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Dustin Riley - ART 351 - Winter 2011

Dustin Riley - ART 351 - Winter 2011. Thursday, March 3, 2011. Project 6: Final Project. Game Title: "No mom, I won't eat my vegetables". Controls: Keep the mouse pointer inside of the window, move the mouse left and right to move the spaceship. Use the space bar to shoot the weapon. And yes, I used my own voice for the win and lose screens. Here is the code for the game. Dustin C. Riley. Project 6: Final Project. Game: "No mom, I won't eat my vegetables". Import flash.display.MovieClip;. Public static c...

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Dustin Riley - ART 351 - Winter 2011 | dustinriley.blogspot.com Reviews
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Dustin Riley - ART 351 - Winter 2011. Thursday, March 3, 2011. Project 6: Final Project. Game Title: No mom, I won't eat my vegetables. Controls: Keep the mouse pointer inside of the window, move the mouse left and right to move the spaceship. Use the space bar to shoot the weapon. And yes, I used my own voice for the win and lose screens. Here is the code for the game. Dustin C. Riley. Project 6: Final Project. Game: No mom, I won't eat my vegetables. Import flash.display.MovieClip;. Public static c...
<META>
KEYWORDS
1 enjoy
2 citation below
3 package
4 text
5 public function game
6 addchild bg ;
7 addchild scorelabel ;
8 addchild levellabel ;
9 addchild chanceslabel ;
10 addchild scoretext ;
CONTENT
Page content here
KEYWORDS ON
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enjoy,citation below,package,text,public function game,addchild bg ;,addchild scorelabel ;,addchild levellabel ;,addchild chanceslabel ;,addchild scoretext ;,addchild leveltext ;,addchild chancestext ;,starts=new startscreen;,addchild starts ;,initgame ;
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Dustin Riley - ART 351 - Winter 2011 | dustinriley.blogspot.com Reviews

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Dustin Riley - ART 351 - Winter 2011. Thursday, March 3, 2011. Project 6: Final Project. Game Title: "No mom, I won't eat my vegetables". Controls: Keep the mouse pointer inside of the window, move the mouse left and right to move the spaceship. Use the space bar to shoot the weapon. And yes, I used my own voice for the win and lose screens. Here is the code for the game. Dustin C. Riley. Project 6: Final Project. Game: "No mom, I won't eat my vegetables". Import flash.display.MovieClip;. Public static c...

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Dustin Riley - ART 351 - Winter 2011: Proj 5: ActionScript Intro

http://www.dustinriley.blogspot.com/2011/02/proj-5-actionscript-intro.html

Dustin Riley - ART 351 - Winter 2011. Thursday, February 10, 2011. Proj 5: ActionScript Intro. Here is the code for the disco basketball. Dustin C. Riley. Proj 5 ActionScript Intro. Import flash.display.MovieClip;. Import flash.events.MouseEvent;. Import flash.media.Sound; / sound. Import flash.media.SoundChannel;/ sound. Public class Proj5Class extends MovieClip. Var bBall:SteadyBall; / scene w/o lights no bouncing. Var bBallBounce:bouncyBall; / scene w/o lights with bouncing. BBall = new SteadyBall();.

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Dustin Riley - ART 351 - Winter 2011: Project 6: Final Project

http://www.dustinriley.blogspot.com/2011/03/project-6-final-project.html

Dustin Riley - ART 351 - Winter 2011. Thursday, March 3, 2011. Project 6: Final Project. Game Title: "No mom, I won't eat my vegetables". Controls: Keep the mouse pointer inside of the window, move the mouse left and right to move the spaceship. Use the space bar to shoot the weapon. And yes, I used my own voice for the win and lose screens. Here is the code for the game. Dustin C. Riley. Project 6: Final Project. Game: "No mom, I won't eat my vegetables". Import flash.display.MovieClip;. Public static c...

