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The ******* at druidic.net

The ******* at druidic.net. Contains d20-compatible spells, races, and more.

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The at druidic.net | dnd.druidic.net Reviews
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The ******* at druidic.net. Contains d20-compatible spells, races, and more.
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1 monsters
2 monothots
3 the living compasses
4 races
5 darkaralome
6 woodspites
7 half sprites
8 magic
9 spells
10 disjunction
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monsters,monothots,the living compasses,races,darkaralome,woodspites,half sprites,magic,spells,disjunction,wild magic,psionics,other stuff,feats and skills,magic items,open game content,sharing the wealth,update log,news and such,copyright notice,quotes
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The at druidic.net | dnd.druidic.net Reviews

https://dnd.druidic.net

The ******* at druidic.net. Contains d20-compatible spells, races, and more.

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dnd.druidic.net dnd.druidic.net
1

Copyright Notice: The Dungeon at druidic.net

http://dnd.druidic.net/copyright.html

That appear on most pages were compiled from a variety of sources and should be considered author unknown. Certain graphics on pages with full moon graphics logo were obtained from Full Moon Graphics. If specific images are not listed in the ALT text of a logo, then all images on that page came from that site. D&D at druidic.net.

2

Wild Magic

http://dnd.druidic.net/wild.php

In places where gods have warred, or incredible mishaps of magic have occured, the structured facade of magic has been torn away, revealing the chaotic, true essence of magic itself. These places are known as Wild Magic Zones, and certain arcane spellcasters have studied them extensively, even creating new spells that draw directly upon this chaotic essence. There are seven steps to casting a wild spell, several of which are a part of the normal spellcasting action. Make a Wild Magic skill roll. Determin...

3

The Darkaralome

http://dnd.druidic.net/darkaralome.php

Darkaralome (IPA: dɑːˈkɑɹəloə̆m, sometimes spelled as Da'karalohm. Have a great reputation for sculpture, fire magic and sagely knowledge, but only among those that know of their existence. Though they are well known in many dwarven and elvish lands, they are a mystery to most humans, if not completely unknown. Past wars with kingdoms who mistook them for demonic beings have heightened their secretive natures. They rarely venture from their volcanic mountain homes these days. Darkaralome tend away from c...

4

Open Game Content

http://dnd.druidic.net/ogc

Some portions of dnd.druidic.net. Are available for use via the Open Game License. The pages listed below detail what is Open Game Content. Anything not specifically listed as Open should not be considered Open. Since all browsers are not created equal, I felt that I couldn't rely on blue boxes or whatever to designate Open Game Content. Older browsers may render my blue as green, and text-only browsers like Lynx wouldn't see them at all! And now, the master list of Open Game Content:. Brd, Drd, Sor/Wiz).

5

The Woodsprite

http://dnd.druidic.net/woodsprite.php

Their somewhat jumpy nature causes them to be a bit reserved when dealing with new people or situations, unconsciously on the alert for the first sign of trouble. Once trust is earned, they ease up, but even a long-lasting friendship can be put in peril if it is stretched too much. They prefer the tried-and-true to the experimental, the calm to the exciting, and the open air to the cramped dungeon. Woodsprites tend toward lawfulness, as it tends to minimize the potential for surprises. They also tend...

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Druidic Net

http://druidic.net/index.html

Druidic Net: The Journal. I ran it consistently from 1999-2006, then I sorta moved on to other places and took the whole thing offline. I still have the domain because I still use it for email, and I suspect I'll return to it some day. The Dungeon at druidic.net. Mostly a bunch of half-finished D&D crap that hasn't been touched in years. I haven't updated much of it in years, but hey, even old moldy stuff can spark some people's imaginations. Information on Actual Druids. The Somewhat Boring AD&D Page.

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