dracocepheus.blogspot.com dracocepheus.blogspot.com

DRACOCEPHEUS.BLOGSPOT.COM

Draco's Dragoon

Monday, 29 July 2013. In the previous post about the basics of terrain rendering. You saw a simple way to render a terrain. 160;  In this post you’ll see how to improve the performance of the render. Procedure.   On my computer, the original procedure measured 590 frames per second; and with the improvements shown here it measured a whopping 1017 frames per second.   That is nearly a 100% improvement. But what exactly is our memory overhead? 160; A float. We would need less than 6. 160; Listing 2:. Now t...

http://dracocepheus.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR DRACOCEPHEUS.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

November

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Monday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 3.7 out of 5 with 13 reviews
5 star
5
4 star
3
3 star
3
2 star
0
1 star
2

Hey there! Start your review of dracocepheus.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.6 seconds

FAVICON PREVIEW

  • dracocepheus.blogspot.com

    16x16

  • dracocepheus.blogspot.com

    32x32

CONTACTS AT DRACOCEPHEUS.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Draco's Dragoon | dracocepheus.blogspot.com Reviews
<META>
DESCRIPTION
Monday, 29 July 2013. In the previous post about the basics of terrain rendering. You saw a simple way to render a terrain. 160;  In this post you’ll see how to improve the performance of the render. Procedure.   On my computer, the original procedure measured 590 frames per second; and with the improvements shown here it measured a whopping 1017 frames per second.   That is nearly a 100% improvement. But what exactly is our memory overhead? 160; A float. We would need less than 6. 160; Listing 2:. Now t...
<META>
KEYWORDS
1 draco's dragoon
2 faster terrain render
3 in opengl
4 produces
5 listing 1
6 listing 3
7 and glvertexattribpointer
8 prims
9 listing 4
10 posted by willem
CONTENT
Page content here
KEYWORDS ON
PAGE
draco's dragoon,faster terrain render,in opengl,produces,listing 1,listing 3,and glvertexattribpointer,prims,listing 4,posted by willem,1 comment,labels c,opengl,terrain,older posts,labels,dragoongame,indie development,rss subscription,posts,atom
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Draco's Dragoon | dracocepheus.blogspot.com Reviews

https://dracocepheus.blogspot.com

Monday, 29 July 2013. In the previous post about the basics of terrain rendering. You saw a simple way to render a terrain. 160;  In this post you’ll see how to improve the performance of the render. Procedure.   On my computer, the original procedure measured 590 frames per second; and with the improvements shown here it measured a whopping 1017 frames per second.   That is nearly a 100% improvement. But what exactly is our memory overhead? 160; A float. We would need less than 6. 160; Listing 2:. Now t...

INTERNAL PAGES

dracocepheus.blogspot.com dracocepheus.blogspot.com
1

Draco's Dragoon: December 2008

http://dracocepheus.blogspot.com/2008_12_01_archive.html

Saturday, 27 December 2008. The previous blog entry. Was about cosmetic changes. This one is about adding landforms to the terrain. The Perlin terrain. Works well for generating your basic (perhaps flattish) terrain, but I want to be able to place specific obstacles at specific locations. Not obstacles that are placed on the terrain: but rather obstacles that are part of the terrain. The implementation starts with a definition for the. Correct ways to build these landforms (and I cannot help but feel my ...

2

Draco's Dragoon: June 2007

http://dracocepheus.blogspot.com/2007_06_01_archive.html

Saturday, 30 June 2007. Even if it's not broken, try break it anyway. My second project, Beak-it. Has been complete for some time now, but I decided to publish it only a few days ago. You can find it on Game Projects. A very nice independent project release site. Break-it is a breakout clone with all the basic elements: a bouncing ball, bricks and a paddle that has a few tricks. I kept the features to the bare minimum, but the sound effects and graphics provides a good playing experience.

3

Draco's Dragoon: June 2013

http://dracocepheus.blogspot.com/2013_06_01_archive.html

Tuesday, 25 June 2013. I am using OpenGL. Mostly to learn more of OpenGL. At some time it would be nice to take a screenshot. Pleasant was my surprise that this is not difficult to do. The code shown below is all you need. The. Is your screen size in pixels. There is a small caveat. The 'y' axis is swapped when you move from SDL to OpenGL. So you have to flip the SDL image vertically. The function in the code below does exactly that. Subscribe to: Posts (Atom). Ethereal template. Powered by Blogger.

