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Do While Compiling

Mar 10, 2015. 7DRL Day 2: No Pawn Intended. Yesterday wasnt too a productive day for the 7DRL. I ran into many issues that severely hampered my progress. I think Visual Studios compiler may be partly to blame. I think it doesnt tolerate my shenanigans as much as the one in Dev-C does. The latter IDE didnt seem to like Win 8, however – it is pretty ancient after all – so I decided to try VS instead. Mar 8, 2015. 7DRL Announcement: Checkmate in Rouge. Dec 31, 2014. Sep 21, 2014. People seem to have forgott...

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Do While Compiling | dowhilecompiling.blogspot.com Reviews
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Mar 10, 2015. 7DRL Day 2: No Pawn Intended. Yesterday wasnt too a productive day for the 7DRL. I ran into many issues that severely hampered my progress. I think Visual Studios compiler may be partly to blame. I think it doesnt tolerate my shenanigans as much as the one in Dev-C does. The latter IDE didnt seem to like Win 8, however – it is pretty ancient after all – so I decided to try VS instead. Mar 8, 2015. 7DRL Announcement: Checkmate in Rouge. Dec 31, 2014. Sep 21, 2014. People seem to have forgott...
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Do While Compiling | dowhilecompiling.blogspot.com Reviews

https://dowhilecompiling.blogspot.com

Mar 10, 2015. 7DRL Day 2: No Pawn Intended. Yesterday wasnt too a productive day for the 7DRL. I ran into many issues that severely hampered my progress. I think Visual Studios compiler may be partly to blame. I think it doesnt tolerate my shenanigans as much as the one in Dev-C does. The latter IDE didnt seem to like Win 8, however – it is pretty ancient after all – so I decided to try VS instead. Mar 8, 2015. 7DRL Announcement: Checkmate in Rouge. Dec 31, 2014. Sep 21, 2014. People seem to have forgott...

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1

Do While Compiling: Rogue Effect v0.5 Released (Happy New Year's Eve)

http://www.dowhilecompiling.blogspot.com/2014/12/rogue-effect-v05-released-happy-new.html

Dec 31, 2014. Rogue Effect v0.5 Released (Happy New Year's Eve). It's time for a release again. It's long overdue and the next one will probably take just as long. So don't hold your breath. I do plan to get Rogue Effect to 1.0 during the next year, though. And I sure do hope I succeed 'cause I'd really like to work on something else for a change. I might reintroduce the scaling later on as hard (impossible) mode or something. Rogue Effect v0.5.1 (Windows). Changes and minor additions:. Most attacks have...

2

Do While Compiling: September 2014

http://www.dowhilecompiling.blogspot.com/2014_09_01_archive.html

Sep 21, 2014. ARRP 2014: Rogue Effect v0.4 Released. People seem to have forgotten this years Annual Roguelike Release Party. It should be this weekend as its been six months from the 7DRL Challenge (or so Ive been told). Maybe someone shouldve put up a page for it on Roguebasin. Maybe that someone shouldve been me. I was going to but never did. And now it feels a bit too late. Subscribe to: Posts (Atom). This blog mainly follows the development of Tanthie's roguelike projects. View my complete profile.

3

Do While Compiling: March 2015

http://www.dowhilecompiling.blogspot.com/2015_03_01_archive.html

Mar 10, 2015. 7DRL Day 2: No Pawn Intended. Yesterday wasnt too a productive day for the 7DRL. I ran into many issues that severely hampered my progress. I think Visual Studios compiler may be partly to blame. I think it doesnt tolerate my shenanigans as much as the one in Dev-C does. The latter IDE didnt seem to like Win 8, however – it is pretty ancient after all – so I decided to try VS instead. Mar 8, 2015. 7DRL Announcement: Checkmate in Rouge. Subscribe to: Posts (Atom). View my complete profile.

4

Do While Compiling: March 2014

http://www.dowhilecompiling.blogspot.com/2014_03_01_archive.html

Mar 10, 2014. To continue with my recent theme, Im attempting to make a roguelike version of an EA published game(s) in this years Seven Day Roguelike Challenge. As well. AliceRL (or Alice the Roguelike) will be based on American McGees Alice. And Alice: Madness Returns. Probably more on the former. Mar 8, 2014. Rogue Effect v0.2 Released. Four months since the initial release and the first level is still the only one Rogue Effect. Style menus with libtcod. Quite satisfying. Subscribe to: Posts (Atom).

