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My adventures/mis-adventures with software. The How part (6) - Concatenating OSM way chunks. August 22, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (5) - Removing redundant nodes from OSM files. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (4) - Automating tile generation for lower levels. August 21, 2016. August 21, 2016.

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My adventures/mis-adventures with software. The How part (6) - Concatenating OSM way chunks. August 22, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (5) - Removing redundant nodes from OSM files. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (4) - Automating tile generation for lower levels. August 21, 2016. August 21, 2016.
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Latest Posts – | droftware.github.io Reviews

https://droftware.github.io

My adventures/mis-adventures with software. The How part (6) - Concatenating OSM way chunks. August 22, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (5) - Removing redundant nodes from OSM files. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (4) - Automating tile generation for lower levels. August 21, 2016. August 21, 2016.

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1

The How part (6) - Concatenating OSM way chunks –

http://droftware.github.io/way-concatenation

My adventures/mis-adventures with software. The How part (6) - Concatenating OSM way chunks. August 22, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post. As of now, If you load an openstreetmap file containing linestrings such as highways, lanes or streets, in Marble and zoom to level 11, you will find that the highways or streets are not contiguous and appear as broken. You will find the roads/streets as broken. Apart from solving the pro...

2

The How part (4) - Automating tile generation for lower levels –

http://droftware.github.io/tiles-generator

My adventures/mis-adventures with software. The How part (4) - Automating tile generation for lower levels. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post. As you can see, the above input file describes what all Natural Earth features are to be included for 0th, 1st and 3rd levels of the vector OSM theme of Marble. With this tool in place, we can now easily generate the lower level vector tiles for Marble. After all the work r...

3

The How part (5) - Removing redundant nodes from OSM files –

http://droftware.github.io/removing-redundant-nodes

My adventures/mis-adventures with software. The How part (5) - Removing redundant nodes from OSM files. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post. In order to pre-process data so as to reduce, filter, combine; various tools need to be built which modify the raw openstreetmap data so as to make it suitable for a particular Marble zoom level. Consider this particular patch of lanes at zoom level 11. NodeA = first node of th...

4

The How part (2) - Adding styling for various geographical features –

http://droftware.github.io/how-styles

My adventures/mis-adventures with software. The How part (2) - Adding styling for various geographical features. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post. In fact, this ability to dynamically change the styling was recently added by my mentor Dennis Nienhüser during the Randa meetings. In most of the cases, for adding the styling for a new geographic feature in Marble, one needs to do the following steps. Natural Earth p...

5

The How part (3) - Concatenating the Natural Earth geographical features into a single OSM file –

http://droftware.github.io/concat-features

My adventures/mis-adventures with software. The How part (3) - Concatenating the Natural Earth geographical features into a single OSM file. August 21, 2016. This post is related to my GSoC project with Marble. For more more information you can read the introductory post. Till now, the polyshp2osm tool, which I had modified to support various kinds of geometries as well as OSM tag-mappings for Natural Earth metadata, supported conversion of a single shapefile into OSM. Comments powered by Disqus.

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Latest Posts –

My adventures/mis-adventures with software. The How part (6) - Concatenating OSM way chunks. August 22, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (5) - Removing redundant nodes from OSM files. August 21, 2016. This post is related to my GSoC project with Marble. For more information you can read the introductory post ). The How part (4) - Automating tile generation for lower levels. August 21, 2016. August 21, 2016.

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