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Doc-Ok.org | A developer's perspective on immersive 3D computer graphicsA developer's perspective on immersive 3D computer graphics
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Doc-Ok.org | A developer's perspective on immersive 3D computer graphics | doc-ok.org Reviews
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A developer's perspective on immersive 3D computer graphics
Head Tracking - Virtual Reality Pulse
http://www.virtualrealitypulse.com/head-tracking
Input your email to sign up, or if you already have an account, log in here! I forgot my password. Enter your email address to reset your password. A temporary password will be e‑mailed to you. Nevermind, I remember my password. BE IN THE KNOW ON. INDUSTRY INSIGHTS YOUR PEERS ARE READING. We organize all of the trending information in your field so you don't have to. Join 20,000 users and stay up to date on the latest articles your peers are reading. You know about us, now we want to get to know you!
moritzw | Moritz Weller CGI & Photography
https://moritzweller.wordpress.com/author/3dmo
Moritz Weller CGI and Photography. Thoughts on 3D Workflows, Postproduction and more. The Tech and Beauty behind Epic’s UE4 Open World Demo. GDC 2015 in San Francisco. Was full of impressive Game Technology Demos and especially the Team of Epic Games came packed with a bunch of material to reveal. Which for some reasons wasn’t allowed to be streamed. One thing that really stood out to me was Epic’s Kite Open World Cinemati. Posted in Unreal Engine 4. Visual Development by Epic Games in UE4. Pushing the b...
Oculus Rift – bluntbody
https://bluntbody.com/category/tech/oculus-rift
The simplest and most reliable approach. Essential reading for Oculus Rift developers. April 20, 2013. Are both 3D graphics living legends. Both massively experienced and super-bright. When they say that VR has very difficult challenges, you’d better believe them! From Abrash’s recent Game Developers Conference talk…. It really is like when I was working on Quake – a new world is emerging. Slides from my Game Developers Conference talk. Two Possible Paths into the Future of Wearable Computing: Part 1 VR.
bluntbody – bluntbody
https://bluntbody.com/author/bluntbody
The simplest and most reliable approach. Space Death website is live! August 27, 2014. Check it out… www.spacedeathgame.com. You can also follow the devblog here. Filed Under: Space Death. November 19, 2013. My latest project, currently in development. A game of starship design and the many ways to accidentally kill your crew. See the Space Death Devblog. For all the latest updates. Some sneak preview screenshots to whet your appetite. To the Moon and beyond! In the works…. June 9, 2013. May 4, 2013.
Dawn on Mars: March 2013
http://dawnonmars.blogspot.com/2013_03_01_archive.html
My adventures as a science team member on Curiosity, NASA's Mars Science Laboratory. Monday, March 11, 2013. We have a CAD model of Curiosity in KeckCAVES. The University of California Office of the President, otherwise known as UCOP, has a PR campaign called Onward California. They have "stories" about faculty members that are professionally filmed by The Department of the Fourth Dimension. This is the "official" Onward California release:. And here is the one with lots of Curiosity:. Actually 2 - Oppor...
The Tech & Beauty behind Epic’s UE4 Open World Demo | Moritz Weller CGI & Photography
https://moritzweller.wordpress.com/2015/03/13/the-tech-behind-epics-open-world-demo-in-unreal-engine-4
Moritz Weller CGI and Photography. Thoughts on 3D Workflows, Postproduction and more. Visual Development by Epic Games in UE4. The Tech and Beauty behind Epic’s UE4 Open World Demo. GDC 2015 in San Francisco. Was full of impressive Game Technology Demos and especially the Team of Epic Games came packed with a bunch of material to reveal. Which for some reasons wasn’t allowed to be streamed. One thing that really stood out to me was Epic’s Kite Open World Cinemati. Lead Gameplay Programmer James Golding.
Visual Development by Epic Games in UE4 | Moritz Weller CGI & Photography
https://moritzweller.wordpress.com/2015/03/03/the-amazing-visdev-of-epic-games-with-ue4
Moritz Weller CGI and Photography. Thoughts on 3D Workflows, Postproduction and more. Dissecting Koola’s UE4 Archviz Magic. The Tech and Beauty behind Epic’s UE4 Open World Demo →. Visual Development by Epic Games in UE4. If you’ve followed the development of Unreal Engine 4 for some time like me, you may remember Epics Art Director Chris Perna presenting his so-called “Working Concept Art”, “Visual Prototype” or “Visual Development”, in short:. Which is also worth a look. Which paves the way to “. About...
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Doc-Ok.org | A developer's perspective on immersive 3D computer graphics
A developer's perspective on immersive 3D computer graphics. Skip to primary content. Skip to secondary content. A Blast From The Past. February 19, 2018. Back in the olden days, in the summer of 1996 to be precise, I was a computer science Master’s student at the University of Karlsruhe, Germany. In the mid to late 80s, one of my favorite games on my beloved Atari ST. Was the original Starglider. Developed by Jez San. The Display Resolution of Head-mounted Displays. February 12, 2018. Figure 2: Resoluti...
Detleff Hasse ist Doc Oldie - Startseite
Musiksendungen für Ihr Radio. Sendungen für Ihr Radio. Dein Star-Special mit Doc Oldie. Aktuelle Seite: . Besucher seit 13.9.2016. Aktuell sind ein Gast und keine Mitglieder online. Seit gegrüßt, Musikliebhaber! Onclick="window.open(this.href,'win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" rel="nofollow". Ab 212017 kann ich euch mein erstes Album liefern. Ich schenke euch meine Musik! Uarr;↑↑.
Zahnarzt | Dr. med. dent. Oliver Hamm | Schwerpunkt Implantologie | Jestetten Deutschland
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Pag duktor ka, may sarili kang mundo. Para kang nasa Matrix. Wala ka nang idea sa nagyayari sa labas. Buhay MROD at Incubus. Grabe Tatlong buwan na pala akong hindi nag-blog. Siguro masyado akong naging abala sa pagtulog dahil sa bugbog ng katawan sa pagiging MROD. Alam kong wala pa talaga akong nadadaanang malaking "hurdle" sa pagiging residente, pero ramdam ko na kasi yung malaking pinagkaiba ng responsibilidad kapag MROD na. Kaya mabuti na lang at dumating ang Marso 9. ASTIG! Sunday, March 16, 2008.
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