
docs.gamesparks.net
GameSparks Learning CenterContains all of the GameSparks documentation including access to SDKs, Tutorials and The Manual.
http://docs.gamesparks.net/
Contains all of the GameSparks documentation including access to SDKs, Tutorials and The Manual.
http://docs.gamesparks.net/
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GameSparks Learning Center | docs.gamesparks.net Reviews
https://docs.gamesparks.net
Contains all of the GameSparks documentation including access to SDKs, Tutorials and The Manual.
F2P Game Loops | Game Sparks
http://www.gamesparks.com/blog/f2p-game-loops
Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Published a post on free-to-play game design based on a pyramid. GameSparks: Iterative Game Development. Even within the main game development loop, there should be an additional loop relating to A/B or Multivariate testing whereby you segment players into groups and try different variations in parallel capturing data and analysing results before making the changes permanent. Share on Google Plus. Get Going ...
Game Developer Platform | Game Sparks
http://www.gamesparks.com/game-developer-platform
Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Game Developer Platform the GameSparks Perspective. Game developers face the same challenges from concept through design and development to making money on an ongoing basis. Previously, the game development process was seen as linear. The game developer focused on developing a great concept and then delivering that original vision as a well executed game handing it over to a publisher to do the rest. The Gam...
Glossary of Free to Play | Game Sparks
http://www.gamesparks.com/game-developer-platform/glossary
Glossary of Free to Play. Glossary of Free to Play. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. This is a glossary intended for those developing free to play mobile games. It contains many definitions of specific terms that keep coming up as you explore free to play mobile game development. Please feel free to let us know of terms we have missed using the contact form at the bottom of the page. Average Revenue per User. This is the average revenue...
The Architectural Revolution has Begun | Game Sparks
http://www.gamesparks.com/blog/game-architecture-revolution
The Architectural Revolution has Begun. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Building games differently is one of the keys to removing bottlenecks that stand in the way of success in games. Game developers – the architectural revolution has begun. 8220;Development and and sales were divided, and the game developers only needed to concentrate on their work.” he said. Matsuda’s observations about the changes he needs to make to his company ...
Retail Principles for F2P Games | Game Sparks
http://www.gamesparks.com/blog/retail-principles-for-free-to-play-games
Retail Principles for Free-to-Play Games. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. By definition, not all people who play Free-to-Play games convert into paying players. Typically, games that convert reasonably well have conversion rates of around 5%. However, some companies are successfully getting much higher conversion rates. King, with Candy Crush, for example has conversion rates reportedly above 20%, which is staggering. King ...Behavioral ec...
3 Key Phases to You Game Marketing Plan | Game Sparks
http://www.gamesparks.com/blog/game-marketing-part-2-wheres-the-ramp
Game Marketing: Part 2 – Where’s the Ramp? Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Welcome to our new blog on Game Marketing. This is the second part to a multi-post blog on game marketing and is aimed at helping indies get to grips with some of the basics of what they need to be thinking about. This particular post could more appropriately be titled ‘When’s the ramp? There are 3 key phases. 1 Likability:- do players like your game in general?
Game Marketing Defining a Marketing Strategy | Game Sparks
http://www.gamesparks.com/blog/game-marketing-strategy
Game Marketing: Part 1 – Defining your Marketing Strategy. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Welcome to our new blog on Game Marketing. Marketing is a vast and complex area that contains way too much to cover in a few articles so the focus of this blog is on the practical rather than the theoretical. Although GameSparks ( http:/ www.gamesparks.com/. I advise you to keep these two things separate, at least, in the beginning. I recommend t...
Leaderboards - The original social feature | Game Sparks
http://www.gamesparks.com/blog/leaderboards
Leaderboards – The original and best social feature. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Why are leaderboards so commonly used in games? They are relatively simple to design and add into a game. They have broad appeal. Are players who focus on obtaining a level of success, measured by points, prizes, material possessions, or other valuation criteria. Known as the Diamonds, they will strive to gain rewards, recognition and prestige, with li...
