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doomquack.blogspot.com

DMQK

176; °. Monday, February 6, 2012. Moving blogs again. I had a concerns with blogger when I first started using it (I was torn between the simplicity and networking capabilities of Tumblr and the back-end/stability of Blogger) - I went with blogger because it seems safe, and I'd used it before. So I've moved over to http:/ dmqk.tumblr.com/. Where I'm posting more stuff. It also doesn't seem like a big deal just posting images there because it's so picture-centric. Kinda wish I'd done it earlier! And I sho...

http://doomquack.blogspot.com/

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DMQK | doomquack.blogspot.com Reviews
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176; °. Monday, February 6, 2012. Moving blogs again. I had a concerns with blogger when I first started using it (I was torn between the simplicity and networking capabilities of Tumblr and the back-end/stability of Blogger) - I went with blogger because it seems safe, and I'd used it before. So I've moved over to http:/ dmqk.tumblr.com/. Where I'm posting more stuff. It also doesn't seem like a big deal just posting images there because it's so picture-centric. Kinda wish I'd done it earlier! And I sho...
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DMQK | doomquack.blogspot.com Reviews

https://doomquack.blogspot.com

176; °. Monday, February 6, 2012. Moving blogs again. I had a concerns with blogger when I first started using it (I was torn between the simplicity and networking capabilities of Tumblr and the back-end/stability of Blogger) - I went with blogger because it seems safe, and I'd used it before. So I've moved over to http:/ dmqk.tumblr.com/. Where I'm posting more stuff. It also doesn't seem like a big deal just posting images there because it's so picture-centric. Kinda wish I'd done it earlier! And I sho...

INTERNAL PAGES

doomquack.blogspot.com doomquack.blogspot.com
1

eh.: February 2012

http://doomquack.blogspot.com/2012_02_01_archive.html

176; °. No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Picture Window template. Powered by Blogger.

2

eh.: July 2011

http://doomquack.blogspot.com/2011_07_01_archive.html

176; °. Sunday, July 31, 2011. I know I should be in bed but drawing Batman before bedtime just feels right. Subscribe to: Posts (Atom). Picture Window template. Powered by Blogger.

3

eh.: August 2011

http://doomquack.blogspot.com/2011_08_01_archive.html

176; °. Tuesday, August 16, 2011. Batman Before Bedtime 3. A Batman (And Robin) before bedtime from last night. Tuesday, August 2, 2011. These are some of my USS Spaceship characters, Emmi Huma and Juck Rixton the Third. And some facial expressions for Juck. A little wonky but hey, they're originals! I've been meaning to do something with these guys for years and never bothered. They kinda look like they belong in a european sex comic now. Well I've not posted everything but easily 50-75%!

4

eh.: November 2011

http://doomquack.blogspot.com/2011_11_01_archive.html

176; °. No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Picture Window template. Powered by Blogger.

5

eh.: READY PLAYER ONE fan art

http://doomquack.blogspot.com/2012/01/ready-player-one-fan-art_06.html

176; °. Friday, January 6, 2012. READY PLAYER ONE fan art. I finished reading Ernest Cline's READY PLAYER ONE yesterday and loved it so much I decided to do a piece of fan art - or fart as I like it call it. The novel is highly recommended! I was glad to hear a friend of mine has picked up a copy based on my recommendation, I hope that you all follow his lead (and from now on listen to all my recommendations and do exactly as I tell you.). January 6, 2012 at 8:43 AM. Great job on the fan art!

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booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Platformer WIP: TODO List

http://booncotter.blogspot.com/2011/06/unity-new-todo-woohoo.html

Monday, June 6, 2011. Platformer WIP: TODO List. Recent changes in green. An (attempted, and somewhat laggy) updated ToDo list:. Custom editor gizmos for invisible nodes such as locators, spawnpoints, etc. (done). 2D platformer-style character movement (done). Smooth follow-camera movement (done). Portals that teleport the player to a new location (done). Portals that can be activated via contact, or by the player pushing up/down (done). Simple camera effects such as fading to black (done). The ability t...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Simple GUI

http://booncotter.blogspot.com/2011/06/unity-simple-gui.html

Tuesday, June 14, 2011. Well, aren't I just feeling productive today? Anyone else feel like a spam sandwich? A basic GUI is in and working. I've created a separate GUI camera and layer group, incase I want to render 3D GUI elements over the gameplay. For now though, I'm simply using the OnGUI() method to draw a heart texture to the screen, one for each hitpoint the player currently has. However, that TODO list is getting quite short! Excuse me while I crawl under my desk and sob uncontrollably. Platforme...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Sticking to Platforms (Fixed)

