barkleysdevblog.blogspot.com
Barkley's Dev Diary: October 2013
http://barkleysdevblog.blogspot.com/2013_10_01_archive.html
Games dev blog of indie developer who likes to talk and rant about games. Sunday, October 27, 2013. Ryse: Son of Rome. Subscribe to: Posts (Atom). View my complete profile. Three very wise monkeys. It's not all colouring in. Awesome Inc. template. Powered by Blogger.
barkleysdevblog.blogspot.com
Barkley's Dev Diary: Videogames and Sexism (part 3)
http://barkleysdevblog.blogspot.com/2014/09/videogames-and-sexism-part-3.html
Games dev blog of indie developer who likes to talk and rant about games. Friday, September 5, 2014. Videogames and Sexism (part 3). I'll start this entry confesing I find the second video on the 'damsel in distress' trope particularly disgusting. The way she draws parallelisms between fictional worlds and real problems that have absolutely. This image represents feminism better than Anita's spiteful discourse. She is rescuing her and giving her power back, for God's sake! And that's after she's given he...
danielrparente.wordpress.com
Empresas de Videojuegos Españolas | Daniel Parente Blog
https://danielrparente.wordpress.com/empresas-de-videojuegos
Una vision sobre industria de videojuegos y entretenimiento digital en España. Desarrollo de videojuegos. Empresas de Videojuegos Españolas. Empresas de Videojuegos Españolas. Un listado mas actualizado de este directorio puede ser encontrado en http:/ www.danielparente.net/es/empresas-de-videojuegos/. Actualizado a 5 de Febrero 2013. Stage Clear Studios (Madrid). Actualizado a 23 de Enero 2013. Actualizado a 21 de Enero 2013. Actualizado a 20 de Enero 2013. Actualizado a 18 de Enero 2013. Aventura Y Cia...
barkleysdevblog.blogspot.com
Barkley's Dev Diary: March 2013
http://barkleysdevblog.blogspot.com/2013_03_01_archive.html
Games dev blog of indie developer who likes to talk and rant about games. Tuesday, March 26, 2013. Always Online DRM and Xbox. SimCity should have been one of the biggest games of 2013. Monday, March 11, 2013. Fake Shadows in Racing Games. This image from RACE. Shows clearly the outlines of the fake shadows combined with dynamic shadows. Monday, March 4, 2013. PS4 was announced in New York a couple of weeks ago. Subscribe to: Posts (Atom). Always Online DRM and Xbox. Fake Shadows in Racing Games.
barkleysdevblog.blogspot.com
Barkley's Dev Diary: September 2014
http://barkleysdevblog.blogspot.com/2014_09_01_archive.html
Games dev blog of indie developer who likes to talk and rant about games. Friday, September 5, 2014. Videogames and Sexism (part 3). Ill start this entry confesing I find the second video on the damsel in distress trope particularly disgusting. The way she draws parallelisms between fictional worlds and real problems that have absolutely. This image represents feminism better than Anitas spiteful discourse. Thursday, September 4, 2014. Videogames and sexim (part 2). Mario and Bowser, the two men (sic!
barkleysdevblog.blogspot.com
Barkley's Dev Diary: Videogames and Sexism (part 1)
http://barkleysdevblog.blogspot.com/2014/09/videogames-and-sexism-part-1.html
Games dev blog of indie developer who likes to talk and rant about games. Thursday, September 4, 2014. Videogames and Sexism (part 1). There are many things where I strongly disagree with Anita, but I'd like to start with the moral aspects of it. I'll start noting I was raised in a catholic school with ties to the Opus Dei. Typical Pajares and Esteso film: boobs, stereotypes and worn out cliches. Does that mean that having only male protagonists is something I'm happy with? Videogames and Sexism (part 3).
snakesterzone.blogspot.com
Snakester's Gaming Zone: December 2011
http://snakesterzone.blogspot.com/2011_12_01_archive.html
Just a bit of perspective from my daily gaming life. Friday, December 30, 2011. EA, Nintendo, and Sony mostly stop backing SOPA. Do you want to see this on every page of the internet? I dont think so. As of recently EA, Nintendo, and Sony Entertainment have decided to pull away from SOPA, quietly that is. In the current document. Posted by Jeffrey Lerman. Wednesday, December 28, 2011. Lightfish developed by Eclipse Games. 160;takes an old idea from Qix. Posted by Jeffrey Lerman. Posted by Jeffrey Lerman.
barkleysdevblog.blogspot.com
Barkley's Dev Diary: Mesh Batching in Unity
http://barkleysdevblog.blogspot.com/2013/12/mesh-batching-in-unity.html
Games dev blog of indie developer who likes to talk and rant about games. Monday, December 2, 2013. Mesh Batching in Unity. After a couple of very personal posts about non-technical stuff, I've decided to write about something strictly technical: Mesh Batching. So, first thing is defining what I mean by mesh batching. I've found a definition I like from some game development forums ( link here. Beautiful screenshot of our work in progress title: Super Toy Cars. So I thought my findings could be useful fo...
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