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Drakonis Studios

Monday, August 22, 2011. For this assignment I have to model and texture something within the next 2 days. So far I firmly believe I have shot myself in the foot. This is with 6 hours in, I need to build a few more pipes for good measure and UV Map/Texture. It's an interesting one because I'm trying to focus on detailing more of the specific pieces. Currently at 12777 Faces/27153 Triangles here is "The Logging Industries New Toy.". Monday, August 15, 2011. Ooh man, only 1 month left of school. In the las...

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Drakonis Studios | drakonis3d.blogspot.com Reviews
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Monday, August 22, 2011. For this assignment I have to model and texture something within the next 2 days. So far I firmly believe I have shot myself in the foot. This is with 6 hours in, I need to build a few more pipes for good measure and UV Map/Texture. It's an interesting one because I'm trying to focus on detailing more of the specific pieces. Currently at 12777 Faces/27153 Triangles here is The Logging Industries New Toy.. Monday, August 15, 2011. Ooh man, only 1 month left of school. In the las...
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Drakonis Studios | drakonis3d.blogspot.com Reviews

https://drakonis3d.blogspot.com

Monday, August 22, 2011. For this assignment I have to model and texture something within the next 2 days. So far I firmly believe I have shot myself in the foot. This is with 6 hours in, I need to build a few more pipes for good measure and UV Map/Texture. It's an interesting one because I'm trying to focus on detailing more of the specific pieces. Currently at 12777 Faces/27153 Triangles here is "The Logging Industries New Toy.". Monday, August 15, 2011. Ooh man, only 1 month left of school. In the las...

INTERNAL PAGES

drakonis3d.blogspot.com drakonis3d.blogspot.com
1

Drakonis Studios: Ah, delays. WIP Update

http://www.drakonis3d.blogspot.com/2011/04/ah-delays-wip-update.html

Friday, April 29, 2011. Ah, delays. WIP Update. So I haven't updated for a while, been working quite a bit and unfortunately don't have much to show for it. But, I have 2 more weeks to complete this UDK level, and I've decided that the theme is Command and Conquer. Lots of work to do, probably looks a bit dirty atm, but here's the current stage. Subscribe to: Post Comments (Atom). View my complete profile. Ah, delays. WIP Update. Christopher Dixon - 3d Textures. Geenat - Nathaniel Sabanski.

2

Drakonis Studios: Ooh man, only 1 month left of school.

http://www.drakonis3d.blogspot.com/2011/08/ooh-man-only-1-month-left-of-school.html

Monday, August 15, 2011. Ooh man, only 1 month left of school. Things are hectic right now, I'm currently learning particles and spending a lot of time researching the business end of the Games Industry. Updates will be short and sweet, and hopefully I'll have a lot more presentable work near the end. It's demo reel time after all! Currently sitting at 5447 Faces/10683 Triangles. There will be some more added for the ears and feet revision. Hope you enjoy! Subscribe to: Post Comments (Atom).

3

Drakonis Studios: February 2011

http://www.drakonis3d.blogspot.com/2011_02_01_archive.html

Monday, February 28, 2011. Alright, so this is what I've been working on for the evening. My teacher modeled this, the assignment was to texture it in ZBrush. Here's the finished model, I'm going to play with it a bit more though. Time to rig :P. I'm the new guy in town. My name is Brian Frazer, I'm 20 years old and currently attending the 3D Animation and Game Design course at the Pacific Audio Visual Institute in beautiful Vancouver, BC. I played with Wings3d. It's pretty cool coming into a 3d realm an...

4

Drakonis Studios: Getting a bit sidetracked...

http://www.drakonis3d.blogspot.com/2011/07/getting-bit-sidetracked.html

Wednesday, July 27, 2011. Getting a bit sidetracked. So the dragon is now getting much closer to completion, but I've been spending most of my spare time working on my truck so I can have it ready to commute everyday to work in September (Graduation). Needless to say, I'm very excited. In the last week or so I've switched from ZBrush to Mudbox due to the painting methods. Texturing is amazing in Mudbox! Beats ZBrush and Photoshop any day. From July 27, 2011. That's all I have to update at the moment, I'l...

