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Drunkencoders.comBreaking new ground in console homebrew development
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Breaking new ground in console homebrew development
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Drunkencoders.com | drunkencoders.com Reviews
https://drunkencoders.com
Breaking new ground in console homebrew development
Phate's Programming & Music Web Log
Phate's Programming and Music Web Log. MAKING THINGS THAT MAKE MUSIC (that's right, web log). Gameboy Cartridge Reader/Writer: Halfway there! March 22, 2011. In Gameboy Flash Cart R/W. I was browsing HackADay. And noticed that a mysterious man named Alex had recently completed a Gameboy cartridge reader. I am currently at a similar stage of development. This technological abomination resides in a cardboard box, as pictured here:. If you are like this guy,. Of course, I had some issues with the serial lib...
s_hansse's blog
S hansse's blog. My blog about ds-homebrew. As bitowl I have been developing ScribbleJump for Android for some time. You can now test a alpha-version:. Http:/ bitowl.wordpress.com/category/android/scribble-jump-android/. I hope you like it. Comments : No Comments. Categories : Other news. I decided to get a new nickname. I will develop further games as bitowl. My new homepage is http:/ bitowl.de. You can find the scribble jump homepage at: http:/ bitowl.de/download/scribblejump/. S hansse aka bitowl.
wollwllow
November 12, 2010. 8212; Tags: Canvas. 8212; wollw @ 12:16 am. For four months on the 29th) but it’s been a fun little project. Not DS or GBA related I know but I thought it might be worth posting. To explore the “World of Doria” if you care to. Thank you to my father for having web space I can use. November 1, 2009. Very Much Updated SynthGBA Release. Filed under: Gameboy Advance. 8212; wollw @ 6:41 pm. September 17, 2009. SynthGBA with Two Sound Channels. Filed under: Gameboy Advance. September 13, 2009.
cthulhu32's Blog
Just another Drunken Coders weblog. Not sure about future status. November 18th, 2010 by cthulhu32. So I’m doing the whole full-time job and full-time school thing, and its getting harder to get to work on side-projects like DS dev. I’m hoping I can work on something, but for now this blog is going to be idle. Cthulhu32's Blog is proudly powered by WordPress MU. Running on Drunken Coders. Create a new blog. And join in the fun!
hillbilly
Just another Drunken Coders weblog. Sorry, but you are looking for something that isn't here. Hillbilly is proudly powered by WordPress MU. Running on Drunken Coders. Create a new blog. And join in the fun!
Coding in the Dark
Coding in the Dark. It's just more fun that way! November 25th, 2010 by massif. I’ve started work on a new project! However, I’m not announcing what it is until I get something worth looking at. I just got a large part of the tile engine working, so once I get levels loading and a basic character movement, I’ll put out a tech demo or some screenshots. I’m super excited about this new project and I hope other people will be too! April 11th, 2010 by massif. April 6th, 2010 by massif. It will take me some t...
ndssstactics.drunkencoders.com
NDS Saint Seiya Tactics
NDS Saint Seiya Tactics. Just another Drunken Coders site. Posted December 23, 2012. For the battle scene, I have created 2 characters from Saint Seiya Anime : Pegasus seiya and Lion Aiolia. I used GIMP to create the sprites, using gameboy advance characters as base and overwriting them. Here are the sprites : 2 96×96 pixels lion and 3 96×96 pixels seiya. Knowing that DS will take 32×32 sprites, they have been split in 9 to fit the DS needs. After that, some programings and here we go in the DS. On New P...
Answers to your coding questions…
Answers to your coding questions…. A site about answers….not questions. How do I rotate a background Image? VRAM A MAIN BG. Remember to call bgUpdate() once per frame when using rotations and scaling. You can set a specific angle with bgSetRotate(). How do I print on both screens AND use the keyboard. Printing on both screens with a keyboard. VRAM A MAIN BG. VRAM C SUB BG. Create a window for the sub display so it stays above the keyboard. Prove the top screen works. Hello cruel world.". I cant tell you ...