3

Dustin Riley - ART 351 - Winter 2011: Project 3: Animations

http://www.dustinriley.blogspot.com/2011/01/project-3-animations.html

Dustin Riley - ART 351 - Winter 2011. Friday, January 21, 2011. My first satisfying “interactive” experience I want to describe is when I am driving in my car and go by a restaurant. It does not faze me at first until the smell of the food being cooked sweeps into my car through the window or vent. All of the sudden I get a craving for that food. I often wonder if they do this on purpose! This experience would be a good start for an animation of a facial expression or even a hot, steamy hamburger. For so...

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Dustin Riley - ART 351 - Winter 2011: Project 4: Buttons

http://www.dustinriley.blogspot.com/2011/02/project-4-buttons.html

Dustin Riley - ART 351 - Winter 2011. Tuesday, February 1, 2011. A button is an item that requires interaction from the user. A button uses the idea of “states”, and depending on how you interact with the button determines which state it is in. For example, if your mouse is not near the button, its state could be zero meaning the button might be grey and could say, “Click me”. If your mouse hovers over the button its state would change to one and might turn light grey. Subscribe to: Post Comments (Atom).

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Art 351: Uh Oh! Miles won't be in class today!!

http://art351.blogspot.com/2011/01/uh-oh-miles-wont-be-in-class-today.html

Thursday, January 20, 2011. Miles won't be in class today! But you should still go in and work. and there's good news in it for you! The due date for project 3 is now changed to THURSDAY, JANUARY 27. I'll see you all back in action on Tuesday. Subscribe to: Post Comments (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. Project 5: ActionScript Intro. Project 4: Animated Buttons. Miles wont be in class today! Project 3: Animated Dingbats. Project 2: Dingbat Collages.

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Art 351: Project 5: ActionScript Intro

http://art351.blogspot.com/2011/01/project-5-actionscript-intro.html

Monday, January 31, 2011. Project 5: ActionScript Intro. At long last, user-driven interactivity! Click here to download the .fla, .as, and .swf files for the above project. (2mb download). Click here to download an even simpler project that demonstrates how to call an instance to the stage. Here is the link to the code that makes the above little .swf work (this is what's in the .as file). The super basics. Hello World with an external document class. Subscribe to: Post Comments (Atom).

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Art 351: ActionScript 3.0 for Running Man

http://art351.blogspot.com/p/actionscript-30-for-running-man.html

ActionScript 3.0 for Running Man. At long last, user-driven interactivity! Click here to download the .fla, .as, and .swf files for the above project. (2mb download). Click here to download an even simpler project that demonstrates how to call an instance to the stage. Here is the code that makes the above little .swf work (this is what's in the .as file). Import flash.display.MovieClip. Import flash.events.MouseEvent. Import flash.media.Sound. Import flash.media.SoundChannel. TechnoMuzak(); / sound.

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Art 351: Project 3: Animated Dingbats

http://art351.blogspot.com/2011/01/project-3-animated-dingbats.html

Tuesday, January 18, 2011. Project 3: Animated Dingbats. 1 Create a library of 15 animated dingbats. 2 Due Tuesday, January 25. 3 Post your progress as you go! Here is the code to embed a .swf file in blogger. Object height="320" width="350" param value="yourfilename.swf" name="movie". Embed src="http:/ yourfileurl.com/yourfilename.swf" height="320" width="350" /embed /object. For detailed steps on how to do this. Here are the demo videos to take you through the process of creating animated symbols:.

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Art 351: Project 4: Animated Buttons

http://art351.blogspot.com/2011/01/project-4-animated-buttons.html

Thursday, January 27, 2011. Project 4: Animated Buttons. 1 Create a library of 20 buttons. 2 Post them to your blog as an embedded swf. Here's the code:. Object height="320" width="350" param value="yourfilename.swf" name="movie". Embed src="http:/ yourfileurl.com/yourfilename.swf" height="320" width="350" /embed /object. 3 Due Thursday, February 3. Here are the demo videos:. What is a button? What does it do? How does the design of a button affect its use? January 27, 2011 at 1:22 PM.

