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Drawcode - - Design & Develop - Mobile, Web + Services

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ry●●@drawk.com

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Drawcode - - Design & Develop - Mobile, Web + Services | drawcode.com Reviews
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Drawcode - - Design & Develop - Mobile, Web + Services | drawcode.com Reviews

https://drawcode.com

Mobile, Web Services/APIs. Mobile, Web Desktop/Console Game Studio. Cocos2d cocos2d-x (c /obj-c). Custom C/C /Objective-C Engines. Browser: canvas, WebGL, html5. IOS / App Store / iTunes Connect. Android / Google Play! Android / Amazon Appstore. HTML5/HTML, Javascript, canvas, WebGL. Facebook: Apps, Games Integration of OpenGraph. Sockets, WebSockets, Push Technologies. Multi-user network Real-Time Communications. Common platforms: Python, PHP, .NET/C#, Ruby, C /C/Objective-C. Meteor, Node.js. Statistics...

LINKS TO THIS WEBSITE

drawlogic.com drawlogic.com

*drawlogic » plugin - web, mobile, game + interactive development » plugin » plugin

http://drawlogic.com/tag/plugin

Posts Tagged ‘plugin’. Unity 5, WebGL and the Plugin-pocalypse. Tuesday, March 18th, 2014. Well it has happened, Unity announced WebGL exporting. This was a much needed announcement and our flash man on the inside, UnitZeroOne / Ralph Hauwert of good ol’ Papervision days, helped make it so. Thanks Ralph and Unity team! This feature is in Unity 5 as a preview just announced but with the impending plugin-pocapyse. I am sure it is a major focus at Unity to get to production stage. There are tons of other gr...

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http://ejohn.org/blog/simple-javascript-inheritance

I’ve been doing a lot of work, lately, with JavaScript inheritance – namely for my work-in-progress JavaScript book. 8211; and in doing so have examined a number of different JavaScript classical-inheritance-simulating techniques. Out of all the ones that I’ve looked at I think my favorites were the implementations employed by base2. Js]var Person = Class.extend({. Thisdancing = isDancing;. Return this.dancing;. Var Ninja = Person.extend({. This super( false );. Call the inherited version of dance().

drawlogic.com drawlogic.com

*drawlogic » asm.js - web, mobile, game + interactive development » asm.js » asm.js

http://drawlogic.com/tag/asm-js

Posts Tagged ‘asm.js’. Unity 5, WebGL and the Plugin-pocalypse. Tuesday, March 18th, 2014. Well it has happened, Unity announced WebGL exporting. This was a much needed announcement and our flash man on the inside, UnitZeroOne / Ralph Hauwert of good ol’ Papervision days, helped make it so. Thanks Ralph and Unity team! This feature is in Unity 5 as a preview just announced but with the impending plugin-pocapyse. I am sure it is a major focus at Unity to get to production stage. There are tons of other gr...

drawlogic.com drawlogic.com

*drawlogic » ppapi - web, mobile, game + interactive development » ppapi » ppapi

http://drawlogic.com/tag/ppapi

Posts Tagged ‘ppapi’. Unity 5, WebGL and the Plugin-pocalypse. Tuesday, March 18th, 2014. Well it has happened, Unity announced WebGL exporting. This was a much needed announcement and our flash man on the inside, UnitZeroOne / Ralph Hauwert of good ol’ Papervision days, helped make it so. Thanks Ralph and Unity team! This feature is in Unity 5 as a preview just announced but with the impending plugin-pocapyse. I am sure it is a major focus at Unity to get to production stage. There are tons of other gre...

drawlogic.com drawlogic.com

*drawlogic » Lime, OpenFL + Haxe Cross Platform Development - web, mobile, game + interactive development » Lime, OpenFL + Haxe Cross Platform Development » Lime, OpenFL + Haxe Cross Platform Development

http://drawlogic.com/2014/03/10/lime-openfl-haxe-cross-platform

Laquo; Breakouts: Comparison of JavaScript Game Engines via Breakout. Unity 5, WebGL and the Plugin-pocalypse. Lime, OpenFL Haxe Cross Platform Development. An interesting/awesome project that is getting momentum is Lime. Lime (Light Media Engine) is an abstraction layer that makes it simple to go cross-platform with only one codebase; without the compromise of relying upon a scripting language or a virtual machine. And other cross platform toolkits. Lime currently supports the following platforms:.

drawlogic.com drawlogic.com

*drawlogic » Unity 5, WebGL and the Plugin-pocalypse - web, mobile, game + interactive development » Unity 5, WebGL and the Plugin-pocalypse » Unity 5, WebGL and the Plugin-pocalypse

http://drawlogic.com/2014/03/18/unity-webgl

Laquo; Lime, OpenFL Haxe Cross Platform Development. Unity 5, WebGL and the Plugin-pocalypse. Well it has happened, Unity announced WebGL exporting. This was a much needed announcement and our flash man on the inside, UnitZeroOne / Ralph Hauwert of good ol’ Papervision days, helped make it so. Thanks Ralph and Unity team! This feature is in Unity 5 as a preview just announced but with the impending plugin-pocapyse. I am sure it is a major focus at Unity to get to production stage. There are tons of other...

drawlogic.com drawlogic.com

*drawlogic » Unity 3D Indie Is Now Free - web, mobile, game + interactive development » Unity 3D Indie Is Now Free » Unity 3D Indie Is Now Free

http://drawlogic.com/2009/10/28/unity-3d-indie-is-now-free

Laquo; Flash CS5 Will Compile Native iPhone and Touch Games and Applications Coded in AS3. First Unity Book: Unity Game Development Essentials. Unity 3D Indie Is Now Free. Unity 3D Indie is now free. For all developers and just called Unity now. The Unity 3D Pro license is still $1500 and worth every penny. But this news is great for indies. And moreso the pro users that want the Unity Web Player to have more penetration and installs in the market. Companies like EA,. What are you waiting for? This entry...

drawlogic.com drawlogic.com

*drawlogic » neko - web, mobile, game + interactive development » neko » neko

http://drawlogic.com/tag/neko

Posts Tagged ‘neko’. Lime, OpenFL Haxe Cross Platform Development. Monday, March 10th, 2014. An interesting/awesome project that is getting momentum is Lime. Lime (Light Media Engine) is an abstraction layer that makes it simple to go cross-platform with only one codebase; without the compromise of relying upon a scripting language or a virtual machine. And other cross platform toolkits. Lime currently supports the following platforms:. OpenFL: Open Source Flash Engine. Friday, June 19th, 2009. But this ...

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