Competitions : Drunken Coders
http://drunkencoders.com/competition
Breaking new ground in console homebrew development. A test competition…Who can make the best Nintendo DS PONG? Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. Phate's Programming and Music Web Log. S hansse's blog. The Coon's blog. Design by: Web2feel.com.
Gameboy Advance – Getting Started : Drunken Coders
http://drunkencoders.com/gameboy-advance-getting-started
Breaking new ground in console homebrew development. Gameboy Advance – Getting Started. Tutorials: http:/ www.coranac.com/tonc. Enter your banned code here. Click here to cancel reply. Mail (will not be published) (required). Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. S hansse's blog.
Compo engine test #2. Create a space invaders clone. : Drunken Coders
http://drunkencoders.com/2013/08/compo-engine-test-2-create-a-space-invaders-clone
Breaking new ground in console homebrew development. Compo engine test #2. Create a space invaders clone. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. You have one week! To get you started, here are some spaceship graphics I stole from http:/ web.archive.org/web/20080228054410/http:/ www.davebollinger.com/works/pixelspaceships/. Mtheall has done it! Http:/ mtheall.com/ mtheall/spaceship.html. Coding in the Dark.
2009 Winter Game Programming Competition : Drunken Coders
http://drunkencoders.com/2009-winter-game-programming-competition
Breaking new ground in console homebrew development. 2009 Winter Game Programming Competition. Annual Wintery Game Coding Competition. Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool). Any questions or suggestions mail to Dovoto. Entries will be awarded points and the sc...
Drunkencoders - Third Annual Christmas Game Coding Competition
http://drunkencoders.com/compo/compo.htm
Third Annual Christmas Game Coding Competition. Create a Nintendo DS or GBA game with a holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Any questions or suggestions mail to Dovoto. Submit your games at any point to Dovoto. Please specify if you need your game reviewed before the compo deadline for any reason. Original content (Satire will be considered fair use). All entries must run on hardware, the hardware being one of:. Feel fr...
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BARO'S SOFTBARO BY BARO! » BaSS
http://baro.drunkencoders.com/bass
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. If you’re reading this it means I still haven’t wrote this page, although I released version 1.0 the 27/09/2010. Tomorrow maybe I do it. Meanwhile refer to this. Mail (will not be published) (required). You can use these tags : a href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. WHAT I AM UP TO BE UP TO TODAY. BaSS v1.0 Source. Source for BaSS under GPL.
BARO'S SOFTBARO BY BARO! » Updated the latest Tanuki Tail demo
http://baro.drunkencoders.com/blog/143
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. Updated the latest Tanuki Tail demo. UPDATE: major bugs have been found. previous demo. Is still the most valid. The new update. Is still there in case it helps someone help me. Some reported filesystem exceptions with the previous release. Now, I’m using the latest (last) PAlib and NitroFS. EFS is gone for good. Maybe it works now. You may test it. Works on NO$GBA for sure, though. Date : 18 August 2010. I barely have free...
BARO'S SOFTBARO BY BARO! » Pesca deportiva con dinamita
http://baro.drunkencoders.com/pesca-deportiva-con-dinamita
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. Pesca deportiva con dinamita. This is a small game I made as part of a college project about the NDS. As it’s an example of “some things you can do”, it uses most of the features of PAlib (an old relase, tho). The goal of the game is to catch the more fish, or the bigger fish, or more of the bigger fish, or to put it simply: fish a lot! You use a rod, but no lure: real rednecks use dynamite! It’s buggy as hell, but I ...
BARO'S SOFTBARO BY BARO! » Plans to rip off nintendo (even more!)
http://baro.drunkencoders.com/blog/137
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. Plans to rip off nintendo (even more! I recently mentioned that I was thinking about making a secondary project, likely a rpg with tile based movement (i.e: easier coding, more “what should the game do” thinking instead of “how the fuck do I do what it’s already obvious it has to do (and make it efficient)” thinking). And involves people summoning souls and controlling them. Updated the latest Tanuki Tail demo. You are allo...
