darkwynter.com
Videos - DarkWynter Games and Vizualization
http://darkwynter.com/tutorials/ProjectSummary.shtml
Agile Development - Dialectic Annealing. Gpgpu Processing - Using multi-pass to defeat scatter-gather. Dynamic Mesh Instancing - Next-gen Heightmap Terrain. AI Vision - Shader-based raster scanning to gather visual scene data. Jason Hardman - Systems Architect. Subhir Rao - Software Engineer. Amanda Chaffin - Game Developer. Wulfkat's Game Dev Blog. Flatline's Game Dev Blog. Xna - Heads Up Display. Xna - Controller Harness. Gleaming The Dark Room. GPU - Data Modeling. GPU - Morphable Terrain. Shell layer...
darkwynter.com
Videos - DarkWynter Games and Vizualization
http://darkwynter.com/tutorials/LevelTutorial.shtml
Agile Development - Dialectic Annealing. Gpgpu Processing - Using multi-pass to defeat scatter-gather. Dynamic Mesh Instancing - Next-gen Heightmap Terrain. AI Vision - Shader-based raster scanning to gather visual scene data. Jason Hardman - Systems Architect. Subhir Rao - Software Engineer. Amanda Chaffin - Game Developer. Wulfkat's Game Dev Blog. Flatline's Game Dev Blog. Xna - Heads Up Display. Xna - Controller Harness. Gleaming The Dark Room. GPU - Data Modeling. GPU - Morphable Terrain. Fog density...
darkwynter.com
Videos - DarkWynter Games and Vizualization
http://darkwynter.com/tutorials/GameObjectTutorial.shtml
Agile Development - Dialectic Annealing. Gpgpu Processing - Using multi-pass to defeat scatter-gather. Dynamic Mesh Instancing - Next-gen Heightmap Terrain. AI Vision - Shader-based raster scanning to gather visual scene data. Jason Hardman - Systems Architect. Subhir Rao - Software Engineer. Amanda Chaffin - Game Developer. Wulfkat's Game Dev Blog. Flatline's Game Dev Blog. Xna - Heads Up Display. Xna - Controller Harness. Gleaming The Dark Room. GPU - Data Modeling. GPU - Morphable Terrain. Terrain Pla...
darkwynter.com
DarkWynter - Engine Download
http://darkwynter.com/downloads
Agile Development - Dialectic Annealing. Gpgpu Processing - Using multi-pass to defeat scatter-gather. Dynamic Mesh Instancing - Next-gen Heightmap Terrain. AI Vision - Shader-based raster scanning to gather visual scene data. Jason Hardman - Systems Architect. Subhir Rao - Software Engineer. Amanda Chaffin - Game Developer. Wulfkat's Game Dev Blog. Flatline's Game Dev Blog. Xna - Heads Up Display. Xna - Controller Harness. Gleaming The Dark Room. GPU - Data Modeling. GPU - Morphable Terrain.
codeplex.com
CodePlex - flatline0
http://www.codeplex.com/site/users/view/flatline0
Project Hosting for Open Source Software. Member Since July 7, 2008. Last Visit March 12, 2009. DarkWynter 3D Prototyping Engine. DarkWynter Xna Controller Harness. Jason S. Hardman. Technical Research and Development. 529 Lex Dr. Charlotte, NC 2826. Http:/ flatline.darkwynter.com. Summary: Agile Scrum Development, Object Oriented Analysis and Design, MVC, OOP, Stream,. 3D and 2D Graphics, Data Models, Design Patterns, Interfaces, Delegates/Events,. CPU Languages: C#, C /C, Java, Perl, UML. Creating tuto...
darkwynter.com
DarkWynter - Game and Graphic Developers
http://darkwynter.com/pictures
Agile Development - Dialectic Annealing. Gpgpu Processing - Using multi-pass to defeat scatter-gather. Dynamic Mesh Instancing - Next-gen Heightmap Terrain. AI Vision - Shader-based raster scanning to gather visual scene data. Jason Hardman - Systems Architect. Subhir Rao - Software Engineer. Amanda Chaffin - Game Developer. Wulfkat's Game Dev Blog. Flatline's Game Dev Blog. Xna - Heads Up Display. Xna - Controller Harness. Gleaming The Dark Room. GPU - Data Modeling. GPU - Morphable Terrain.