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droidgnome - android games

Droidgnome - android games. Tuesday, February 2, 2016. SECTOR 2F - Evolution of a game. So I made a game called SECTOR 2F. For a game-jam on itch.io. During development I tweeted some screenshots of the game and I thought it would be fun to describe them a bit more, and documenting the stages of development the game went through. Initial prototype. Walking around and random enemy movement. Dijkstra map for enemy pathfinding implemented (debug output). Full-screen shader added for "authentic retro look".

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droidgnome - android games | droidgnome.blogspot.com Reviews
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Droidgnome - android games. Tuesday, February 2, 2016. SECTOR 2F - Evolution of a game. So I made a game called SECTOR 2F. For a game-jam on itch.io. During development I tweeted some screenshots of the game and I thought it would be fun to describe them a bit more, and documenting the stages of development the game went through. Initial prototype. Walking around and random enemy movement. Dijkstra map for enemy pathfinding implemented (debug output). Full-screen shader added for authentic retro look.
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droidgnome - android games | droidgnome.blogspot.com Reviews

https://droidgnome.blogspot.com

Droidgnome - android games. Tuesday, February 2, 2016. SECTOR 2F - Evolution of a game. So I made a game called SECTOR 2F. For a game-jam on itch.io. During development I tweeted some screenshots of the game and I thought it would be fun to describe them a bit more, and documenting the stages of development the game went through. Initial prototype. Walking around and random enemy movement. Dijkstra map for enemy pathfinding implemented (debug output). Full-screen shader added for "authentic retro look".

INTERNAL PAGES

droidgnome.blogspot.com droidgnome.blogspot.com
1

droidgnome - android games: blog reboot

https://droidgnome.blogspot.com/2012/02/blog-reboot.html

Droidgnome - android games. Wednesday, February 29, 2012. I have been convinced to start updating this blog again :) Old posts have been archived - this blog will now focus on the development of my new roguelike game for Android. I got inspired to develop when i saw the amazing graphics by Thomas Whetnall at http:/ eight2empire.blogspot.com/. The game is developed entirely be me, using the fantastic libgdx ( http:/ code.google.com/p/libgdx/. Currently the game is functional - you can run around, kill mon...

2

droidgnome - android games: February 2012

https://droidgnome.blogspot.com/2012_02_01_archive.html

Droidgnome - android games. Wednesday, February 29, 2012. I have been convinced to start updating this blog again :) Old posts have been archived - this blog will now focus on the development of my new roguelike game for Android. I got inspired to develop when i saw the amazing graphics by Thomas Whetnall at http:/ eight2empire.blogspot.com/. The game is developed entirely be me, using the fantastic libgdx ( http:/ code.google.com/p/libgdx/. Currently the game is functional - you can run around, kill mon...

3

droidgnome - android games: First official release!

https://droidgnome.blogspot.com/2012/05/first-official-release.html

Droidgnome - android games. Tuesday, May 22, 2012. As promised - here's the first public release of Cursed Dungeons! The game is now winnable; you need to collect the Sigil of Uaubh-ygg. At the bottom of the dungeon (currently depth 6) and exit the dungeon. The game is far from complete yet but at least playable. Grab the Android APK file from here (you'll need to enable installation of 3rd party apps in your settings, otherwise the install will fail - later I will upload it to google play store). Http:/...

4

droidgnome - android games: March 2012

https://droidgnome.blogspot.com/2012_03_01_archive.html

Droidgnome - android games. Friday, March 2, 2012. Trying to add some brilliant large boss monsters. But man was that difficult to implement! I have not designed for entities to take up more than one tile from the beginning and it really exposed some flaws in the design. but on the other hand it looks cool, so I'll have to keep at it:. Thursday, March 1, 2012. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

5

droidgnome - android games: First official release soon...

https://droidgnome.blogspot.com/2012/05/first-official-release-soon.html

Droidgnome - android games. Friday, May 11, 2012. First official release soon. I finally decided on a title for the game and with my limited art skills I whipped up a logo using Paint.NET (the only gfx program I'm comfortable with). Not very pretty, but it'll do the job. The game is progressing, here's what I've done for the current version (0.0.8):. Upgraded to libgdx 0.9.3. Removed external storage permission (saving to private files instead). Refactored level rendering code. Weapons/armor improvements...

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droidgnome - android games

Droidgnome - android games. Tuesday, February 2, 2016. SECTOR 2F - Evolution of a game. So I made a game called SECTOR 2F. For a game-jam on itch.io. During development I tweeted some screenshots of the game and I thought it would be fun to describe them a bit more, and documenting the stages of development the game went through. Initial prototype. Walking around and random enemy movement. Dijkstra map for enemy pathfinding implemented (debug output). Full-screen shader added for "authentic retro look".

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