5

Do While Compiling: Rings of Valor

http://www.dowhilecompiling.blogspot.com/p/rings-of-valor.html

Rings of Valor is an arena deathmatch roguelite, inspired by World of Warcraft, Dungeons and Dragons ,. And Bloodline Champions. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out. Realtime arena combat with ASCII graphics. Achievements (unlock most of the above). Rings of Valor is programmed in C under libtcod aka The Doryen library. Subscribe to: Posts (Atom).

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Patterns in Randomness: Spec Ops: The Line

http://patternsinrandomness.blogspot.com/2015/08/spec-ops-line.html

A blog about gaming, fiction, and human nature. Thursday, August 6, 2015. Spec Ops: The Line. Spec Ops: The Line. Is not quite the type of game I would buy based on its genre. But after having heard about its exceptional narrative, I did pick it from a Steam sale. I went into it quite skeptical, though. I tend to be wary of the popular opinion. Characters affected by the plot. The game can be quite odd in that regard too. One of the loading screen texts actually encourages you to continue killing sin...

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Patterns in Randomness: August 2014

http://patternsinrandomness.blogspot.com/2014_08_01_archive.html

A blog about gaming, fiction, and human nature. Saturday, August 30, 2014. I thought it was about time to read Andrzej Sapkowski. S Witcher books, and bought all the short story collections and novels at once. All the translated ones anyway, as curiously enough, only three of the five volume novel saga have been translated into English (and Finnish) even though the last two came out back in 1996 and 1997. Tuesday, August 26, 2014. Third person hack and slash. Sunday, August 10, 2014. Had the same problem.

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Patterns in Randomness: August 2015

http://patternsinrandomness.blogspot.com/2015_08_01_archive.html

A blog about gaming, fiction, and human nature. Saturday, August 29, 2015. At 500 pages, the third book of The Sundering series, The Adversary. Is thicker than the usual Forgotten Realms novel. Maybe it had the same deal as The Godborn. Of having a longer plot stuffed into a single book. I could not find any information indicating that, though. Erin m. evans. Sunday, August 23, 2015. I finally got to the third installation of the BioShock series, BioShock Infinite. Of which Dan Bull. Is a six-part, multi...

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Patterns in Randomness: The Godborn

http://patternsinrandomness.blogspot.com/2015/08/the-godborn.html

A blog about gaming, fiction, and human nature. Monday, August 10, 2015. Is a six-part, multi-author set of standalone novels that concerns the Forgotten Realms. Moving to the fifth edition of Dungeons and Dragons. Was the first book and I thought reading also the rest of the series might be an excellent way of acquiring more Realmslore. However, I am now considering skipping to the last volume (which is written by Ed Greenwood. Evidently, the second book of the series, The Godborn. By Paul S. Kemp.

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Patterns in Randomness: BioShock

http://patternsinrandomness.blogspot.com/2015/08/bioshock.html

A blog about gaming, fiction, and human nature. Saturday, August 15, 2015. Had I known how similar to System Shock 2. Is, I probably would have never played the former. BioShock has almost all the exact same features, just wrapped into more modern graphics and game design. The main difference is probably the setting – instead of a spaceship, BioShock takes place in an underwater city in 1960. It is definitely worthy of being called a spiritual successor to SS2. PC port bit shaky. I did not really use the...

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Patterns in Randomness: December 2013

http://patternsinrandomness.blogspot.com/2013_12_01_archive.html

A blog about gaming, fiction, and human nature. Saturday, December 7, 2013. FEAR: Extraction Point and Perseus Mandate. S two stand-alone expansions, Extraction Point. Were oddly enough developed by TimeGate. 160;who made the first and the second game. Maybe that is why they are not considered canon, and their events are ignored in the sequels. Label(s): f.e.a.r. Friday, December 6, 2013. Label(s): f.e.a.r. Monday, December 2, 2013. The final volume of The Neverwinter Saga,. Subscribe to: Posts (Atom).

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Patterns in Randomness: April 2014

http://patternsinrandomness.blogspot.com/2014_04_01_archive.html

A blog about gaming, fiction, and human nature. Saturday, April 26, 2014. The Elder Scrolls V: Skyrim. There are multiple reasons why I could never get into Oblivion. And I will probably mention a few of them in this post as I feel the fifth Elder Scrolls. Game also suffers from many of the same issues what pushed me away from previous one. But it is definitely better. I did finish it after all. Well, if you can say so of an open world game like Skyrim. Sunday, April 6, 2014. Subscribe to: Posts (Atom).