BARO'S SOFTBARO BY BARO! » Tanuki Tail
http://baro.drunkencoders.com/tanuki-tail
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. ALSO: shut up Baro I want to download it NAO of course). WELL YOU COULD HAVE DOWNLOADED IT FROM THE WIDGET IN THE RIGHT, NOT MY PROBLEM ALTHOUGH GLAD YOU WANT IT NAO. So let’s do some talking. You can read the story and gameplay here. And about the engine and project orientation in my first post. So here’s the engine peek 6. And here the engine peek 5. You can comment about it here. Keep rolling, keep funkin’. Got a problem...
BARO'S SOFTBARO BY BARO! » [Release] BaSS v1.0
http://baro.drunkencoders.com/blog/167
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. Release] BaSS v1.0. Finally, here it is a polished, mastered, perfectioned, improved version of BaSS, Baro’s Script Compiler! HERE IT GOES, A DOWNLOAD LINK. HEY AND THE SOURCE IS UNDER GPL LICENSE. I tried to do my best to make it legible). BaSS currently consists of three tools:. Compiles the scripts you make, using the references you’ve defined with Luthier. The program comes with a manual where this is explained more dee...
BARO'S SOFTBARO BY BARO! » TTTexT
http://baro.drunkencoders.com/tttext
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. DOWNLOAD IS HERE DUDES, THE DOWNLOAD IS HERE FOR YOU TO DOWNLOAD. TTTexT parses a text file like this:. This is a first text n. It's made of characters and mayonnaise. TTTexT will only recognize characters 0x20 and above: this means that it can’t read tabs, line jumps, etc. You’d gotta use scape sequences. My scape sequences? Not necessarily, because that’s why I’ve included the source code. YZ - puts character number 0xYZ ...
BARO'S SOFTBARO BY BARO! » Tanuki Tail
http://baro.drunkencoders.com/tanuki-tail/comment-page-1
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. ALSO: shut up Baro I want to download it NAO of course). WELL YOU COULD HAVE DOWNLOADED IT FROM THE WIDGET IN THE RIGHT, NOT MY PROBLEM ALTHOUGH GLAD YOU WANT IT NAO. So let’s do some talking. You can read the story and gameplay here. And about the engine and project orientation in my first post. So here’s the engine peek 6. And here the engine peek 5. You can comment about it here. Keep rolling, keep funkin’. Got a problem...
BARO'S SOFTBARO BY BARO! » Tanuki Tail Engine Peek 5
http://baro.drunkencoders.com/blog/45
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. Tanuki Tail Engine Peek 5. I call those engine peeks because not much of the actual game is there, so I can’t dare call it a demo. It’s a show on how things are going. Usually when I posted those in PAlib forums I had to give some explanation on the controls, so the fact that this is my first release able to explain itself makes me very optimistic on the progress of the game. YOU WANNA DOWNLOAD I KNOW THAT. Laquo; Memo 1.
BARO'S SOFTBARO BY BARO! » Tools
http://baro.drunkencoders.com/blog/category/tools
BARO'S SOFTBARO BY BARO! 5047% a computer engineer. Pesca deportiva con dinamita. Release] BaSS v1.0. Finally, here it is a polished, mastered, perfectioned, improved version of BaSS, Baro’s Script Compiler! HERE IT GOES, A DOWNLOAD LINK. HEY AND THE SOURCE IS UNDER GPL LICENSE. I tried to do my best to make it legible). BaSS currently consists of three tools:. Compiles the scripts you make, using the references you’ve defined with Luthier. The program comes with a manual where this is explained more dee...
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DRUNKEN CLOWN'S
Pensamentos, loucuras, verdades distorcidas. Quarta-feira, 19 de dezembro de 2012. Esta é a epoca mais estranha da monha vida. Pois reconheci que estou mesmo louco. Louco por dentro, e não posso deixar isso escapar. Por mais que alguns já tenham notado. Esse processo ainda é interno, e crescente. Como comida estragada se revirando no estômago. Subindo em refluxo e eu teimando em engolir. Se deixar escapar, se essa loucura transbordar. Aí sim ela tomará conta de mim por completo. Para me manterem, normal.
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