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UnityConstaints Docs

Documentation for UnityConstraints, a collection of 3D constraints and packaged behaviors for Unity game development

http://docs.constraints.path-o-logical.com/

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Documentation for UnityConstraints, a collection of 3D constraints and packaged behaviors for Unity game development
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UnityConstaints Docs | docs.constraints.path-o-logical.com Reviews

https://docs.constraints.path-o-logical.com

Documentation for UnityConstraints, a collection of 3D constraints and packaged behaviors for Unity game development

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docs.constraints.path-o-logical.com docs.constraints.path-o-logical.com
1

Icon That Tracks a Target - UnityConstaints Docs

http://docs.constraints.path-o-logical.com/examples-and-ideas/tracking-icon

Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Icon That Tracks a Target. You have an icon (a 2D sprite or 3D object) which you want to track the position of an object, such as a target marker for a missile "locked on target" effect. Add a Transform Constraint. Set only to position and set the target to the object you want to track. Add a Billboard Constraint. To make it face the camera. (Leave the target empty to automatically use the main camera.).

2

Look-At - UnityConstaints Docs

http://docs.constraints.path-o-logical.com/home/lookat

Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Makes a GameObject look directly another GameObject. A constraint exists in 3D Studio and XSI under the same name and as an "Aim" constraint in Maya and works based on the same principals. If, after reading these docs and trying this constraint, you are still confused about how it functions, please check out some videos on YouTube and then post to our forums. The object which the constrained object will face. Instead of world 'up'.

3

Class Structure - UnityConstaints Docs

http://docs.constraints.path-o-logical.com/code-reference/class-structure

Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. This page documents the class structure and what is added at each level. This is important when adding new constraints. The indentation displayed using bullet-points denotes inheritance. Contains the basic functionality for solid and robust operation of all constraints. This includes:. The cache of the transform in this.xform. Which manage the constraint co-routine. Co-routine which triggers the event OnConstraintUpdate.

4

Look-At (Smooth) - UnityConstaints Docs

http://docs.constraints.path-o-logical.com/home/smoothlookat

Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Makes a GameObject turn to look at an object. This is similar to a. Except that it interpolates (rotates) toward the target. This has a smoothing effect so if the target moves really fast, or a new target is added, the constrainted object will not snap instantly to the new rotation. This is great for the heads of characters and gun turrets. The object which the constrained object will face. No "shortcut" is taken. The same as Spherical.

5

Transform - UnityConstaints Docs

http://docs.constraints.path-o-logical.com/home/transform

Search Docs and Forums. World To 2D Camera. Icon That Tracks a Target. Sets a GameObject's position, rotation and/or scale to match a Target in world-space. This GameObject's parent hierarchy no longer contributes its positioning in space when one of these options is turned on. For example, if you constrain the position of an object to another object, it will still rotate with its parent but it will 'stick' to the other object's position. The object to reference for position, rotation and/or scale.

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UnityConstraints by Path-o-logical Games

http://constraints.path-o-logical.com/home

A collection of 3D constraints - simple behaviors you can use like building blocks. If you have used a 3D animation package, such as Maya, Max or Softimage, you will recognize the basic constraint types, but. Takes these further to specifically aid Unity game development by offering standardized solutions to common behaviors. For example,. You won't want to code your own 'look at' solution ever again. Are light-weight and efficient and designed for performance in even the most demanding situations. Excep...

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Unity Packages by Path-o-logical Games

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Path-o-logical Games' Unity asset packages are released with the greatest respect for Unity game developers of all skill-levels. Whether you are just starting out or a seasoned veteran, you will find these solutions an asset (puns are free). You can read reviews of our products on any of the feature pages. Here is a recent one about our bundle:. This package is a great deal! Are simply very handy every-day time savers. I can only recommend this. Support is great as well. Is the leading, most feature rich...

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