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Patterns in Randomness: January 2015

http://patternsinrandomness.blogspot.com/2015_01_01_archive.html

A blog about gaming, fiction, and human nature. Tuesday, January 6, 2015. Hearthstone: Heroes of Warcraft. Oh, boy did I want to play Hearthstone. When it was in closed beta. I took part in all kinds of Twitter and YouTube raffles in hopes of getting a beta key. In the end, I was finally given one by Blizzard. Itself a week before Christmas, on the same day the games servers were down and no one could play. Diablo III (and Reaper of Souls). Sunday, January 4, 2015. Saturday, January 3, 2015. I thought I ...

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Patterns in Randomness: September 2014

http://patternsinrandomness.blogspot.com/2014_09_01_archive.html

A blog about gaming, fiction, and human nature. Friday, September 5, 2014. The Sword of Destiny. Since The Sword of Destiny. 160;(Miecz przeznaczenia) - the other witcher short story collection - hasnt been translated into English, I bought it as a Finnish one. Which means it cost more than twice what an English paperback would cost. But what can you do; they just decided to skip translating it, even though it has two stories leading into the saga. Subscribe to: Posts (Atom). View my complete profile.

patternsinrandomness.blogspot.com patternsinrandomness.blogspot.com

Patterns in Randomness: July 2015

http://patternsinrandomness.blogspot.com/2015_07_01_archive.html

A blog about gaming, fiction, and human nature. Friday, July 31, 2015. I was somewhat hesitant when my sister handed me (a Finnish translation of)  World War Z. To read as I recalled the movie being rather dull. Usually the book is better than the movie made from it but just how much better it could be this time. However, she assured me that the novel has little to do with the movie. And that indeed turned out to be the case. Friday, July 24, 2015. The Witcher Adventure Game. Subscribe to: Posts (Atom).

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Fine, thank U, and U. Mybatis-Plus 是对 Mybatis-Plus 的一些扩充。 在 Spring Boot 中进行集成的时候其实基本上和 mybatis 是一致的。 配置 你的 entity 的存放包路径 和 mapper 的路径。 Mybatis-plus.mapper-locations=classpath:/mapper/*Mapper.xml #实体扫描,多个package用逗号或者分号分隔 mybatis-plus.typeAliasesPackage=com.sxlq.demo.mybatis.entity. MyBatis 避免了几乎所有的 JDBC 代码和手动设置参数以及获取结果集。 MyBatis 可以使用简单的 XML 或注解来配置和映射原生信息,将接口和 Java 的 POJOs(Plain Old Java Objects,普通的 Java对象)映射成数据库中的记录。 我们如何在 Spring Boot 的项目中使用 Mybatis? Spring Boot 项目中集成 Mybatis. 挂载一个主机目录作为数据卷 使用 -v 标记可以指定挂载...

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Do While Awesome Inc. - main()

Welcome to Do While Awesome Inc. We are busy working on some awesome projects that we hope you will all love and use daily. Do While Awesome is made up of very skilled developers and. Designers that throughout their careers have worked for some high profile clients and developed some advanced web applications. To get the latest info on beta tests and releases. Awesome Projects In Development. Fun mobile and social photo-based scavenger hunt app. Perfect way to save money on viagra.

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Do While Compiling

Mar 10, 2015. 7DRL Day 2: No Pawn Intended. Yesterday wasnt too a productive day for the 7DRL. I ran into many issues that severely hampered my progress. I think Visual Studios compiler may be partly to blame. I think it doesnt tolerate my shenanigans as much as the one in Dev-C does. The latter IDE didnt seem to like Win 8, however – it is pretty ancient after all – so I decided to try VS instead. Mar 8, 2015. 7DRL Announcement: Checkmate in Rouge. Dec 31, 2014. Sep 21, 2014. People seem to have forgott...

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doWhilenot | What I do while I'm not doing something else.

What I do while I'm not doing something else. April 9, 2014. Been a while, but here’s one to make up for it. It’s not exactly a meeting note, but something similar. March 19, 2014. This is a post to get the, “I haven’t posted in a long time” stuff out of the way so that the next time I post I don’t have to write it and I can just write what I’m thinking about. Also… I sold a story to Podcastle! Yeah it was a couple months ago but I haven’t written anything here in almost a year. April 19, 2013. And I&#82...