Game Management | Game Sparks
http://www.gamesparks.com/game-developer-platform/game-management
Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Game Management A new challenge for developers. Game management refers to the ongoing process of acquiring new players through marketing, retaining those players through engaging game play, and monetizing the players effectively using a combination of business models. The key aspects of game management are:. Through collecting and analyzing data from a variety of sources (store, game itself, acquisition chan...
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Overview - Gaia Ajax Docs
Advanced Search ». How to report bugs. Join Gaia Ajax on LinkedIn. Modified: 2010/06/18 22:10 by stians. Welcome to the Gaia Ajax Documentation Wiki. Here you will find everything you need to get started with development in Gaia: guides, FAQ, tutorials, documentation, code samples and more. The Wiki is open for editing by anyone. So if you feel like sharing, extending and innovating, don't hesitate. Just login. And we will build the community together. How to report bugs.
Galaxy Code Documentation — Galaxy Code documentation
Tool Shed API Documentation. Special topics in Administration. Is an open, web-based platform for accessible, reproducible, and transparent computational biomedical research. Users without programming experience can easily specify parameters and run tools and workflows. Galaxy captures information so that any user can repeat and understand a complete computational analysis. Users share and publish analyses via the web and create Pages, interactive, web-based documents that describe a complete analysis.
Game Closure DevKit Documentation
Get up and running with the Game Closure DevKit. 2 Hello, World! Create your first game using the Game Closure DevKit. An in-depth look at building a real, non-trivial game. Migrating from Devkit 1. Migration guide for upgrading existing projects to Devkit 2. Migration guide for upgrading existing addons to Devkit 2 Modules. A practical guide for designing user interfaces in your game. Scale your game for multiple dimensions on multiple devices. Learn how to load audio and image assets for your game.
Welcome to Read The Docs — Read The Docs 1.0 documentation
Read the Docs features. Contributing to Read the Docs. How we use symlinks. Overview of issue labels. Read the Docs Public API. Read the Docs Business Features. Info about custom installs. Designing Read the Docs. Read the Docs Theme. About Read the Docs. Read the Docs Open Source Philosophy. Sponsors of Read the Docs. Talks about Read the Docs. Configuration of the production servers. Welcome to Read The Docs. Welcome to Read The Docs. Docs written with reStructuredText. About Read the Docs. How do I ho...
Module overview - GameJs API
Is maybe the most important function as it kickstarts your app:. Var gamejs = require('gamejs'); ready(function() { gamejs.logging.info('I am ready! If you use images or sounds preload all assets with. Gamejs.preload(['./files/foo.png']). Also in this module is the. Class which is generally useful when dealing with Surfaces and simple rectangles (e.g. for collisions). Provides Animations and SpriteSheets. Playing sounds with the html5 audio tag. Audio files must be preloaded with the usual. For advanced ...
GameSparks Learning Center
NoSQL Explorer REST API. How to view Cloud Code History. How to Match Players. GameSparks – Learn. Welcome to the Learn section, which will help you understand and master the broad range of features available in the GameSparks platform. There are three broad sections (see menu to the left). Is more detailed manual-type content that delivers a comprehensive reference for all elements of the platform. Are practical ‘how to’ guides covering common tasks, involving worked examples and videos. Provides access...
Ganeti documentation — Ganeti documentation
This page links to the online documentation for the Ganeti project. Select the link pointing to the resource you’d like to view. The documentation for the external (deprecated). Package is still available at the Index of /htools.deprecated. Last updated on Feb 22, 2016.
Gantry 5 | Gantry Documentation
Adding a Custom Style Sheet. Adding and Using Fonts. Customizing the Error Page. Using the Font Picker. Using the Color Picker. Using the Icon Picker. Creating a Multilingual Site (Joomla). Creating a New Particle. Particle YAML Field Types. Creating Custom File Overrides. Adding New PHP Functions. What is Gantry Prime? Maximum function nesting level. Changing the Name of a Theme. Creating a New Feature (Joomla). Creating a New Gizmo (WordPress). RTL Support and Limitations. Overriding a Feature (Joomla).
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Official Wiki - Gates of Horizon
Gates of Horizon Docs. Gates of Horizon Docs. The Official Reference of the space conquest online game. 8th Dec 3218 Announcement.