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SLRC - Subterranean Loner Rendered Comatose

The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http://iam.benabraham.net

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SLRC - Subterranean Loner Rendered Comatose | drgamelove.blogspot.com Reviews
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The (former) internet home of Ben Abraham&#39;s creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http://iam.benabraham.net
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1 slrc is dead
2 long live slrc
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6 hi corvus elrod
7 and everything
8 fare thee well
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SLRC - Subterranean Loner Rendered Comatose | drgamelove.blogspot.com Reviews

https://drgamelove.blogspot.com

The (former) internet home of Ben Abraham&#39;s creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http://iam.benabraham.net

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1

SLRC - Subterranean Loner Rendered Comatose: Dreams of Falling

http://drgamelove.blogspot.com/2010/01/dreams-of-falling.html

SLRC - Subterranean Loner Rendered Comatose. The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http:/ iam.benabraham.net. Friday, 22 January 2010. I am floating in a sea of deep blue. A carpet of clouds is below me. The sun shines brilliantly through the rarefied atmosphere. There is no sound and no sensation of any kind of movement. I pull the cord for my parachute about a hundred ...

2

SLRC - Subterranean Loner Rendered Comatose: February 2009

http://drgamelove.blogspot.com/2009_02_01_archive.html

SLRC - Subterranean Loner Rendered Comatose. The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http:/ iam.benabraham.net. Thursday, 26 February 2009. Guest Rant: Turning The Other Cheek. I am a fan of Control Alt Delete comics. I am also a fan of Call of Duty 4. Recently Tim Buckley, author and artist of CAD, made a comic. Joking about Killzone 2. Ple) die every time I play Far Cry 2.

3

SLRC - Subterranean Loner Rendered Comatose: December 2009

http://drgamelove.blogspot.com/2009_12_01_archive.html

SLRC - Subterranean Loner Rendered Comatose. The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http:/ iam.benabraham.net. Thursday, 31 December 2009. My 2009 in Important Reading for Human Beings. How is it going to go down, and what will be the consequences of that 'getting down'? This list begins in March. March 19, 2009 – ‘The Big Takeover’ by Matt Taibbi. The next piece of impor...

4

SLRC - Subterranean Loner Rendered Comatose: October 2009

http://drgamelove.blogspot.com/2009_10_01_archive.html

SLRC - Subterranean Loner Rendered Comatose. The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http:/ iam.benabraham.net. Tuesday, 27 October 2009. So, about that PDF. Oh hey, you’re still here? Woah, would you look at that date. How can it be the 26. Hmm, wasn’t that final Permanent Death thing supposed to be out by now? So yes, Permanent Death. Tuesday, 13 October 2009. I have (in...

5

SLRC - Subterranean Loner Rendered Comatose: Permanent Death - The Complete Saga

http://drgamelove.blogspot.com/2009/12/permanent-death-complete-saga.html

SLRC - Subterranean Loner Rendered Comatose. The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http:/ iam.benabraham.net. Friday, 4 December 2009. Permanent Death - The Complete Saga. The story is 391 pages long and features hundreds of full colour screenshots from Far Cry 2. One of the most beautiful games of recent times. It chronicles my progress from the beginning of the game.

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graduateschoolgamer.blogspot.com graduateschoolgamer.blogspot.com

GRADUATE SCHOOL GAMER: Orientalism, Occidentalism, and Umbrella Corp

http://graduateschoolgamer.blogspot.com/2008/12/orientalism-occidentalism-and-umbrella.html

Welcome to GSG. You have just entered the hub of an enrolled graduate student whose enthusiasm for video games and game discussion has erected the creation of this website to discuss and investigate video game narrative, design, art, and response. Saturday, December 20, 2008. Orientalism, Occidentalism, and Umbrella Corp. I have been watching footage of. And what I have seen so far of. Isn’t purely about racism. If you look at. And the desolate villages of. These are representations of post-colonialism&#...

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Commerce, Contracts, & Coders | GSG

https://graduateschoolgamer.wordpress.com/2009/04/10/commerce-contracts-coders

Laquo; Pennsylvania Polka. BoRT April ’09 [The Wire]. Commerce, Contracts, & Coders. April 10, 2009. While attending one of my business-entertainment seminars we were on the subject of contracts, more specifically actor contracts negotiation. Basically, the discussion culminated to how actors and their agents bargain for salary ceiling and so forth. It eventually culminated to one student possibly future industry agent asking a question that I will now paraphrase:. Property is a key factor to whether con...

graduateschoolgamer.blogspot.com graduateschoolgamer.blogspot.com

GRADUATE SCHOOL GAMER: "Were you aware of it?"

