tenebraegame.com
Tenebrae - Twilight of the Gods | Presskit
http://www.tenebraegame.com/presskit
Logos & Icons. Is a small independent video game development studio based in sunny Southern Italy, founded by both industry veterans and young talents. We love playing and creating video games. Our mission is to create innovatively highquality games on various platforms using the latest in technology, while primarily focusing on storytelling. Our team is composed of experienced and passionate professionals with different skills and backgrounds: 2D/3D artists, programmers, web developers and musicians.
artskillz.net
About us | ArtskillZ.net
http://www.artskillz.net/about-us
Include(/web/htdocs/www.artskillz.net/home/images/banners/SD/utf.php): failed to open stream: No such file or directory in /web/htdocs/www.artskillz.net/home/index.php. Include(/web/htdocs/www.artskillz.net/home/images/banners/SD/utf.php): failed to open stream: No such file or directory in /web/htdocs/www.artskillz.net/home/index.php. ArtskillZ.net Games and Multimedia Developer. In multimedia and videogame industry. We work on our own games, IPs and tools, but we also provide development services.
demigiant.com
DEMIGIANT - Bladesque
http://www.demigiant.com/games/bladesque/index.php
Things by Daniele Giardini. Nothing Can Stop Us. You throw your knives, we read your future. A game made in 3 days for the #indiesvspewdiepie Game Jolt Contest. November 24 2014 (Webplayer). Game Jolt playable version. PLAY IT ON GAMEJOLT. PS I apologize for the thumbnail: it's not related to Bladesque :P. The pen the sword the axe. Rock, Paper, Shotgun - Konstantinos Dimopoulos. Project manager, Game design, Coding, Blade walker. Game design, Coding, Sword master. Fortune telling, 2D graphics, UI coding.
lucianoiurino.it
Luciano Iurino | Personal Projects
http://www.lucianoiurino.it/category/blog/personal-projects
Here are some tests for a game prototype that will be using Daedalus, our random dungeon generator for Unity. The video shows some examples of the A* pathfinder, Fog of War, line of sight and perception radius. I’ve been playing around with these things in the spare time during the last couple of weeks. Hopefully this prototype will turn into a game someday…. November 1, 2013. Point & Click Graphic Adventures system in Unity3D. Point and Click Graphic Adventures system in Unity3D. Read more →. New Tenebr...