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Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality, Wearable Computing, Touch interaction, Gestures, Spatial Perception

Eelke Folmer, Interaction Design, Games, Virtual Reality, Game Design, Game Usability, Game Accessibility, Virtual worlds, Human Computer Interaction, Research

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Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality, Wearable Computing, Touch interaction, Gestures, Spatial Perception | eelke.com Reviews
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Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality, Wearable Computing, Touch interaction, Gestures, Spatial Perception | eelke.com Reviews

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Eelke Folmer, Interaction Design, Games, Virtual Reality, Game Design, Game Usability, Game Accessibility, Virtual worlds, Human Computer Interaction, Research

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Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality Accessibility, Wearable Computing, Touch interaction, Gestures, Spatial Perception

http://www.eelke.com/index.html

University of Nevada, Reno. I am an Associate Professor in Computer Science at the University of Nevada, where I lead the Human. Lab Our research focuses on designing, building, and evaluating technology to augment human capabilities in any way possible. Connect: eelke dot folmer at gmail dot com Linkedin.

2

Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality Accessibility, Wearable Computing, Touch interaction, Gestures, Spatial Perception

http://www.eelke.com/teaching.html

University of Nevada, Reno. I teach the following course in the Fall of 2016:. CS 135: Computer Science I. CS 281: Introduction to Game Development. Spring 08/09/11, Fall 07-12. CS 320: Interaction Design. CS 328: Foundations of Game Design. CS 330: Design Patterns. Fall 10-12,14,15. CS 426/CPE 426 : Senior Projects. CS 457/657 Database Management Systems. CS 480/680: Computer Graphics. CS 491M: Ubiquitous computing. CS 491M/691M:Topics in HCI. CS 791M: Player Game Interaction.

3

Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality Accessibility, Wearable Computing, Touch interaction, Gestures, Spatial Perception

http://www.eelke.com/news.html

University of Nevada, Reno. Our Research in the News. Slate - How Technology Is Helping the Blind Navigate the Physical World. BBC Click - The Brave New World of Generation Open. MIT Technology Review - Fitness Technology That Helps the Blind Get Moving. ACM SIGACCESS Newsletter - Exploring the use of an aerial robot to guide blind runners. GizMag Magazine - SIMVIZ simulates visual impairments with see-through VR display. Reno Gazette - UNR shows off latest research on drones, robots. Gizmag - Navatar sy...

4

Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality Accessibility, Wearable Computing, Touch interaction, Gestures, Spatial Perception

http://www.eelke.com/projects.html

University of Nevada, Reno. VR-STEP: Walking-in-Place using Inertial Sensing for Navigation in Mobile VR Environments. Accuracy of Pedometry Using a Head-mounted Display. SIMVIZ: Simulation of Visual Impairments Using a Wearable See-through Display. Headlock: a Navigation Aid that Helps Blind Cane Users Traverse Open Spaces. The Blind Driver Challenge: Steering using Haptic Cues. VISKI: An Exergame to Improve Balance in Children who are Blind. Children with visual impairments often exhibit delays in moto...

5

Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality Accessibility, Wearable Computing, Touch interaction, Gestures, Spatial Perception

http://www.eelke.com/people.html

University of Nevada, Reno. Exploring the Use of Wearables to Enable Indoor Navigation for Blind Users. November 2014 (Scientific Games). Immersive Simulation of Visual Impairments. Augmenting Perception Capabilities of Blind Users. May 2014 (Ph.D. UW). A Haptic Steering Interface. Non-Intrusive Physical Activity Prediction for Exergames. Leveraging Proprioception to create Technology for Blind Users. (HP). Non-Visual Natural User Interfaces. Assistant Prof. Central Michigan University. Austin Wester, MS.