4

Draco's Dragoon: July 2013

http://dracocepheus.blogspot.com/2013_07_01_archive.html

Monday, 29 July 2013. In the previous post about the basics of terrain rendering. You saw a simple way to render a terrain. 160;  In this post you’ll see how to improve the performance of the render. Procedure.   On my computer, the original procedure measured 590 frames per second; and with the improvements shown here it measured a whopping 1017 frames per second.   That is nearly a 100% improvement. But what exactly is our memory overhead? 160; A float. We would need less than 6. 160; Listing 2:. Now t...

5

Draco's Dragoon: February 2012

http://dracocepheus.blogspot.com/2012_02_01_archive.html

Saturday, 4 February 2012. In many news groups and game development forums there are always general questions from newbies that would like to create games. The oldies. That frequent these sites give good advice, but the utility of this advice depends the assumption the oldie makes about the experience of the newbie. A newbie may be disheartened by an answer that goes into too much depth, or feel that the advice is too superficial. Whatever it is, be sure you know. The particular motivation that drove you.

UPGRADE TO PREMIUM TO VIEW 8 MORE

TOTAL PAGES IN THIS WEBSITE

13

OTHER SITES

dracocatering.blogspot.com dracocatering.blogspot.com

Never Trust a Skinny Chef

Sunday, October 16, 2011. In the interest of making my life easier. the blog for Never Trust a Skinny Chef. is moving to join the website through Wix. so visit www.zuluscoffs.com to see the new look and join in the new adventures as I blog for the Coffs Coast Focus Magazine! Links to this post. Sunday, October 9, 2011. SO New Menu. New Look and New Me. But it does mean I now promise at least one solid foody blog a month, with at least one recipe to accompany it. So who's ready for a bit of culinary fun?

dracocdi.com dracocdi.com

DRACO-CDI

DRACO specializes in corporate interior design. We recognize that every person who works for a company spends more time at their workplace than they spend time at home, sleeping, in recreation or with their loved ones. That is why we are dedicated to create the absolute best office design solutions. They achieve:. Function - Everything you need to do your job and meet the company's business objectives . Schedule - Time is Money - the faster we get the job done the more money you save.

dracocelt.blogspot.com dracocelt.blogspot.com

Musing of a mad celt

Musing of a mad celt. Không có bài đăng nào. Không có bài đăng nào. Đăng ký: Bài đăng (Atom). Mẫu Awesome Inc. Cung cấp bởi Blogger.

dracocephalum.com dracocephalum.com

Under Construction

dracocephalum.yoyohost.com dracocephalum.yoyohost.com

yoyohost.com

Error Page cannot be displayed. Please contact your service provider for more details. (27).

dracocepheus.blogspot.com dracocepheus.blogspot.com

Draco's Dragoon

Monday, 29 July 2013. In the previous post about the basics of terrain rendering. You saw a simple way to render a terrain. 160;  In this post you’ll see how to improve the performance of the render. Procedure.   On my computer, the original procedure measured 590 frames per second; and with the improvements shown here it measured a whopping 1017 frames per second.   That is nearly a 100% improvement. But what exactly is our memory overhead? 160; A float. We would need less than 6. 160; Listing 2:. Now t...

dracocetus.deviantart.com dracocetus.deviantart.com

Dracocetus (Kristin) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 5 Years. This deviant's full pageview. Last Visit: 57 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? July 19, 2011.

dracocha.deviantart.com dracocha.deviantart.com

dracocha (Alexandr) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 1 Year. This deviant's full pageview. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. Why," you ask? 361 P...

dracochan.com dracochan.com

Draco Chan

9) : artworks or something about art. 0) : more like my diary. 4) : good stuffs collected from others. 1) : casual posts. 0) : just old stuffs. It's my private blog apparently. For many reasons, I don't rely on other social network systems. It's not about social anyway. Just have fun.

dracocharizard87.deviantart.com dracocharizard87.deviantart.com

DracoCharizard87 (Draco the Charizard) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? I'm a Charizard! Deviant for 1 Year. This deviant's full pageview. Last Visit: 38 minutes ago. I'm a Charizard! This is the place where you can personalize your profile! You can drag and drop to rearrange.

dracochik16.deviantart.com dracochik16.deviantart.com

dracochik16 (Congratulations, I hate You) | DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Congratulations, I hate You. Traditional Art / Hobbyist. Congratulations, I hate You. Deviant for 13 Years. This deviant's full pageview. Congratulations, I hate You. February 5, 1988. Congratulations, I hate You. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. I 3 Bl...