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GlClearBuffer glClearBufferfv glClearBufferfi glClearBufferuiv glClearBufferiv glClearNamedFramebufferuiv glClearNamedFramebufferfi glClearNamedFramebufferfv glClearNamedFramebufferiv. GlEvalCoord glEvalCoord2d glEvalCoord2f glEvalCoord1fv glEvalCoord2fv glEvalCoord2dv glEvalCoord1d glEvalCoord1f glEvalCoord1dv. GlFog glFogiv glFogfv glFogi glFogf. GlFogCoord glFogCoorddv glFogCoordfv glFogCoordd glFogCoordf. GlGetMap glGetMapfv glGetMapdv glGetMapiv. GlGetSamplerParameter glGetSamplerParameterIiv glGetS...

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GlClearBuffer glClearBufferfv glClearBufferfi glClearBufferuiv glClearBufferiv glClearNamedFramebufferuiv glClearNamedFramebufferfi glClearNamedFramebufferfv glClearNamedFramebufferiv. GlEvalCoord glEvalCoord2d glEvalCoord2f glEvalCoord1fv glEvalCoord2fv glEvalCoord2dv glEvalCoord1d glEvalCoord1f glEvalCoord1dv. GlFog glFogiv glFogfv glFogi glFogf. GlFogCoord glFogCoorddv glFogCoordfv glFogCoordd glFogCoordf. GlGetMap glGetMapfv glGetMapdv glGetMapiv. GlGetSamplerParameter glGetSamplerParameterIiv glGetS...
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GlClearBuffer glClearBufferfv glClearBufferfi glClearBufferuiv glClearBufferiv glClearNamedFramebufferuiv glClearNamedFramebufferfi glClearNamedFramebufferfv glClearNamedFramebufferiv. GlEvalCoord glEvalCoord2d glEvalCoord2f glEvalCoord1fv glEvalCoord2fv glEvalCoord2dv glEvalCoord1d glEvalCoord1f glEvalCoord1dv. GlFog glFogiv glFogfv glFogi glFogf. GlFogCoord glFogCoorddv glFogCoordfv glFogCoordd glFogCoordf. GlGetMap glGetMapfv glGetMapdv glGetMapiv. GlGetSamplerParameter glGetSamplerParameterIiv glGetS...

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glAttachShader - OpenGL ES 2 - docs.gl

http://docs.gl/es2/glAttachShader

OpenGL ES 2.0. OpenGL ES 3.0. OpenGL ES 3.1. GLSL ES 3.0. GLSL ES 3.1. GlAttachShader — attach a shader object to a program object. Specifies the program object to which a shader object will be attached. Specifies the shader object that is to be attached. Attaches the shader object specified by. To the program object specified by. Will be included in link operations that will be performed on. Is called to detach it from all program objects to which it is attached. Is generated if either. Fragment compile...

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glAttachShader - OpenGL 3 - docs.gl

http://docs.gl/gl3/glAttachShader

OpenGL ES 2.0. OpenGL ES 3.0. OpenGL ES 3.1. GLSL ES 3.0. GLSL ES 3.1. GlAttachShader — Attaches a shader object to a program object. Specifies the program object to which a shader object will be attached. Specifies the shader object that is to be attached. Attaches the shader object specified by. To the program object specified by. Will be included in link operations that will be performed on. Is called to detach it from all program objects to which it is attached. Is generated if either.

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glActiveTexture - OpenGL ES 3 - docs.gl

http://docs.gl/es3/glActiveTexture

OpenGL ES 2.0. OpenGL ES 3.0. OpenGL ES 3.1. GLSL ES 3.0. GLSL ES 3.1. GlActiveTexture — select active texture unit. Specifies which texture unit to make active. The number of texture units is implementation-dependent, but must be at least 32. Must be one of. Ranges from zero to the value of. GL MAX COMBINED TEXTURE IMAGE UNITS. Minus one. The initial value is. Is not one of. Ranges from zero to the value of. GL MAX COMBINED TEXTURE IMAGE UNITS. GL MAX COMBINED TEXTURE IMAGE UNITS. OpenGL ES API Version.

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glActiveShaderProgram - OpenGL 4 - docs.gl

http://docs.gl/gl4/glActiveShaderProgram

OpenGL ES 2.0. OpenGL ES 3.0. OpenGL ES 3.1. GLSL ES 3.0. GLSL ES 3.1. GlActiveShaderProgram — set the active program object for a program pipeline object. Specifies the program pipeline object to set the active program object for. Specifies the program object to set as the active program pipeline object. Sets the linked program named by. To be the active program for the program pipeline object. The active program in the active program pipeline object is the target of calls to glUniform.

5

glAccum - OpenGL 2 - docs.gl

http://docs.gl/gl2/glAccum

OpenGL ES 2.0. OpenGL ES 3.0. OpenGL ES 3.1. GLSL ES 3.0. GLSL ES 3.1. GlAccum — operate on the accumulation buffer. Specifies the accumulation buffer operation. Symbolic constants. Specifies a floating-point value used in the accumulation buffer operation. Each pixel in the accumulation buffer consists of red, green, blue, and alpha values. The number of bits per component in the accumulation buffer depends on the implementation. You can examine this number by calling glGetIntegerv. GL ACCUM RED BITS.

