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NGD Software - Next Gen Development

PC, Xbox360 and Playstation3 game design and coding.<br> Tomorrow's gaming - TODAY!

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NGD Software - Next Gen Development | dugdiamond.blogspot.com Reviews
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PC, Xbox360 and Playstation3 game design and coding.&lt;br&gt; Tomorrow&#39;s gaming - TODAY!
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NGD Software - Next Gen Development | dugdiamond.blogspot.com Reviews

https://dugdiamond.blogspot.com

PC, Xbox360 and Playstation3 game design and coding.&lt;br&gt; Tomorrow&#39;s gaming - TODAY!

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1

NGD Software - Next Gen Development: Dynamic Cube Mapping Video

http://dugdiamond.blogspot.com/2010/01/blog-post.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Sunday, 3 January 2010. Dynamic Cube Mapping Video. Posted by Darren "Dug Diamond" Davies. Sunday, January 03, 2010. Subscribe to: Post Comments (Atom). Dynamic Cube Mapping Video. Dynamic Cube Mapping in XNA. Darren "Dug Diamond" Davies. NextGen Console Developer and Modder. C/C , C# and VB Programmer. 3D Artist and Animator(Autodesk). View my complete profile.

2

NGD Software - Next Gen Development: Dynamic Cube Mapping in XNA

http://dugdiamond.blogspot.com/2010/01/dynamic-cube-mapping-in-xna.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Sunday, 3 January 2010. Dynamic Cube Mapping in XNA. Protected override void Draw(GameTime gameTime). GraphicsDevice.Clear(Color.CornflowerBlue);. TODO: perform AI and physics etc. TODO: draw all solids (except PLAYER) with FAKE envCubeMap. TODO: draw all transparencies (except PLAYER) with FAKE envCubeMap. TODO: draw all shadows (except PLAYER) with FAKE envCubeMap. Effect.Parameters[...

3

NGD Software - Next Gen Development: About this site

http://dugdiamond.blogspot.com/2009/02/about-this-site.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Monday, 23 February 2009. This site has been created to answer those questions to many DirectX and OpenGL problems that many developers often come across. It will also contain snippets, to aid in the learning process of those venturing into NextGen Deveopments for the major consoles (except Wii). Prototyping and main game-engine design will be discussed, appraised and demo-ed. Monday, Febr...

4

NGD Software - Next Gen Development: 01/29/10

http://dugdiamond.blogspot.com/2010_01_29_archive.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Friday, 29 January 2010. Dynamic Cube Mapping - Part 3. In this example we will take the processes and clean them up. Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping. Posted by Darren "Dug Diamond" Davies. Friday, January 29, 2010. Subscribe to: Posts (Atom). Dynamic Cube Mapping - Part 3. Darren "Dug Diamond" Davies.

5

NGD Software - Next Gen Development: 01/16/10

http://dugdiamond.blogspot.com/2010_01_16_archive.html

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Saturday, 16 January 2010. Dynamic Cube Mapping in XNA - Part 2. Okay guys. Here goes. I thought I would save everyone some hassle and deliver you the WHOLE code needed to create Dynamic Environment Maps. The code produces a result as below:. The FX file used is a simple Reflection.fx effect. The secret is the manipulation of the 6 reflections rendered to RenderTargetCube.faces.

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NGD Software - Next Gen Development

NGD Software - Next Gen Development. PC, Xbox360 and Playstation3 game design and coding. Tomorrow's gaming - TODAY! Friday, 29 January 2010. Dynamic Cube Mapping - Part 3. In this example we will take the processes and clean them up. Most math is now handled by the GPU, and a few extras have been added, which include HDR, Blur and Tone-Mapping. Posted by Darren Dug Diamond Davies. Friday, January 29, 2010. Saturday, 16 January 2010. Dynamic Cube Mapping in XNA - Part 2. Okay guys. Here goes. Here is my ...

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