http://booncotter.blogspot.com/2011/06/unity-player-hovering-fixed.html

Tuesday, June 7, 2011. Unity: Sticking to Platforms (Fixed). So, thanks to an awesome guy named James Podesta and the wonders of social networking, the player no longer sticks to the platforms. There are some excellent fringe benefits to befriending genius programmers on Facebook! He played the demo, and immediately identified the problem: When headbutting a platform, I was setting the player's velocity.y to zero. What I should. Have been doing was setting the player's velocity.y to zero only. Programmer...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Platformer WIP: Playable Demo

http://booncotter.blogspot.com/2011/06/unity-work-in-progress-game-demo.html

Friday, June 3, 2011. Platformer WIP: Playable Demo. This post will be updated with the most current demo of the game. LEFT and RIGHT arrows to move. Push UP to enter a door, and DOWN to leave through the same door. Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. Lighting specialist, wannabe indie game maker, sometimes photographer in a broad sense of the word, and expert procrastinator. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Moving Platforms

http://booncotter.blogspot.com/2011/06/unity-moving-platforms.html

Friday, June 3, 2011. However I'm adding to the list of features (and fixes):. Fix air control to smooth direction changes. Improve air control acceleration (noticeable when jumping while standing still). Can double jump through the moving platform. not good! Jumping against a low ceiling causes the player to 'hover'. CLICK HERE TO PLAY THE DEMO. Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Zone Boundaries

http://booncotter.blogspot.com/2011/06/unity-zone-boundaries.html

Monday, June 13, 2011. Just a short update: Zone boundaries work well. And in the spirit of honesty, I also need to track down my high school math teacher and apologise for telling him I will never have a use for the shit I now desperately wish I had been more attentive to. Rochelle, if you're reading this, I'm just going to blame YOU for that! Subscribe to: Post Comments (Atom). Transience, Adventureland, Australia. View my complete profile. Blog Entries by Label. 80s Cartoons and a Video Game Daydream.

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Player Movement

http://booncotter.blogspot.com/2011/06/unity-player-movement.html

Friday, June 3, 2011. So I was playing around with code to (subjectively) improve the feel of the player's movement. I began to think about the variety in 2D platformer physics, and just how much difference to the feel of a game tweaking a single value can make, to the point of defining an entire franchise. I've listed the variables that come to mind below:. Speed - What is the player's movement speed? Friction - Does the player continue moving when releasing the controls? How fast do they fall? That's h...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: 80's Cartoons and a Video Game Daydream

http://booncotter.blogspot.com/2011/06/80s-cartoons-and-video-game-daydream.html

Wednesday, June 15, 2011. 80's Cartoons and a Video Game Daydream. I have this recurring waking fantasy that I've completed my indie opus:. A video game series in the format of an 80's epic adventure cartoon. Think, Mysterious Cities of Gold. Spartakus and the Sun Beneath the Sea. Nostalgia so bad it makes my eyes water. Episodic games certainly aren't a new concept. Alan Wake. Team 17 took advantage of Xbox Live Arcade's short-order expectations by releasing the remakesequelthing Alien Breed. Subscribe ...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Inter-Level Portals

http://booncotter.blogspot.com/2011/06/unity-inter-level-portals.html

Monday, June 6, 2011. Okay, that was far less painful than I expected. To fix the problem of multiple instances of singletons, I simply had each object check that no instance existed in it's Awake() method, and then destroy itself if necessary. This is much easier than trying to write a manager object clever enough to only instantiate the right things at the right time, and. It means I can throw a player/camera/etc. into any scene I'm currently working on without fear of destroying the universe. Transien...

booncotter.blogspot.com booncotter.blogspot.com

Booniverse: Unity: Conceptualising Zones

http://booncotter.blogspot.com/2011/06/unity-conceptualising-zones.html

Monday, June 13, 2011. So I'm out and about, enjoying a coffee and snack with Heath, and I start thinking about Zones. Luckily, I have my iPad with me and I can proceed to completely ignore the guy - who is currently, I might add, devouring some tasty looking seasoned chips with sour cream - and take some quick notes. So the things I know I'm going to want Zones to support:. Region boundaries, defining the visible area in (x,y) of the zone. The camera's perspective FOV (for now, static). Lighting special...

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DMQK

176; °. Monday, February 6, 2012. Moving blogs again. I had a concerns with blogger when I first started using it (I was torn between the simplicity and networking capabilities of Tumblr and the back-end/stability of Blogger) - I went with blogger because it seems safe, and I'd used it before. So I've moved over to http:/ dmqk.tumblr.com/. Where I'm posting more stuff. It also doesn't seem like a big deal just posting images there because it's so picture-centric. Kinda wish I'd done it earlier! And I sho...

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