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An Introduction to OpenGL - Getting Started | Seshbot Programs

http://seshbot.com/blog/2015/05/05/an-introduction-to-opengl-getting-started//index.html

An Introduction to OpenGL - Getting Started. This article is a culmination of all the little notes I took while learning OpenGL over the last several months. It’s mostly stuff that I found difficult to research plus a little summary of the differences between OpenGL versions. What a daunting task! If you have any recommendations on how this could be more beginner-friendly please tell me. Also thanks Gregg Tavares. For pointing out my various errors! Things I wish I knew when learning OpenGL. An annoying ...

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Jorge L. Rodríguez

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Jorge L. Rodríguez. Iquest;Quién soy yo? Dueño de perro. Estudiante de Español. Tengo un cinturón negro de segundo grado en Hapkido. Mecanógrafo de Dvorak. Estoy obsesionado con pautas da trabajo. Email: bs.vino@gmail.com. Google Plus: Jorge Rodríguez. Facebook: Jorge Rodríguez. Un videojuego de rompecabezas sobre espejos. Math for Game Developers. Websitio de documenación de OpenGL y OpenGL ES. Caja de Herramientas de Vino - Una biblioteca de herramientas útiles de C, similar a la biblioteca stb. Un vid...

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Developer I/O » OpenGL

http://dev-io.ro/category/opengl

Just another WordPress site. You are browsing the Blog for OpenGL. Larr; Previous Entries. ARM Guide for Unity developers version 3. September 28, 2015. Via malideveloper.arm.com. The version 3.0 adds the following content:. Using Enlighten in custom shaders. Tangent space to world space conversion tool. Link to download the guide. Distance field GPU Particle Collision. September 13, 2015. A video, demonstrating how to enable and use distance field GPU particle collision for a better particles. Plus you ...

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Projectionist

http://projectionist.array.bz/tools

Developing projections benefits from fast visual feedback. Where as projects such as OpenFrameworks. Provides a great deal of API out of the box, Projectionist has very little, favoring a tiny compile time and an extensible build system. While higher level drawing apis may be developed, or dependencies included, the maintenance of a short compile time is essential to the project. Projectionist targets only two platforms:. A Raspberry PI for deployment. A Debian VM for development. After installation of V...

matttuttle.com matttuttle.com

OpenGL Resources | Matt Tuttle

http://matttuttle.com/2014/03/opengl-resources

March 09, 2014. OpenGL has gone through several verions over the years but it seems that many of the tutorials youll find on the internet are dated and mostly cover the fixed function pipeline. I wanted to find more information about programable shaders (glsl), framebuffers, vertex buffers, and many of the other newer features found in later versions of OpenGL. So Ive compiled a list of good tutorials and sites Ive found that cover these topics. Http:/ www.opengl-tutorial.org/. OpenGL 4 Reference Pages.

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OpenGL - Transformations

https://open.gl/transformations

Since this is a guide on graphics programming, this chapter will not cover a lot of the extensive theory behind matrices. Only the theory that applies to their use in computer graphics will be considered here and they will be explained from a programmer's perspective. If you want to learn more about the topic, these Khan Academy videos. Are a really good general introduction to the subject. A = begin{bmatrix} 1 and 2 3 and 4 5 and 6 end{bmatrix}]. Matrices values are indexed by. Is the row and. Begin{bma...

dev-io.ro dev-io.ro

Developer I/O » OpenGL API Documentation

http://dev-io.ro/opengl-api-documentation

Just another WordPress site. June 19, 2015. Here is OpenGL API Documentation. A gentle introduction to shaders in Unity3D →. Leave a reply Cancel reply. You must be logged in. To post a comment. Please select your provider to log in or register with:. LibGDX game development with android studio – Creating Super Mario Bros. Unreal Engine Marketplace Update – October 2016. Unreal Engine C Tutorial – Episode 1: Classes. Unreal Engine 4.13 Released. Blender 2.78 is released.

open.gl open.gl

OpenGL - Drawing polygons

https://open.gl/drawing

By learning OpenGL, you've decided that you want to do all of the hard work yourself. That inevitably means that you'll be thrown in the deep, but once you understand the essentials, you'll see that doing things. Doesn't have to be so difficult after all. To top that all, the exercises at the end of this chapter will show you the sheer amount of control you have over the rendering process by doing things the modern way! It all begins with the. Because they form the basis of more complex shapes. There...

open.gl open.gl

OpenGL - Depth and stencils

https://open.gl/depthstencils

Up until now there is only one type of output buffer you've made use of, the color buffer. This chapter will discuss two additional types, the. For each of these a problem will be presented and subsequently solved with that specific buffer. To best demonstrate the use of these buffers, let's draw a cube instead of a flat shape. The vertex shader needs to be modified to accept a third coordinate:. In vec3 position; . gl Position = proj * view * model * vec4(position, 1.0);. It immediately becomes clear th...

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GlClearBuffer glClearBufferfv glClearBufferfi glClearBufferuiv glClearBufferiv glClearNamedFramebufferuiv glClearNamedFramebufferfi glClearNamedFramebufferfv glClearNamedFramebufferiv. GlEvalCoord glEvalCoord2d glEvalCoord2f glEvalCoord1fv glEvalCoord2fv glEvalCoord2dv glEvalCoord1d glEvalCoord1f glEvalCoord1dv. GlFog glFogiv glFogfv glFogi glFogf. GlFogCoord glFogCoorddv glFogCoordfv glFogCoordd glFogCoordf. GlGetMap glGetMapfv glGetMapdv glGetMapiv. GlGetSamplerParameter glGetSamplerParameterIiv glGetS...

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Documentation for GleamTech products

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