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Double Dragon DeluxeMulti player remake on .NET of the original Double Dragon
http://doubledragondeluxe.blogspot.com/
Multi player remake on .NET of the original Double Dragon
http://doubledragondeluxe.blogspot.com/
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Double Dragon Deluxe | doubledragondeluxe.blogspot.com Reviews
https://doubledragondeluxe.blogspot.com
Multi player remake on .NET of the original Double Dragon
Duisendpoot: January 2008
http://duisendpoot.blogspot.com/2008_01_01_archive.html
Monday, January 14, 2008. Double Dragon Deluxe download. Double Dragon Deluxe is ready for download. Remember to install mdxredist.msi before running Double Dragon Deluxe. A future version of Double Dragon Deluxe will make use of Direct3d, which will enable all sorts of effects. Feel free to post feedback. Subscribe to: Posts (Atom). Double Dragon Deluxe download.
Duisendpoot: Resource Conversion
http://duisendpoot.blogspot.com/2007/12/resource-conversion.html
Sunday, December 2, 2007. I spent some time converting the graphic resources to the correct format for the graphics device. All the sprites are loaded as textures. For the graphic device the width and height of textures must be a power of 2. Convert sprites to texture sizes. Reduce size of sprite pages. Add alpha channel to sprite pages. Fix the GUI dependency on textures sizes. Remove redundant Direct Draw specific sprites. The screen shot shows a soldier colorized according to faction.
Duisendpoot: December 2007
http://duisendpoot.blogspot.com/2007_12_01_archive.html
Sunday, December 2, 2007. I spent some time converting the graphic resources to the correct format for the graphics device. All the sprites are loaded as textures. For the graphic device the width and height of textures must be a power of 2. Convert sprites to texture sizes. Reduce size of sprite pages. Add alpha channel to sprite pages. Fix the GUI dependency on textures sizes. Remove redundant Direct Draw specific sprites. The screen shot shows a soldier colorized according to faction.
Duisendpoot: November 2007
http://duisendpoot.blogspot.com/2007_11_01_archive.html
Thursday, November 22, 2007. Yet another screen shot of Dragon Siege? I can see through the income - expense scroll! This is one of the free and quite common features available when using 3D hardware to render graphics. Yesterday I've incorporated Direct3D support for Dragon Siege. The Direct3D details are abstracted behind the graphics subsystem interfaces, so Direct Draw can still be used by simply changing the implementation behind the graphics subsystem interfaces with the Direct Draw abstract factory.
Duisendpoot: June 2008
http://duisendpoot.blogspot.com/2008_06_01_archive.html
Friday, June 20, 2008. I made good progress with Dragon Siege, although I could not resist implementing more gold plating features! It is so easy to spend an hour or so on a nice to have feature: I added clouds to the weather system. The clouds do contribute a lot to the atmosphere. I also added animated water areas. I plan to make certain areas more "fertile" for farms. Thus a farm will produce much more food in that area. Of course these fertile areas will be close to invaders and vandals!
Duisendpoot: DragonSiege development
http://duisendpoot.blogspot.com/2006/12/dragonsiege-development.html
Tuesday, December 5, 2006. Here are a few images showing the current progress with a game I started developing last. Labels: c# game dragonsiege. Subscribe to: Post Comments (Atom).
Duisendpoot: June 2007
http://duisendpoot.blogspot.com/2007_06_01_archive.html
Friday, June 22, 2007. What happens if you have a few hundred blood thirsty sword wielding men and a bunch of hungry small dinosaurs? This is the result of one of the performance tests I ran with the improved unit attack code. I improved the unit attack code to use path finding to direct the unit towards the target. Moving a unit towards a target for attacking is different than just moving the unit to a specific location. The target may be moving. The requirements are:. When it reaches the end of the path.
Duisendpoot: September 2009
http://duisendpoot.blogspot.com/2009_09_01_archive.html
Wednesday, September 16, 2009. I am currently occupied by other projects and do not foresee in the nearby future that I will develop further on Double Dragon Deluxe or Dragon Siege. Subscribe to: Posts (Atom).
Duisendpoot: Direct3D
http://duisendpoot.blogspot.com/2007/11/direct3d.html
Thursday, November 22, 2007. Yet another screen shot of Dragon Siege? I can see through the income - expense scroll! This is one of the free and quite common features available when using 3D hardware to render graphics. Yesterday I've incorporated Direct3D support for Dragon Siege. The Direct3D details are abstracted behind the graphics subsystem interfaces, so Direct Draw can still be used by simply changing the implementation behind the graphics subsystem interfaces with the Direct Draw abstract factory.
Duisendpoot: March 2008
http://duisendpoot.blogspot.com/2008_03_01_archive.html
Tuesday, March 25, 2008. Mini Map no more. The last few months I had little creative energy to spare for Dragon Siege. The recent development retake delivered a modern RTS feature introduced by Supreme Commander. There is no mini map. Instead of using a mini map the player can zoom out and view the whole map from a bird's eye view. The player can also zoom to an area of interest by moving the mouse cursor over the place of interest and zooming in. Subscribe to: Posts (Atom). Mini Map no more.
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doubledragondeluxe.blogspot.com
Double Dragon Deluxe
Multi player remake on .NET of the original Double Dragon. Wednesday, May 6, 2009. C# Source Code for Double Dragon Deluxe. I released the source code of Double Dragon Deluxe. Double Dragon Deluxe is a nice elaborate example of a multi-player game written in C#.NET using DirectDraw, DirectSound and messaging via TCP/IP sockets. Remember to download the full game and copy the resources to the Debug/Release folder. Find the download link under the downloads. Sunday, August 3, 2008. Tuesday, July 29, 2008.
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Double Dragon | Chinese Restaurant
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