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Angel 3.2: The Angel Engine

A 2D Game Prototyping Engine. Make sure to first read the overview information at http:/ angel2d.com. Ndash; it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-). This file really only documents the engine itself – for information on how to get started building, the history of Angel, support, etc., please visit the website. A Brief Tour of the Code. The root directory has just one other directory:. You may ...

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Angel 3.2: The Angel Engine | docs.angel2d.com Reviews
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A 2D Game Prototyping Engine. Make sure to first read the overview information at http:/ angel2d.com. Ndash; it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-). This file really only documents the engine itself – for information on how to get started building, the history of Angel, support, etc., please visit the website. A Brief Tour of the Code. The root directory has just one other directory:. You may ...
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Angel 3.2: The Angel Engine | docs.angel2d.com Reviews

https://docs.angel2d.com

A 2D Game Prototyping Engine. Make sure to first read the overview information at http:/ angel2d.com. Ndash; it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-). This file really only documents the engine itself – for information on how to get started building, the history of Angel, support, etc., please visit the website. A Brief Tour of the Code. The root directory has just one other directory:. You may ...

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docs.angel2d.com docs.angel2d.com
1

Angel 3.2: MessageListener Class Reference

http://docs.angel2d.com/class_message_listener.html

A 2D Game Prototyping Engine. 124; List of all members. MessageListener Class Reference abstract. An interface for sending and receiving Messages via the Switchboard. Inheritance diagram for MessageListener:. Any class that wants to participate in messaging must implement this interface. It simply defines a function for the Switchboard. To call when delivering Messages. Definition at line 148. Of file Message.h. Virtual void MessageListener: ReceiveMessage. Class will call this function for every Message.

2

Angel 3.2: Controller Class Reference

http://docs.angel2d.com/class_controller.html

A 2D Game Prototyping Engine. 124; Static Protected Attributes. 124; List of all members. A class representing a gamepad controller. More. Const unsigned int . Const unsigned int . This class is your means of getting data from a controller. At the moment we only test and support the Xbox 360 controller over USB, but this interface could be abstracted to support other controllers. On the Mac both players and developers need to install a kernel extension (sorry! Definition at line 168. Get the X and Y posi...

3

Angel 3.2: Message Class Reference

http://docs.angel2d.com/class_message.html

A 2D Game Prototyping Engine. 124; Protected Attributes. 124; List of all members. The base message class which signals an event. More. Inheritance diagram for Message:. Const String &messageName, MessageListener. Virtual const String & #160;. A message is used by the Switchboard. Class to signal to any listeners that an event has happened. The only information it conveys is the message name (a user-definable string) and who sent the message. Classes which implement the MessageListener. A name and sender.

4

Angel 3.2: Color Class Reference

http://docs.angel2d.com/class_color.html

A 2D Game Prototyping Engine. 124; Static Public Member Functions. 124; Public Attributes. 124; List of all members. A class to encapsulate color information. More. Float r, float g, float b, float a=1.0f, bool clamp=true). Static Public Member Functions. Int r, int g, int b, int a=255, bool clamp=true). This class consolidates all color information into a single unit that can be easily passed around functions, manipulated, and lerped. Definition at line 47. Of file Color.h. Definition at line 36. Note t...

5

Angel 3.2: Actor Class Reference

http://docs.angel2d.com/class_actor.html

A 2D Game Prototyping Engine. 124; Static Public Member Functions. 124; Protected Attributes. 124; Static Protected Attributes. 124; List of all members. Basic simulation element for Angel. More. Inheritance diagram for Actor:. Float x, float y=-1.f). Float x, float y). Float r, float g, float b, float a=1.0f). NewPosition, float duration, bool smooth=false, String onCompletionMessage=). Float newRotation, float duration, bool smooth=false, String onCompletionMessage=). Float delay, spriteAnimationType.

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GitHub - angel2d/angel2d: A cross-platform 2D game prototyping framework based on OpenGL and C++

https://github.com/sjml/angel-engine

A cross-platform 2D game prototyping framework based on OpenGL and C. Use Git or checkout with SVN using the web URL. Mar 19, 2014. Failed to load latest commit information. Feb 18, 2014. Linux GLFW build fix. Feb 8, 2014. Linux GLFW build fix. Feb 8, 2014. Added tag 3.2 for changeset 997d031648af. Oct 8, 2013. Feb 17, 2014. Oct 8, 2013. Feb 10, 2014. Feb 17, 2014. Homepage: http:/ angel2d.com. Documentation: http:/ docs.angel2d.com. Provide all functionality in a quickly understandable way. If there's s...

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Angel 3.2: The Angel Engine

A 2D Game Prototyping Engine. Make sure to first read the overview information at http:/ angel2d.com. Ndash; it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-). This file really only documents the engine itself – for information on how to get started building, the history of Angel, support, etc., please visit the website. A Brief Tour of the Code. The root directory has just one other directory:. You may ...

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