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dyn4j – Java Collision Detection and Physics Engine

Java Collision Detection and Physics Engine. A 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. dyn4j is free for use in commercial and non-commercial applications (see the New BSD License. Written entirely in Java with zero dependencies running on Java 1.6 or higher. Over 1,000 automated JUnit tests and Sandbox GUI application. Getting started is easy with Javadocs, wiki, and more. Getting started is simple. Is as simple as downloading. This ...

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Java Collision Detection and Physics Engine. A 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. dyn4j is free for use in commercial and non-commercial applications (see the New BSD License. Written entirely in Java with zero dependencies running on Java 1.6 or higher. Over 1,000 automated JUnit tests and Sandbox GUI application. Getting started is easy with Javadocs, wiki, and more. Getting started is simple. Is as simple as downloading. This ...
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dyn4j – Java Collision Detection and Physics Engine | dyn4j.org Reviews

https://dyn4j.org

Java Collision Detection and Physics Engine. A 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. dyn4j is free for use in commercial and non-commercial applications (see the New BSD License. Written entirely in Java with zero dependencies running on Java 1.6 or higher. Over 1,000 automated JUnit tests and Sandbox GUI application. Getting started is easy with Javadocs, wiki, and more. Getting started is simple. Is as simple as downloading. This ...

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dyn4j.org dyn4j.org
1

Frequently Asked Questions – dyn4j

http://www.dyn4j.org/documentation/frequently-asked-questions

March 14, 2015. What does the license allow? How do I get started using dyn4j? What platforms are suppored? I need help, where do I go? What should I know to be able to use the library? Why don't I see anything when I use the library? The simulation isn't behaving correctly, what should I do? Dyn4j is a 2D collision detection and rigid body physics engine written 100% in the Java programming language. The library has zero dependencies and is primarily developed for game development. If you still don&#821...

2

Getting Started – dyn4j

http://www.dyn4j.org/documentation/getting-started

February 13, 2010. This page is intended to help you get started using dyn4j. You can post any questions on the forums. But please read this page first before doing so. Add To The Classpath. Integrating Into The Game Loop. Latest versions of dyn4j can be found on Maven Central. The javadocs can be found in the maven distributable or online here. You can browse the source here. All binaries builds posted on the download page are compiled under Java 1.6 and have no dependencies. Add To The Classpath. Javac...

3

Documentation – dyn4j

http://www.dyn4j.org/documentation

March 14, 2015. If you are just getting started with dyn4j take a look at the Getting Started. Otherwise, take a look at the following:. Version 3.2.2. Version 3.2.1. Version 3.2.0. Dyn4j Moved to GitHub. Version 3.1.11. On SAT (Separating Axis Theorem). Project Outline – Rope Dynamics Project. Project Outline – Rope Dynamics Project. On GJK – Distance & Closest Points. On GJK – Distance & Closest Points.

4

Version 3.1.9 – dyn4j

http://www.dyn4j.org/2014/03/version-3-1-9

Version 3.1.9. March 29, 2014. March 13, 2015. This release of dyn4j includes some major bug fixes for the SweepLine class and other related convex decomposition classes. It also includes some enhancements to the World.detect methods. See the change detail in the release notes. A new release of the Sandbox was published for this release for a small bug fix. This entry was posted in News. Version 3.1.8. Version 3.1.10 →. Version 3.2.2. Version 3.2.1. Version 3.2.0. Dyn4j Moved to GitHub.

5

Version 3.1.4 – dyn4j

http://www.dyn4j.org/2013/05/version-3-1-4

Version 3.1.4. May 13, 2013. February 5, 2015. This release of dyn4j is a small maintenance release to fix a bug introduced in 3.1.3. With this some flip methods have been added to the Geometry class to allow flipping of polygons about arbitrary axes and points. No new release of the Sandbox was published for this release. This entry was posted in News. Version 3.1.3. Version 3.1.5 →. Version 3.2.2. Version 3.2.1. Version 3.2.0. Dyn4j Moved to GitHub. Version 3.1.11. On SAT (Separating Axis Theorem).

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joytek.blogspot.com joytek.blogspot.com

JoyTek: March 2011

http://joytek.blogspot.com/2011_03_01_archive.html

Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...

joytek.blogspot.com joytek.blogspot.com

JoyTek: IPhone Development Reference Post

http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html

Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.

joytek.blogspot.com joytek.blogspot.com

JoyTek: PrimeQuiz on AppStore

http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html

Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Upgrading to SVN 1.7

http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.

joytek.blogspot.com joytek.blogspot.com

JoyTek: TablePlay

http://joytek.blogspot.com/2012/06/tableplay.html

Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.

joytek.blogspot.com joytek.blogspot.com

JoyTek: Xcode: Converting to execution character set: Illegal byte sequence

http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html

Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!

joytek.blogspot.com joytek.blogspot.com

JoyTek: September 2011

http://joytek.blogspot.com/2011_09_01_archive.html

Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.

joytek.blogspot.com joytek.blogspot.com

JoyTek: October 2011

http://joytek.blogspot.com/2011_10_01_archive.html

Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Svn:/ 89.2...

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dyn4j – Java Collision Detection and Physics Engine

Java Collision Detection and Physics Engine. A 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. dyn4j is free for use in commercial and non-commercial applications (see the New BSD License. Written entirely in Java with zero dependencies running on Java 1.6 or higher. Over 1,000 automated JUnit tests and Sandbox GUI application. Getting started is easy with Javadocs, wiki, and more. Getting started is simple. Is as simple as downloading. This ...

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