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DRAGENGINE.RPTD.CH

Drag[en]gine Game Engine

Posted Tue 25th Jul 2017 at 13:18:41 by Dragonlord. This post is a summary of the recent twitter posts. Collected for IndieDB. To stay in the loop watch the Epsylon Twitter feed. See IndieDB News Article. Height Terrain Navigation Space. Posted Sat 11th Jun 2016 at 11:59:48 by Dragonlord. A little candy before the next news post comes around. ModDB: Height Terrain Navigation Space. And here a little short-list of what else went on that is Drag[en]gine specific. Navigation Spaces support on Height Terrains.

http://dragengine.rptd.ch/

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Drag[en]gine Game Engine | dragengine.rptd.ch Reviews
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Posted Tue 25th Jul 2017 at 13:18:41 by Dragonlord. This post is a summary of the recent twitter posts. Collected for IndieDB. To stay in the loop watch the Epsylon Twitter feed. See IndieDB News Article. Height Terrain Navigation Space. Posted Sat 11th Jun 2016 at 11:59:48 by Dragonlord. A little candy before the next news post comes around. ModDB: Height Terrain Navigation Space. And here a little short-list of what else went on that is Drag[en]gine specific. Navigation Spaces support on Height Terrains.
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Drag[en]gine Game Engine | dragengine.rptd.ch Reviews

https://dragengine.rptd.ch

Posted Tue 25th Jul 2017 at 13:18:41 by Dragonlord. This post is a summary of the recent twitter posts. Collected for IndieDB. To stay in the loop watch the Epsylon Twitter feed. See IndieDB News Article. Height Terrain Navigation Space. Posted Sat 11th Jun 2016 at 11:59:48 by Dragonlord. A little candy before the next news post comes around. ModDB: Height Terrain Navigation Space. And here a little short-list of what else went on that is Drag[en]gine specific. Navigation Spaces support on Height Terrains.

INTERNAL PAGES

dragengine.rptd.ch dragengine.rptd.ch
1

dragengine:modules:dragonscript:locomotion [Drag[en]gine Wiki]

https://dragengine.rptd.ch/wiki/doku.php/dragengine:modules:dragonscript:locomotion

Animator and collider control. State control and frame update. Locomotion defines the movement, looking, turnging and stance states of actors. The DragonScript module provides basic locomotion implementation using the locomotion class. To smoothly apply changes over time. The resulting parameters can then be used to update colliders for collision testing and animator instances for calculating animation states. Is the major orientation. This is the direction a first person camera faces. This mimicks r...

2

gamedev:smoothvalue [Drag[en]gine Wiki]

https://dragengine.rptd.ch/wiki/doku.php/gamedev:smoothvalue

Game Development with the Drag[en]gine. Smooth values provide support to smoothly slide a value through unpredictable input values. The perfect solution approaches the GLSL smoothstep. Function. This function has a gently acceleration and deacceleration phase and is in general a very enjoyable result. The smooth values provided by the Drag[en]gine uses a velocity controlled algorithm. GLSL SmoothStep versus Drag[en]gine SmoothValue comparison. Smooth values store the current value. And the goal value.

3

gamedev:canvassystem:capture [Drag[en]gine Wiki]

https://dragengine.rptd.ch/wiki/doku.php/gamedev:canvassystem:capture

Game Development with the Drag[en]gine. Capturing using this class is a two-phase process. First and formost you can create and store a capture canvas to use it only when needed. It is not required to time the creation of capture canvas since capturing is only started if all requirements are set. To start a capture set the canvas view. You want to capture and the image resource. The following code snippet shows the basic flow:. You can use it like this:. During initialization time var ScreenshotCreator s...

4

Drag[en]gine Script Module DragonScript Script API: LoadGuiTheme Class Reference

https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1LoadSave_1_1LoadGuiTheme.html

Drag[en]gine Script Module DragonScript Script API   1.0. 124; List of all members. Inheritance diagram for LoadGuiTheme:. Border loader. More. Canvas creator loader. More. Decoration loader. More. Designer loader. More. String filename, DefaultGuiTheme. Console, String name). Set border loader. More. Set canvas creator loader. More. Set decoration loader. More. Set designer loader. More. 160;Public Member Functions inherited from BaseXmlLoader. Tag, String whatIsDeprecated). Tag, String attributeNames).

5

Drag[en]gine Game Engine: deColliderCollisionTest Class Reference

https://dragengine.rptd.ch/docs/dragengine/latest/classdeColliderCollisionTest.html

Drag[en]gine Game Engine   1.0. List of all members. Collider collision test. More. Inheritance diagram for deColliderCollisionTest:. Create collider collision test. More. Create copy of a collider collision test. More. Clean up collider collision test. More. Touch sensor to use for testing or. To use the parent collider world. More. Set touch sensor to use for testing or. To use the parent collider world. More. Touch sensor shape to use for testing. More. To test using a ray. More. If not used. More.

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