jamie-white.com
Jamie | Jamie White - Brain Dump
http://www.jamie-white.com/author/admin
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. View all posts by Jamie. Backup files to a time-stamped folder (BASH). May 18, 2016. No Comments ↓. The following will copy the contents of the source dir to the time-stamped folder. Cp -r /source dir/ /backup dir/$(date %Y-%m-%d %H:%M:%S)/. May 9, 2016. No Comments ↓. Docker – Modify files in a running container. May 5, 2016. No Comments ↓. LetsEncrypt on DigitalOcean / Ubuntu 14.04 / NGINX. Https:...
jamie-white.com
code | Jamie White - Brain Dump
http://www.jamie-white.com/category/code
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. May 9, 2016. No Comments ↓. Point to the letsencrypt directory $ cd /root/letsencrypt; $ ./letsencrypt-auto certonly - standalone - email developer@example.com -d example.com -d www.example.com. Docker – Modify files in a running container. May 5, 2016. No Comments ↓. Here is a solution to use a fully functioning text editor within a docker container when ssh’d into a remote linux host. No Comments ...
jamie-white.com
cinder | Jamie White - Brain Dump
http://www.jamie-white.com/tag/cinder-2
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. MSAA (Anti-aliasing) on FBO’s in Cinder. May 8, 2015. No Comments ↓. Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. Gl: Fbo: Format msaaFormat; msaaFormat.setSamples( 4 ); / enable 4x MSAA gl: Fbo myMsaaFbo( 640, 480, msaaFormat );. May 6, 2015. 1 Comment ↓.
jamie-white.com
GLSL 1.2 – Memory Error when using Attributes (Solution) | Jamie White - Brain Dump
http://www.jamie-white.com/code/glsl-1-2-memory-error-when-using-attributes-solution
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. GLSL 1.2 – Memory Error when using Attributes (Solution). GLSL 1.2 – Memory Error when using Attributes (Solution). May 7, 2015. No Comments ↓. MAKE SURE YOU ARE ACTIVELY USING AND REFERENCING THE ATTRIBUTES IN THE SHADER! OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2). MSAA (Anti-aliasing) on FBO’s in Cinder →. Leave a Reply Cancel reply. Your email address will not be published.
jamie-white.com
Add Media plugin in PhoneGap CLI 5.0.0 (Android) | Jamie White - Brain Dump
http://www.jamie-white.com/code/add-media-plugin-in-phonegap-cli-5-0-0-android
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. Add Media plugin in PhoneGap CLI 5.0.0 (Android). Add Media plugin in PhoneGap CLI 5.0.0 (Android). June 12, 2015. No Comments ↓. Firstly, open terminal and globally install the latest cordova (if it isn’t already global):. Sudo npm install -g cordova. Then open your phonegap project root in terminal and run the following to add the plugin:. Cordova plugin add org.apache.cordova.media.
jamie-white.com
opengl | Jamie White - Brain Dump
http://www.jamie-white.com/tag/opengl-2
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. MSAA (Anti-aliasing) on FBO’s in Cinder. May 8, 2015. No Comments ↓. Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. Gl: Fbo: Format msaaFormat; msaaFormat.setSamples( 4 ); / enable 4x MSAA gl: Fbo myMsaaFbo( 640, 480, msaaFormat );. May 7, 2015. No Comments ↓.
jamie-white.com
shaders | Jamie White - Brain Dump
http://www.jamie-white.com/tag/shaders
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. Hundreds of Thousands of Particles at 60 fps. May 2, 2015. No Comments ↓. Recently been getting to grips with Cinder, OpenGL and GLSL for a project. I managed to get close to a million particles drawing at around 60fps. Here’s what I did to achieve this:. Firstly I created a VBO mesh that contained randomly positioned vertices (each vertex represented a root particle position). Work I’ve Done. Docke...
jamie-white.com
phonegap | Jamie White - Brain Dump
http://www.jamie-white.com/category/phonegap
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. Add Media plugin in PhoneGap CLI 5.0.0 (Android). June 12, 2015. No Comments ↓. Firstly, open terminal and globally install the latest cordova (if it isn’t already global):. Sudo npm install -g cordova. Then open your phonegap project root in terminal and run the following to add the plugin:. Cordova plugin add org.apache.cordova.media. Work I’ve Done. Backup files to a time-stamped folder (BASH).
jamie-white.com
Cinder | Jamie White - Brain Dump
http://www.jamie-white.com/category/cinder
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. MSAA (Anti-aliasing) on FBO’s in Cinder. May 8, 2015. No Comments ↓. Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. Gl: Fbo: Format msaaFormat; msaaFormat.setSamples( 4 ); / enable 4x MSAA gl: Fbo myMsaaFbo( 640, 480, msaaFormat );. May 7, 2015. No Comments ↓.
jamie-white.com
OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2) | Jamie White - Brain Dump
http://www.jamie-white.com/cinder/custom-dynamic-attributes-in-cinder
Skip to main menu. Jamie White – Brain Dump. I make interactive things with code. Based in Manchester, UK. OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2). OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2). May 6, 2015. 1 Comment ↓. Here’s an example of using dynamic custom attributes in GLSL 1.2 and Cinder. I also found this link useful! Hundreds of Thousands of Particles at 60 fps. GLSL 1.2 – Memory Error when using Attributes (Solution) →. November 9, 2015 at 18:19.