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DrakeImages 3D Work

Wednesday, February 8, 2012. Demon Head Zbrush Model. Wednesday, September 14, 2011. Characters, Architecture, and props for Requiem Game. A couple of characters for a game I helped create. Interior space of storybook/fantasy laboratory (work in progress). Asset creation and implementation, for test level area. Street elements. Planter Box, Bench, and Ground Light Post. Missile racks, untextured. Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

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DrakeImages 3D Work | drakeimages3dwork.blogspot.com Reviews
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Wednesday, February 8, 2012. Demon Head Zbrush Model. Wednesday, September 14, 2011. Characters, Architecture, and props for Requiem Game. A couple of characters for a game I helped create. Interior space of storybook/fantasy laboratory (work in progress). Asset creation and implementation, for test level area. Street elements. Planter Box, Bench, and Ground Light Post. Missile racks, untextured. Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.
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DrakeImages 3D Work | drakeimages3dwork.blogspot.com Reviews

https://drakeimages3dwork.blogspot.com

Wednesday, February 8, 2012. Demon Head Zbrush Model. Wednesday, September 14, 2011. Characters, Architecture, and props for Requiem Game. A couple of characters for a game I helped create. Interior space of storybook/fantasy laboratory (work in progress). Asset creation and implementation, for test level area. Street elements. Planter Box, Bench, and Ground Light Post. Missile racks, untextured. Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

INTERNAL PAGES

drakeimages3dwork.blogspot.com drakeimages3dwork.blogspot.com
1

DrakeImages 3D Work

http://www.drakeimages3dwork.blogspot.com/2011/09/missile-racks-untextured.html

Wednesday, September 14, 2011. Missile racks, untextured. Subscribe to: Post Comments (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

2

DrakeImages 3D Work

http://www.drakeimages3dwork.blogspot.com/2011/09/interior-space-of-storybookfantasy.html

Wednesday, September 14, 2011. Interior space of storybook/fantasy laboratory (work in progress). Subscribe to: Post Comments (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

3

DrakeImages 3D Work

http://www.drakeimages3dwork.blogspot.com/2011/09/asset-creation-and-implementation-for.html

Wednesday, September 14, 2011. Asset creation and implementation, for test level area. Subscribe to: Post Comments (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

4

DrakeImages 3D Work

http://www.drakeimages3dwork.blogspot.com/2011/09/street-elements.html

Wednesday, September 14, 2011. Street elements. Planter Box, Bench, and Ground Light Post. Subscribe to: Post Comments (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

5

DrakeImages 3D Work: Demon Head Zbrush Model

http://www.drakeimages3dwork.blogspot.com/2012/02/demon-head-zbrush-model.html

Wednesday, February 8, 2012. Demon Head Zbrush Model. Subscribe to: Post Comments (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

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drakeimages.blogspot.com drakeimages.blogspot.com

Michael "Rusty" Drake - Concept Artist: January 2011

http://drakeimages.blogspot.com/2011_01_01_archive.html

Michael "Rusty" Drake - Concept Artist. Monday, January 17, 2011. I am a Concept Artist that has been in the Video Games Industry for over 15 years. I mainly do Concept Art but have also done quite a bit of 3D Modeling, UV Layout, and Texturing. I use Photoshop, 3DS Max, and After Effects. Links to specific areas of my work and resume are on the right hand side of this main page. Posted by Rusty at 8:20 PM. Gainesville, Florida, United States. Art Director, Concept Artist, and 3D Artist.

drakeimages.blogspot.com drakeimages.blogspot.com

Michael "Rusty" Drake - Concept Artist: July 2006

http://drakeimages.blogspot.com/2006_07_01_archive.html

Michael "Rusty" Drake - Concept Artist. Wednesday, July 26, 2006. Environment Concept - Train Station Interior. Digital Painting For WoW Trading Card. Posted by Rusty at 4:29 PM. Gainesville, Florida, United States. Art Director, Concept Artist, and 3D Artist. View my complete profile. I am a Concept Artist that has been in the Video G. This is an acrylic painting that was done over Sim. Story Moment Concept Environment Concept - Train.

drakeimages.blogspot.com drakeimages.blogspot.com

Michael "Rusty" Drake - Concept Artist: August 2008

http://drakeimages.blogspot.com/2008_08_01_archive.html

Michael "Rusty" Drake - Concept Artist. Wednesday, August 06, 2008. This is an acrylic painting that was done over Simon Bisley line art. Posted by Rusty at 4:56 PM. Gainesville, Florida, United States. Art Director, Concept Artist, and 3D Artist. View my complete profile. I am a Concept Artist that has been in the Video G. This is an acrylic painting that was done over Sim. Story Moment Concept Environment Concept - Train.