5

Drakonis Studios: August 2011

http://www.drakonis3d.blogspot.com/2011_08_01_archive.html

Monday, August 22, 2011. For this assignment I have to model and texture something within the next 2 days. So far I firmly believe I have shot myself in the foot. This is with 6 hours in, I need to build a few more pipes for good measure and UV Map/Texture. It's an interesting one because I'm trying to focus on detailing more of the specific pieces. Currently at 12777 Faces/27153 Triangles here is "The Logging Industries New Toy.". Monday, August 15, 2011. Ooh man, only 1 month left of school.

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greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions

http://greg-gordon.blogspot.com/2011/06/si-i-decided-to-carry-on-with-idea-of.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Thursday, 16 June 2011. So I decided to carry on with the idea of a Norse village, that we scrapped as a group project. Subscribe to: Post Comments (Atom). Michale Beard - 3D Modeler. The evolution of an assignment I was doing. Far le. So I decided to carry on with the idea of a Norse . WIP of my Parkour scene.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions

http://greg-gordon.blogspot.com/2011/06/httpwww.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Wednesday, 15 June 2011. WIP of my Parkour scene. Subscribe to: Post Comments (Atom). Michale Beard - 3D Modeler. The evolution of an assignment I was doing. Far le. So I decided to carry on with the idea of a Norse . WIP of my Parkour scene. A render of a possibly now defunct school project. Watermark template. Powered by Blogger.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions

http://greg-gordon.blogspot.com/2011/06/my-first-try-at-rendering-sunset-scene.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Thursday, 9 June 2011. My first try at rendering a sunset scene, it's still too dark for my liking, I should go back in and either put in a decent fill light or rework the global illumination. Subscribe to: Post Comments (Atom). Michale Beard - 3D Modeler. The evolution of an assignment I was doing. Far le. WIP of my Parkour scene.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions: August 2011

http://greg-gordon.blogspot.com/2011_08_01_archive.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Tuesday, 30 August 2011. A rough render of a character I'm working on, place holder colours are being used before texturing. Subscribe to: Posts (Atom). Michale Beard - 3D Modeler. Watermark template. Powered by Blogger.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions

http://greg-gordon.blogspot.com/2011/06/render-of-possibly-now-defunct-school.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Friday, 10 June 2011. A render of a possibly now defunct school project. And it might have gone defunct over night. Subscribe to: Post Comments (Atom). Michale Beard - 3D Modeler. The evolution of an assignment I was doing. Far le. So I decided to carry on with the idea of a Norse . WIP of my Parkour scene.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions: Rough

http://greg-gordon.blogspot.com/2011/08/rough.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Tuesday, 30 August 2011. A rough render of a character I'm working on, place holder colours are being used before texturing. Subscribe to: Post Comments (Atom). Michale Beard - 3D Modeler. Watermark template. Powered by Blogger.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions

http://greg-gordon.blogspot.com/2011/06/my-attempt-at-adding-in-some-details-to.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Wednesday, 8 June 2011. My attempt at adding in some details to a pre made model with ZBrush (modle was made in Maya by Chris Holbrow). Subscribe to: Post Comments (Atom). Michale Beard - 3D Modeler. The evolution of an assignment I was doing. Far le. So I decided to carry on with the idea of a Norse . WIP of my Parkour scene.

greg-gordon.blogspot.com greg-gordon.blogspot.com

Blimey Bilge Rat Productions: June 2011

http://greg-gordon.blogspot.com/2011_06_01_archive.html

I am currently enrolled at Pacific Audio Visual Institute in the Game Design course, and when I finish I hope to gain a job doing Prop Modeling. View my complete profile. Wednesday, 29 June 2011. The evolution of an assignment I was doing. Far left was my original 3 piece rough build, second left is my first texturing shot, first right is the rebuild of the shield as once piece, and far right is the near final texture shot. Thursday, 16 June 2011. Wednesday, 15 June 2011. WIP of my Parkour scene. A littl...

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Drakonis Studios

Monday, August 22, 2011. For this assignment I have to model and texture something within the next 2 days. So far I firmly believe I have shot myself in the foot. This is with 6 hours in, I need to build a few more pipes for good measure and UV Map/Texture. It's an interesting one because I'm trying to focus on detailing more of the specific pieces. Currently at 12777 Faces/27153 Triangles here is "The Logging Industries New Toy.". Monday, August 15, 2011. Ooh man, only 1 month left of school. In the las...

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