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Art 351: March 2011

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Wednesday, March 30, 2011. Subscribe to: Posts (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

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Art 351: February 2011

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Wednesday, February 23, 2011. Project 6: Final Project. What would happen if the Doors of Perception were cleansed? It might look something like this. Click the doors to find out. In the good ol' MA 110 Digital Lab. To help you get rolling, you can access the sample files I have on the Kappa server. You have to be in the lab to get those files. Access them from the desktop by going to Go Connect to Server and then typing in the following address:. Nfs:/ kappa.sou.edu/Volumes/DATA/Open. View my complete p...

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Art 351: April 2011

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Wednesday, April 13, 2011. Please. I beg you. Seriously. Subscribe to: Posts (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

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Art 351: testtoss

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Wednesday, April 13, 2011. Please. I beg you. Seriously. Subscribe to: Post Comments (Atom). ActionScript 3.0 for Running Man. Art 351 Winter 2011 Syllabus. View my complete profile. Simple template. Powered by Blogger.

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Thursday, April 14, 2011. Labels: this is a cartoon illustration of my brother he turned 18 today. Tuesday, April 12, 2011. Labels: illustrations for the childrens book Im working on. Wednesday, February 2, 2011. Labels: I have been hired to illustrate a book. Here are some character sketches. Labels: I dont know if anybody ever looks at my blog but here is some new stuff. Saturday, November 20, 2010. Labels: Sketch of our new son born november the 7th. These guys were sweet looking.

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Marriage is love vs animated. Digital Art / Professional. Slow and steady like the turtle. Deviant for 4 Years. This deviant's full pageview. October 10, 1976. Slow and steady like the turtle. Why," you ask?

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Dustin Riley - ART 351 - Winter 2011

Dustin Riley - ART 351 - Winter 2011. Thursday, March 3, 2011. Project 6: Final Project. Game Title: "No mom, I won't eat my vegetables". Controls: Keep the mouse pointer inside of the window, move the mouse left and right to move the spaceship. Use the space bar to shoot the weapon. And yes, I used my own voice for the win and lose screens. Here is the code for the game. Dustin C. Riley. Project 6: Final Project. Game: "No mom, I won't eat my vegetables". Import flash.display.MovieClip;. Public static c...

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Dustin Riley - Making apple pies from scratch, one universe at a time.

Making apple pies from scratch, one universe at a time. Unable to Open vSphere Client. Connect to Exchange Online with Powershell. Connect to Office 365 with Powershell. Checking Registry Binary Values With Labtech. Stop Exchange 2010 From Changing Resource Calendar Subject Lines. Unable to Open vSphere Client. June 29, 2015. The type initializer for VirtualInfrastructure.Utils.HttpWebRequestProxy’ threw an exception. Fixing Your vSphere Client. In Explorer, navigate to:. In the “Launcher” fo...Now open ...

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Dustin Riley Music – Music Compositions for Video Games, Internet, and Film

Music Compositions for Video Games, Internet, and Film. Over 25 Years of Passion and Experience. Real instruments, Fantastic Libraries. Latest Happenings at the Studio. Exclusive and Semi-Exclusive Rates Available.

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Dustin Risley * VFX Artist | Effects for the People

Creating default object from empty value in /home/cgbeastie79/dustinrisley.com/wp-content/themes/viewport/framework/zilla-theme-functions.php. VFX Demo Reel 2013. Over 10 years of experience, more than 15 titles. The Revolution has Begun! VFX Demo Reel 2013. This is a demo reel of my work from High Voltage Software, Day 1 Studios, and Phosphor Games. Over 10 years of experience, more than 15 titles. Need a Visual Effects Mercenary? Email me for a quote! The Revolution has Begun! VFX Demo Reel 2013.