houdini Tutorials | StarfishRap

https://starfishrap.wordpress.com/sesihoudini-tutorials

Houdini takes part 2. Create a ropnetwork, within the ropnetwork I could have a whole list of mantra nodes rendering different geometries. An example would be like a mantra node for a box, another for tube and another for the ground plane, the list can go on and on. Here we can see that there is a mantra node named box. Under it’s object tab, Candidate Objects, we can pick the box. Repeat the process for other geometries and this is how it would look like. On the main take, we can turn off shadow for the...

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[RnD]Energy Effect | StarfishRap

https://starfishrap.wordpress.com/rnd-energy-effect

Energy Effect on OdForce. Sprites have low opacity and are multiplying against each other. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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[RnD]Terrain | StarfishRap

https://starfishrap.wordpress.com/rnd-terrain

Mixing the snow shader with the stone shader. Fixed certain issues regarding to displacement bound (Thanks to davybrown from odforce forum and Hun from cgsociety). Http:/ forums.odforce.net/index.php? The blending is done through the mix node in vex, with the bias being the normal in Y. There is also a ramp parameter being fed in between the normals in Y and the bias of the mix node. That way I can have a ramp controlling the bias. Snow shader on the terrain. First test mixing the stone and snow shader.

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Gallery | StarfishRap

https://starfishrap.wordpress.com/gallery

Camera Tracking/Match Moving/Dynamic Simulations. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. JB's shading and lighting blog.

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dm423's blog - mon chez moi - Skyrock.com

More options ▼. Subscribe to my blog. Created: 30/04/2016 at 7:02 AM. Updated: 12/06/2016 at 6:38 AM. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.11) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Sunday, 12 June 2016 at 6:38 AM. Bonjour, pas grand chose à dire, je vous laisse l'initiative. Posted on Thursday, 05 May 2016 at 12:12 AM.

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DM4299 Group 02 Production Blog

DM4299 Group 02 Production Blog. Subscribe to: Posts (Atom). Jaybee Cheung Jia Bao. Picture Window template. Powered by Blogger.

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动漫下载_手机动漫下载_迅雷动漫下载 - 动漫432网

JUMP流 村田雄介 一拳超人 特辑. 十二大战 西尾维新PV首曝 12人混战 圣杯战争. 龙珠 超 爆笑同人漫画 野比悟饭痛殴弗利萨. 龙珠 超 官方番外漫画 小舞是这样返老还童的. 血界战线 官方同人漫画 Back 2 Back第三话. 龙珠 超 同人漫画 充满爆笑槽点的小花絮. Rewrite 第二季Terra篇OP Last desire 试听. 风夏 音乐收藏集收录曲目 Fair wind 试听公开. Love Live Sunshine 音乐集 Sailing to the Sunshine网盘下载. 动漫432网为非赢利性站点,本网站所有内容资源均收集于互联网,只提供web页面服务;如有发现侵犯您的权益,请告诉我们,我们会在核实无误后删除相关内容.

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默认版块 - 期期发qqf.pw - Powered by Discuz!

095期: 六合大道 五码 五码. GMT 8, 2015-8-16 07:05 , Processed in 0.125000 second(s), 12 queries .

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PHV Study at CU-Boulder | Field Study of Plug-In Hybrid Electric Vehicles, University of Colorado at Boulder

PHV Study at CU-Boulder. Field Study of Plug-In Hybrid Electric Vehicles, University of Colorado at Boulder. Field Study of Plug-In Hybrid Vehicles at CU Boulder. The Renewable and Sustainable Energy Institute at CU-Boulder is conducting a field study of Plug-In Hybrid Vehicles, or PHVs. Organizations partnering with the University of Colorado in the study are Toyota Motor Sales, U.S.A., Inc., Xcel Energy, and the National Renewable Energy Laboratory. RASEI at CU Boulder. MIT Technology Review (Energy).

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DM4331-s1-2011-08

Thursday, August 4, 2011. Added Game Over page. Added Main Menu page. Changed the background into multiple layers, give's the illusion of depth. It's done by using multiple planes, and each planes have a different texture. For this case it's the background, midground and foreground. Monday, July 11, 2011. Been working on the texturing of the other game asset. Added a new background. Added a test player. Added GUI health display. Tuesday, June 28, 2011. Changed the moving platform script. Mr Ron helped me...

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DM435 – Internet Marketing | Nik Papic @ FIT

This course website will function as a repository of class material, including assignments, lecture presentations, and major projects. Assets will be uploaded within one week of prior class conclusion. If you require further assistance, please contact me via the link in the sidebar, or—in urgent situations—my cell (number is listed in the syllabus).