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Dystopian Slums

Friday, 2 May 2014. Final Polish and the Flythrough. Last week weve spent adding the finishing touches for our flythrough and hand in. I spent the last week finishing off some decals – more graffiti and posters. I created some puddles to add more ground variation as well as to show off the reflections more. Me and Luc also produced several particle effects for the level – fire, smoke, steam, sparks and ambient smoke. These added a lot of character to the environment especially the ambient smoke. Dan and ...

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Dystopian Slums | dystopianslumsfmp.blogspot.com Reviews
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Friday, 2 May 2014. Final Polish and the Flythrough. Last week weve spent adding the finishing touches for our flythrough and hand in. I spent the last week finishing off some decals – more graffiti and posters. I created some puddles to add more ground variation as well as to show off the reflections more. Me and Luc also produced several particle effects for the level – fire, smoke, steam, sparks and ambient smoke. These added a lot of character to the environment especially the ambient smoke. Dan and ...
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Dystopian Slums | dystopianslumsfmp.blogspot.com Reviews

https://dystopianslumsfmp.blogspot.com

Friday, 2 May 2014. Final Polish and the Flythrough. Last week weve spent adding the finishing touches for our flythrough and hand in. I spent the last week finishing off some decals – more graffiti and posters. I created some puddles to add more ground variation as well as to show off the reflections more. Me and Luc also produced several particle effects for the level – fire, smoke, steam, sparks and ambient smoke. These added a lot of character to the environment especially the ambient smoke. Dan and ...

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dystopianslumsfmp.blogspot.com dystopianslumsfmp.blogspot.com
1

Dystopian Slums: Level Building

http://www.dystopianslumsfmp.blogspot.com/2014/03/level-building.html

Tuesday, 25 March 2014. To make building the level as efficient as possible between the 2 of us we started to use the layer system in cry. We did have a few problems at the start of the project when trying to use the layer system with models and textures showing for one person but not the other, but we resolved it by making sure we had the same file directories. Subscribe to: Post Comments (Atom). Attack of the Shacks. Picture Window template. Powered by Blogger.

2

Dystopian Slums: Attack of the Shacks

http://www.dystopianslumsfmp.blogspot.com/2014/03/the-past-two-weeks-weve-focused-on.html

Monday, 10 March 2014. Attack of the Shacks. The past two weeks we've focused on getting more large pieces finalised and in engine. We decided to go back and block out the bigger forms in cryengine, as the whitebox we initially used was one big mesh imported from max, we couldn't move things around and change scales of objects. The modular sci fi assets are done. Some prefab buildings have been made ready to populate the levels. Dan's road is in place, making the level look 100x better already.

3

Dystopian Slums: May 2014

http://www.dystopianslumsfmp.blogspot.com/2014_05_01_archive.html

Friday, 2 May 2014. Final Polish and the Flythrough. Last week weve spent adding the finishing touches for our flythrough and hand in. I spent the last week finishing off some decals – more graffiti and posters. I created some puddles to add more ground variation as well as to show off the reflections more. Me and Luc also produced several particle effects for the level – fire, smoke, steam, sparks and ambient smoke. These added a lot of character to the environment especially the ambient smoke.

4

Dystopian Slums: March 2014

http://www.dystopianslumsfmp.blogspot.com/2014_03_01_archive.html

Monday, 31 March 2014. This week Dan and I have been busting out all the props, amongst other things. We've got a lot to get through, but we're about halfway through the list we set ourselves last week. City blocks, before lighting tweaks. Added raised highways, fog and a nice wet sheen. Bin designs to push the futurism a little. Starting to litter the area. Cryengine's hologram shader does a nice job for the futuristic advertisements. I've also made some animated textures for the pulsating glow on c...

5

Dystopian Slums: Final Push

http://www.dystopianslumsfmp.blogspot.com/2014/04/final-push.html

Thursday, 24 April 2014. These last two weeks we've focused on finishing up stuff that got pushed back, namely the monorail and animation, and the city behind the wall. I started off by drawing up some designs for the buildings for Dan to model. I mainly focused on internal and external silhouette, because these would be at a distance you'd never seen any great detail other than the outer silhouette and the internal shapes from the glowing lights. We also have a working animated monorail! Half the textur...

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Dystopian Slums

Friday, 2 May 2014. Final Polish and the Flythrough. Last week weve spent adding the finishing touches for our flythrough and hand in. I spent the last week finishing off some decals – more graffiti and posters. I created some puddles to add more ground variation as well as to show off the reflections more. Me and Luc also produced several particle effects for the level – fire, smoke, steam, sparks and ambient smoke. These added a lot of character to the environment especially the ambient smoke. Dan and ...

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