tuxrecife.blogspot.com
Tux em Recife: October 2005
http://tuxrecife.blogspot.com/2005_10_01_archive.html
Friday, October 07, 2005. Abiword 2.4 Package. A few days after the Abiword 2.4 release, i finally had some time to make the maemo platform package for it. Here are some photos of Abiword 2.4 running on Nokia 770. To download the maemo package and its dependencies, click here. Posted by Renato Araujo at 2:36 PM. Google Summer of Code: PySide under PSF umbrella. PySide v0.4.0 (Alisson) is now available! PySide v0.3.1 (’Knightsbridge’) is now available! PySide with Qt-4.6 support. Ogre - OpenGL ES Updated.
tuxrecife.blogspot.com
Tux em Recife: Ogre - OpenGL ES Updated
http://tuxrecife.blogspot.com/2008/08/ogre-opengl-es-updated.html
Thursday, August 21, 2008. Ogre - OpenGL ES Updated. I just sent the OpenGL ES OGRE render system patch to OGRE Patch Tracking System. The code is also available at openbossa git repository. Ideas and comment are really welcome. Some features are still missing, like:. Support to "GL IMG vertex program" extension. Support to compressed textures. Posted by Renato Araujo at 1:23 PM. On attempts to clone. The patch doesn't seem to be in the ogre dev trunk yet either. That works. Many thanks!
tuxrecife.blogspot.com
Tux em Recife: PySide v0.4.0 ('Alisson') is now available!
http://tuxrecife.blogspot.com/2010/08/pyside-v040-alisson-is-now-available.html
Wednesday, August 04, 2010. PySide v0.4.0 ('Alisson') is now available! The main points of this new release are:. API 20 support;. Mac OS X supported;. At the moment the PySide team is working to get Bindings for QtMobility packaged and released ASAP. The packages are available on extra devel. The source code can be fount at: http:/ www.pyside.org/downloads/. Posted by Renato Araujo at 4:00 PM. PySide v0.3.1 (’Knightsbridge’) is now available! PySide with Qt-4.6 support. Ogre - OpenGL ES Updated.
tuxrecife.blogspot.com
Tux em Recife: April 2007
http://tuxrecife.blogspot.com/2007_04_01_archive.html
Thursday, April 19, 2007. Tapioca# and Landell Status. After a long time without news about the Landell project, I post this entry to keep you updated about landell and Tapioca# status. Is a Voip client written in C#, after some time working on the new Tapioca# implementation and on Telepathy#. Implementation by ALP, I needed to update Landell. The good news is: Kenneth is working on a new Voip Client called Coligo,. Posted by Renato Araujo at 10:18 PM. Friday, April 06, 2007. PySide v0.4.0 (Alis...PySid...
tuxrecife.blogspot.com
Tux em Recife: Carman: New release
http://tuxrecife.blogspot.com/2008/10/carman-new-release.html
Friday, October 17, 2008. The source of new Carman. Based on Evas already available in garage. The packages is comming. Posted by Renato Araujo at 9:34 AM. Ogre - OpenGL ES Updated. Ogre and OpenGL ES. New Mobile MythTv Packages. Mobile MythTv with EPG. OGG support on Mobile MythTv. Watching TV on N800. Abiword ready to maemo 4.x. Instituto Nokia de Tecnologia. Pythonologia - Blog do Osvaldo. Recife, Pernambuco, Brazil. View my complete profile.
tuxrecife.blogspot.com
Tux em Recife: Ogre and OpenGL ES
http://tuxrecife.blogspot.com/2008/08/ogre-and-opengl-es.html
Wednesday, August 06, 2008. Ogre and OpenGL ES. Last month, I spend some time trying to learn OpenGL ES[1] and to practice it, I'm been working on new OGRE[2] render backend to mobile devices. In order to test this, I've used some software OpenGL ES simulation like Vincent[3] and PowerVR[4]. At the moment, I've already got the basics OGRE samples running, but there are some things to be fixed, which I intend to fix on the following weeks. 1]http:/ www.khronos.org/opengles/. New Mobile MythTv Packages.
tuxrecife.blogspot.com
Tux em Recife: Ogre 3D with OpenGLES render system
http://tuxrecife.blogspot.com/2009/11/ogre-3d-with-opengles-render-system.html
Thursday, November 19, 2009. Ogre 3D with OpenGLES render system. Ogre OpenGL render system. Http:/ ogre.svn.sourceforge.net/viewvc/ogre/trunk/RenderSystems/GLES/src/. Posted by Renato Araujo at 11:17 AM. Http:/ talk.maemo.org/showthread.php? Http:/ www.ogre3d.org/forums/viewtopic.php? In b4 the poo. Ogre - OpenGL ES Updated. Ogre and OpenGL ES. New Mobile MythTv Packages. Mobile MythTv with EPG. OGG support on Mobile MythTv. Instituto Nokia de Tecnologia. Pythonologia - Blog do Osvaldo.
tuxrecife.blogspot.com
Tux em Recife: November 2005
http://tuxrecife.blogspot.com/2005_11_01_archive.html
Wednesday, November 23, 2005. Workshop Cearense de Software Livre e Mobilidade. É com satisfação que o Instituto Nokia de Tecnologia (INdT), juntamente com a Universidade Estadual do Ceará (UECE) vem convidar você para participar do primeiro Workshop Cearense de Software Livre e Mobilidade . Dispositivos móveis são, hoje em dia, uma realidade quase cotidiana. E cada vez mais o software livre aumenta sua participação no mundo. E o futuro é: Mobilidade Livre! Posted by Renato Araujo at 11:40 AM. Today i ma...
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Tux em Recife: July 2005
http://tuxrecife.blogspot.com/2005_07_01_archive.html
Monday, July 25, 2005. Esta semana vou começar mais uma temporada de acadêmia, ninguém sabe quanto tempo isso vai durar mas espero que dure bastante. A acadêmia é bem estruturada, com bastante orientadores e muitos equipamentos e outras coisitas mais. Obs: Já estou todo dolorido mas isso faz parte né. Posted by Renato Araujo at 2:15 PM. Thursday, July 21, 2005. Link para o projeto AbiWord: http:/ www.abisource.com/. Posted by Renato Araujo at 5:26 PM. Tuesday, July 12, 2005. Posted by Renato Araujo at 10...
tuxrecife.blogspot.com
Tux em Recife: PySide v0.3.1 (’Knightsbridge’) is now available!
http://tuxrecife.blogspot.com/2010/05/pyside-v031-knightsbridge-is-now.html
Wednesday, May 05, 2010. PySide v0.3.1 (’Knightsbridge’) is now available! A new version of PySide is now available. What’s changed since 0.3.0? With the technical preview release a few weeks ago we moved from a Boost based source code to a CPython one. This move was necessary to reduce our footprint. Now we have the first official release of this new PySide based on Shiboken (CPython) generator. Since the technical preview the main points are:. Fixed some memory and reference leaks;. Lots of bugs fixed;.