
dontnormalize.me
dontnormalize | Some noise about game development and renderingSome noise about game development and rendering
http://www.dontnormalize.me/
Some noise about game development and rendering
http://www.dontnormalize.me/
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dontnormalize | Some noise about game development and rendering | dontnormalize.me Reviews
https://dontnormalize.me
Some noise about game development and rendering
Lighting | dontnormalize
https://dontnormalize.me/tag/lighting
Theory is one thing but there is nothing like practice and execution. It was time for me to spend sometime experimenting with more physically based BRDF models to get a better feel of how they work. Just for fun I started with Cook-Torrance. Using the Beckmann distribution, but like everybody I ended up using the GGX. Distribution for the microfacet slope distribution (D). Some takeaway from this experiment:. Authoring and calibrating textures is hard, I ended up using DDO. To have a good reference.
cubemap | dontnormalize
https://dontnormalize.me/tag/cubemap
I started this little rendering sandbox about 1 year ago. I started this blog at the same time to share about my progress and finding. So 1 year later I now have what looks like a basic modern rendering sandbox integrating my studied subjects. I experimented with a lot of concepts since my last post. I will quickly summarize all of them and share all the references I used for my implementation. Probes and associated geometry volumes. One problem we have is that the Cook-Torrance. I rely on 2 systems for ...
shadows | dontnormalize
https://dontnormalize.me/tag/shadows
Variance shadow maps propose a way to soften shadow edges by allowing the use of standard filtering methods such as hardware linear interpolation and gaussian blur directly on shadow maps. The results are convincing and many options are available to tune the quality / performance ratio. The variance shadow map technique have a statistical approach to shadow filtering. The problem is formulated this way:. The answer to this can be found with the Chebyshev inequality:. Knowing this, if we store the. The fi...
Playing with BRDF | dontnormalize
https://dontnormalize.me/2014/07/06/playing-with-brdf
Theory is one thing but there is nothing like practice and execution. It was time for me to spend sometime experimenting with more physically based BRDF models to get a better feel of how they work. Just for fun I started with Cook-Torrance. Using the Beckmann distribution, but like everybody I ended up using the GGX. Distribution for the microfacet slope distribution (D). Some takeaway from this experiment:. Authoring and calibrating textures is hard, I ended up using DDO. To have a good reference.
Lighting features exploration | dontnormalize
https://dontnormalize.me/2015/01/02/1-year
I started this little rendering sandbox about 1 year ago. I started this blog at the same time to share about my progress and finding. So 1 year later I now have what looks like a basic modern rendering sandbox integrating my studied subjects. I experimented with a lot of concepts since my last post. I will quickly summarize all of them and share all the references I used for my implementation. Probes and associated geometry volumes. One problem we have is that the Cook-Torrance. I rely on 2 systems for ...
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DontNoah
Nov 19, 2011. Start of a long project. Apr 14, 2011. Tomorrow, Today, and Yesterday. Series of 3 consecutive experimental flip book videos. Or watch the Taft Art Experiement's premiere, ' Bryan vs. the Beard. Oct 16, 2010. 3 views - 8 hours ago. May 12, 2010. Dec 24, 2008. 160; . Subscribe to: Posts (Atom). Start of a long project. Awesome Inc. theme. Powered by Blogger.
DontNoAnything (D.N.A.) - DeviantArt
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dontnoewhattowrite.blogspot.com
-taUFiQ.
Sunday, July 22, 2007. Labels: relationship is loved. Thursday, June 28, 2007. Dis blog is half mine la.i oso. Do so nice like dat. She' do 4 me wan. My teacher ask to do blog.so i do la.
not another flog.
Just a little something something! And then.don't judge me world. Because people will "talk" for sure. This is what I did for fun to express my creativity, it's something different for me, it's not just my typical outfit pictures. I hope you like them aaand enjoy my loves! Σύνδεσμοι σε αυτήν την ανάρτηση. Αποστολή με μήνυμα ηλεκτρονικού ταχυδρομείου. Μοιραστείτε το στο Twitter. Μοιραστείτε το στο Facebook. Simplicity is the key. Μηνμαςκάνετεunfollow #ατύχημα #ανερχόμενεςβλόγκερς #nuxe. Gift from my man.
dontnormalize | Some noise about game development and rendering
I started this little rendering sandbox about 1 year ago. I started this blog at the same time to share about my progress and finding. So 1 year later I now have what looks like a basic modern rendering sandbox integrating my studied subjects. I experimented with a lot of concepts since my last post. I will quickly summarize all of them and share all the references I used for my implementation. Probes and associated geometry volumes. One problem we have is that the Cook-Torrance. I rely on 2 systems for ...
dontnormally
人形芸人ドント&ノット〜アニメマニアの情報サイト〜
人形芸人 ドント&ノット の紹介. まぼろしの深夜番組 バミリオン プレジャー ナイト からスピンアウトした石橋義正監督の オー マイキー に続く第2弾。 ヒゲは言うまでもなく濃いです毎日電動シェーバーを使いバリバリ剃ります 肌が弱いのでT字は使えません 朝剃っても夜にはもうジョリジョリします 更に億劫するとよからぬ場所からも生えるので厄介です 頬の一部や首の一部目尻の辺りにもピョコンと生えます. 身体 胸や肩周り 胸毛も生えますしかも満遍なくですここも電動シェーバーかボディ用のスムースレザー ガード付き で剃ります. お腹周り ギャランドゥどころではなく毛の林状態です 自分は長くはなりにくいのですが生える速さと範囲がやばいです 剃ると赤くなるのである程度おいてから処理しますこちらもボディ用です. 足 凄く濃いです夏場は多分同じくらいの方が居ません あまり処理はしません すぐ生えるのと長ズボン履けば目立たないからという理由です. エステサロンの方には 本当に毛深いですねー と言われ、もうここまで来ると恥ずかしいというより そうなんですよ とネタにできるくらいのメンタルになっていました。
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Dontnotcrosstheline
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dontnotdoit.com
Welcome to: dontnotdoit.com. This Web page is parked for FREE, courtesy of GoDaddy.com. Is this your domain? Let's turn it into a website! Would you like to buy this. THE domain at THE price. Visit GoDaddy.com for the best values on. Restrictions apply. See website for details.
dontnotgo.com
A list of things that you should check out if you haven't already. if it is on here, pretty much, you can't not check it out. you kids have fun with that. Thursday, August 23. Dontnotgo.com will no longer be an NYC calendar, but instead just a personal blog filled with nonsense and whirlygigs from around the web. you kids have fun with that. Labels: the summer of 07. Tuesday, June 12. PS1 Warm up PERRRRRTY! It’s PS1’s War. Please insert witty “global warming” joke here). July 14: agnes b. Crew, Plus Mari...
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