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Quick Question? | LimboInteractive
https://limbointeractive.wordpress.com/2013/03/19/quick-question
Let's Tell A Story… Together. LimboInteractive – a Brief History. March 19, 2013. Is anyone out there interested in me finishing off the Redefining Interactivity series? I mean, I plan on doing it someday anyway, but I could speed it up a bit if people were still interested. Meanwhile, I do apologize for the overlong wait. From → Uncategorized. Larr; Previous Post. Testing Systems and Assumptions – a Redefining Interactivity supplement →. Leave a Reply Cancel reply. Enter your comment here. Let’s Talk Fo...
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Testing Systems and Assumptions – a Redefining Interactivity supplement | LimboInteractive
https://limbointeractive.wordpress.com/2013/08/20/testing-systems-and-assumptions-a-redefining-interactivity-supplement
Let's Tell A Story… Together. LimboInteractive – a Brief History. Testing Systems and Assumptions – a Redefining Interactivity supplement. August 20, 2013. IF: Is it the Holy Grail of IS in Disguise? IF is good. It’s great at what it does, which is putting the decision making more or less in the hands of the audience. The problem, quite simply, is the gameplay. I know, you’re thinking ‘what gameplay? IMMERSION: Is it only for me and never for you or hir? Again, simple answer: NO. The trick here is, once ...
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LimboInteractive
https://limbointeractive.wordpress.com/2012/06/11/295
Let's Tell A Story… Together. LimboInteractive – a Brief History. June 11, 2012. Emily Short writes an article about Varytale, a CYOA-type Interactive Storytelling system that I’ve been interested in for some time. Check it out:. Emily Short's Interactive Storytelling. As mentioned in a previous post. Is a platform for interactive stories. It’s put together by Ian Millington, the same person who created the Undum. Tool, but Varytale goes quite a bit further. And Andrew Plotkin’s The Matter of the Monster.
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Lee (in Limbo) Edward McIlmoyle | LimboInteractive
https://limbointeractive.wordpress.com/author/limbointeractive
Let's Tell A Story… Together. LimboInteractive – a Brief History. Posts by Lee (in Limbo) Edward McIlmoyle. August 20, 2013. Testing Systems and Assumptions – a Redefining Interactivity supplement. March 19, 2013. June 11, 2012. April 9, 2012. March 30, 2012. January 27, 2012. January 26, 2012. The Shadow Sygne (2006-2007). Laquo; Older Entries. Lee's LiveJournal Blog. Lee's Writing Journal. Emily Short's Interactive Storytelling Blog. Etcetera Thesis Music Blog. Lee Edward McIlmoyle's Wordpress Blog.
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Inquisitive Arts (2007-2009) | LimboInteractive
https://limbointeractive.wordpress.com/2012/01/27/inquisitive-arts-2007-2009
Let's Tell A Story… Together. LimboInteractive – a Brief History. January 27, 2012. Tags: independent game developer. The Little Engine That (Almost) Could. After I had given up working on The Shadow Sygne with Rod and Amanda, I started thinking seriously about whether I had any true interest in making games at all. It seemed that what I was really trying to do was tell stories in a new way, so I didn’t have to keep squeezing all of my writing down into what would neatly fit through a square hole. From &...
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The Plea | LimboInteractive
https://limbointeractive.wordpress.com/2012/04/09/the-plea
Let's Tell A Story… Together. LimboInteractive – a Brief History. April 9, 2012. From → Station Identification. Larr; New Home. Next Post →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. All the feels...
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Redefining Interactivity | LimboInteractive
https://limbointeractive.wordpress.com/redefining-interactivity
Let's Tell A Story… Together. LimboInteractive – a Brief History. Pt 1: Choose Your Own Title. Pt 2: Get Your Gameplay Face On. Pt 3: Give Me Just One Good Reason. Pt 4: Well, How Did I Get Here? Pt 5: Come Play With Me. Pt 6: Why Can’t We Be Friends? Pt 2 Adventure Games. Pt 3 Roleplaying Games. Pt 4 Strategy Games. Pt 5 Combat Games. Pt 6 Casual Games (coming soon). Pt 7 Non-Story Games (coming soon). Pt 8: Building the Perfect Beast (discussing hybrids and creating a new medium; coming soon). The Shad...
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LimboInteractive – a Brief History | LimboInteractive
https://limbointeractive.wordpress.com/limbointeractive-a-brief-history
Let's Tell A Story… Together. LimboInteractive – a Brief History. LimboInteractive – a Brief History. This is a collection of the articles I wrote describing my rather mixed experiences as an aspiring game developer:. LimboInteractive – The Brief History of a Frustrated Game Developer Wanna-Be. Link, The RPG (1988-1994). Link Media Games (2002-2005). The Shadow Sygne (2006-2007). I may add to this list as time goes on. Meanwhile, enjoy. Leave a Reply Cancel reply. Enter your comment here. Let’s Talk For ...
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New Home | LimboInteractive
https://limbointeractive.wordpress.com/2012/03/30/new-home
Let's Tell A Story… Together. LimboInteractive – a Brief History. March 30, 2012. I’ve been thinking about reintegrating my blogs into one for a while, and this brief brush with the fans of Julian Lennon finally convinced me that I let a golden opportunity slip through my fingers by not having my blog optimized to capitalize on an influx of strangers who might be curious if I just give them something to look at. From → Station Identification. Larr; Inquisitive Arts (2007-2009). The Plea →. Lee's Wri...
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