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OTHER SITES

drakeih.com drakeih.com

We Are Changing Servers

We Are Changing Servers. Please come back in about 24 hours. January 7th, 2010.

drakeimacoloring.blogspot.com drakeimacoloring.blogspot.com

Drake Images Comic Coloring

Drake Images Comic Coloring. Thursday, November 4, 2010. For these next few pages I didn't do the entire page, only the characters and some FX work. So I have included the before and after shots so as to be clear. Saturday, June 6, 2009. Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile. Drake Images Main Page.

drakeimademonstone.blogspot.com drakeimademonstone.blogspot.com

drakeimages-Demon Stone

Compilation of some of the concept work that I did for the video game "Demon Stone". Wednesday, July 26, 2006. Sculptural relief in the wizard's tower. I had a lot of fun with this one. Posted by Rusty at 1:05 PM. Troll not eat children yet today. Troll grumpy. No talk to troll. Posted by Rusty at 12:59 PM. This is a character concept for a Yuan-Ti priest. Posted by Rusty at 12:54 PM. Character concept for Yuan-Ti. Posted by Rusty at 12:52 PM. Posted by Rusty at 1:04 AM. Ortho views of Illius the Sorceror.

drakeimages.blogspot.com drakeimages.blogspot.com

Michael "Rusty" Drake - Concept Artist

Michael "Rusty" Drake - Concept Artist. Monday, January 17, 2011. I am a Concept Artist that has been in the Video Games Industry for over 15 years. I mainly do Concept Art but have also done quite a bit of 3D Modeling, UV Layout, and Texturing. I use Photoshop, 3DS Max, and After Effects. Links to specific areas of my work and resume are on the right hand side of this main page. Posted by Rusty at 8:20 PM. Wednesday, August 06, 2008. This is an acrylic painting that was done over Simon Bisley line art.

drakeimages.de drakeimages.de

Drake Images

Become a Fan on Facebook. 2013 Drake Images / Impressum.

drakeimages3dwork.blogspot.com drakeimages3dwork.blogspot.com

DrakeImages 3D Work

Wednesday, February 8, 2012. Demon Head Zbrush Model. Wednesday, September 14, 2011. Characters, Architecture, and props for Requiem Game. A couple of characters for a game I helped create. Interior space of storybook/fantasy laboratory (work in progress). Asset creation and implementation, for test level area. Street elements. Planter Box, Bench, and Ground Light Post. Missile racks, untextured. Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.

drakeimagesaaashooter.blogspot.com drakeimagesaaashooter.blogspot.com

Drakeimages - AAA Shooter

Drakeimages - AAA Shooter. Sunday, October 30, 2011. Test Level open area concept and Asset Creation for Test Level render. Some props and a street concept. Some prop designs and a subway car. A couple trading cards and some character concepts. Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile. Awesome Inc. template. Powered by Blogger.

drakeimagesanimation.blogspot.com drakeimagesanimation.blogspot.com

Drakeimages Animation

Thursday, November 24, 2011. This is the ending movie that I did for the Requiem game app on iphones and stuff. Music was done by Eric Kalver. Sound effects and animation were done by me. This is the intro to the video game app for iphones and stuff. The music was done by Eric Kalver. All animation and sound effects was done by me. Sunday, June 7, 2009. The zombie gets shot. Once in his right shoulder, then once in the head. Monday, June 1, 2009. This is the basic walk cycle for Mr. Zombie man.

drakeimagesberlin.daportfolio.com drakeimagesberlin.daportfolio.com

Christian Drake: photography

drakeimagesberlin.deviantart.com drakeimagesberlin.deviantart.com

DrakeimagesBerlin (Christian Drake) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 4 Years. 2 Month Core Membership. July 20, 1964. Last Visit: 8 hours ago. This deviant's activity is hidden. Deviant since Apr 26, 2011. Core Member until Oct 4, 2015. Why," you ask? Newborn day v&...

drakeimageseragon.blogspot.com drakeimageseragon.blogspot.com

DrakeImages Eragon Game

Wednesday, December 5, 2007. That's it for the Eragon postings. I'll end it with a screen you are hopefully not too familiar with, the death screen. Please play again. Welcome to Gilead, home of the dirty, socially repressed, but otherwise happy people of Alagaesia. Vacations homes now available. Book yours today. Here come a whole bunch of Gilead concept posts! Subscribe to: Posts (Atom). Art Director, Concept Artist, and 3D Artist. View my complete profile.