http://graduateschoolgamer.blogspot.com/2008/12/were-you-aware-of-it.html

Welcome to GSG. You have just entered the hub of an enrolled graduate student whose enthusiasm for video games and game discussion has erected the creation of this website to discuss and investigate video game narrative, design, art, and response. Wednesday, December 3, 2008. Were you aware of it? Was shared to me by a fellow classmate. Why the hell has this game not been developed for the Wii? Taken from the game's blog:. Was given by Jonathan Blow (introduction by Jason Della Rocca) on November 19th, 2...

graduateschoolgamer.blogspot.com graduateschoolgamer.blogspot.com

GRADUATE SCHOOL GAMER: September 2008

http://graduateschoolgamer.blogspot.com/2008_09_01_archive.html

Welcome to GSG. You have just entered the hub of an enrolled graduate student whose enthusiasm for video games and game discussion has erected the creation of this website to discuss and investigate video game narrative, design, art, and response. Tuesday, September 30, 2008. Sorry for the lack of and late posting. There will a new post up tomorrow morning. This beta is taking over my life. Posted by Graduate School Gamer. Saturday, September 27, 2008. Motion Sickness: Wipeout HD. Gamers are known to fea...

subjectnavigator.wordpress.com subjectnavigator.wordpress.com

Subject Navigator | gaming, culture, thoughts | Page 2

https://subjectnavigator.wordpress.com/page/2

Newer posts →. January 3, 2009 · 4:10 pm. How Guy Debord can help us understand videogames. When researching my thesis. I looked at quite a few theories and theorists of space, place, and geography. Perhaps the most interesting discovery I made last year, however, was Guy Debord and the Lettrist International’s concept of. Debord was a French Marxist who found influence in the ’60s, largely due to a fascinating book called. Society of the Spectacle. Continue reading →. Tagged as game space. These things ...

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Brothers in Arms, the strategic desensitizer | Subject Navigator

https://subjectnavigator.wordpress.com/2009/01/09/brothers-in-arms-the-strategic-desensitizer

Call of Duty 2 and the World War Two theme park. An update →. January 9, 2009 · 1:39 pm. Brothers in Arms, the strategic desensitizer. There are few games that have struck me as wanting to be a film as. Brothers in Arms: Hell’s Highway. Or rather, wanting to be a TV series. The first ten minutes of. Had me seriously tossing up asking its creators if they shouldn’t just have just applied to work on. Instead. The cutscenes – in the beginning, interminably long – have perfected that. An issue of medium.

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Another update | Subject Navigator

https://subjectnavigator.wordpress.com/2009/10/03/another-update

The great space question. This blog is no longer maintained →. October 3, 2009 · 9:35 am. For those of you who are sick of Subject Navigator simply being about boring updates these days, I apologise. The good news is that I’ve started writing about games again. Over at RedKingsDream. Does this spell the end for Subject Navigator? Be back at full steam. The great space question. This blog is no longer maintained →. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Subject Na...

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Addendum | Subject Navigator

https://subjectnavigator.wordpress.com/2009/03/03/addendum

The great space question →. March 3, 2009 · 12:54 pm. Two quick updates. This will be the last you’ll hear from Subject Navigator for a while. A colleague and I have started up a new website: Empty Pocket Media. I think it’s got a lot of promise, though we are still building content. It’s a cross-media website, dealing with music, film, as well as videogames. All feedback is greatly appreciated. I can’t thank each and every one of my Subject Navigator readers enough – over the past few months...You are c...

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An update | Subject Navigator

https://subjectnavigator.wordpress.com/2009/01/21/an-update

Brothers in Arms, the strategic desensitizer. January 21, 2009 · 11:00 am. You might wondering where all the Subject Navigator posts have gone. To an extent, I am too. Unfortunately, it’s a matter of time, and free time, which I have none of at the moment – I’m in the middle of moving house and preparing for a big year. So I thought I’d update you all on some goings on to justify my absence. First, I’m no longer working for PALGN. Temporarily on the first page of Gamasutra, if way down the bottom! Anyway...

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The great space question | Subject Navigator

https://subjectnavigator.wordpress.com/2009/07/28/the-great-space-question

Another update →. July 28, 2009 · 12:54 pm. The great space question. Http:/ www.flickr.com/photos/11304375@N07/. CC BY 2.0. Welcome back to Subject Navigator, returning to action after a five-month travel induced hiatus. I have a hell of a lot of blog ideas from my travels, but first of all, I wanted to start with. What are the most interesting physical spaces you’ve ever been to, and what makes them interesting? I eagerly await your responses. It’s good to be back. Another update →. Maybe I’m bei...

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SLRC - Subterranean Loner Rendered Comatose

SLRC - Subterranean Loner Rendered Comatose. The (former) internet home of Ben Abraham's creative writing under the general heading of videogames, as well as his research thesis on videogames and music. His new home is http:/ iam.benabraham.net. Wednesday, 17 February 2010. At 2:39am on January 26. SLRC died. ( tl;rd - New blog/website here. Which at the time of writing in November 07, I felt had not received its share of critical attention in the critical-games blogosphere. 8217; these past few weeks an...

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