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miketreeaudio.wordpress.com miketreeaudio.wordpress.com

mikejtree | Mike Tree Audio

https://miketreeaudio.wordpress.com/author/mikejtree

Audio Industry News and Tutorials. Binaural Research site is now up and running. October 28, 2013. Binaural Research – Research and Enquiry. It’s official. I have now launched a third site, this one documents any discoveries I make as part of my Research and Enquiry module, which is part of my MSc. Have a look and start learning. I will try to update the site on a weekly basis. The three sites I now run are:. 8211; This one. 8211; The new one. 8211; My personal site, including examples of some of my work.

blindsecondlife.blogspot.com blindsecondlife.blogspot.com

Second Life for the Visually Impaired: Power Up: The Game

http://blindsecondlife.blogspot.com/2008/07/power-up-game.html

Second Life for the Visually Impaired. Friday, 4 July 2008. Power Up: The Game. As referred to in a previous post. Some of the IBM folk have developed an accessible game called PowerUp. Which is described in the following paper,. Author = {Shari M. Trewin and Mark R. Laff and Anna Cavender and Vicki L. Hanson},. Title = { Accessibility in virtual worlds. Booktitle = {CHI '08: CHI '08 extended abstracts on Human factors in computing systems},. Year = {2008},. Isbn = {978-1-60558-012-X},. Publisher = {ACM},.

tamwerks.net tamwerks.net

INFOmap - Indoor Navigation For the Optically-challenged

http://www.tamwerks.net/sp

INFOmap is a handheld navigation software for the Android. Mobile operating system. INFOmap is the Spring 2010. Senior project of three computer science undergraduate students at the University of Nevada, Reno. If you have any questions or comments, email us at sp at tamwerks dot net. Added Public Presentation Video. May 7, 2010). May 5, 2010). Apr 29, 2010). Added Live Action Project Video. Apr 24, 2010). Mar 28, 2010). Mar 8, 2010). Added Presentations and Videos. Mar 3, 2010). Feb 26, 2010). Angela ha...

blindsecondlife.blogspot.com blindsecondlife.blogspot.com

Second Life for the Visually Impaired: February 2008

http://blindsecondlife.blogspot.com/2008_02_01_archive.html

Second Life for the Visually Impaired. Monday, 11 February 2008. EDIT: 6th May 2008] This stage of the project is now complete, we're no longer looking for volunteers. Many thanks to those who participated. For the next stage of our project we will conduct interviews with people who are blind or significantly visually impaired. For more information please read the Explanatory Statement. If you'd like to participate please send an email to Gareth White, G.White@sussex.ac.uk. Gareth R. White. Software Acce...

blindsecondlife.blogspot.com blindsecondlife.blogspot.com

Second Life for the Visually Impaired: September 2008

http://blindsecondlife.blogspot.com/2008_09_01_archive.html

Second Life for the Visually Impaired. Tuesday, 23 September 2008. Last week I returned from Athens where I presented our paper at DIMEA 2008. I thought the presentation went well, with about 15-20 people in the audience. There were a few good questions at the end where we discussed amongst other things the use of synthetic verses naturalistic sounds for 3D spatialisation, from a semiotic point of view, and the potential of formal, structured data like VRML for environments like Second Life.

ga.fdg2011.org ga.fdg2011.org

Game Accessibility Workshop

http://ga.fdg2011.org/organizers.html

1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11). University of Nevada, Reno. Eelke is an Assistant Professor in the Department of Computer Science and Engineering, University of Nevada, Reno. His research interests lay in the field of Player Game Interaction, specifically researching novel tactile/audio interfaces and minimalistic control schemes for video games and virtual worlds that can accommodate the abilities of users with severe visual and motor impairments.

gameaccessibility.blogspot.com gameaccessibility.blogspot.com

IGDA GASIG Blog: January 2008

http://gameaccessibility.blogspot.com/2008_01_01_archive.html

Special Effect - Accessible Gaming Charity. Published by OneSwitch.org.uk on Sunday, January 27, 2008 at 5:40 PM. Is perhaps the only charitable organisation dedicated to helping ALL young people with disabilities to enjoy computer games. GASIG member Barrie Ellis of OneSwitch.org.uk is presently working with Special Effect on their latest exciting project to bring accessible games to disabled children in and around Oxford (UK). Or contact Barrie directly through OneSwitch.org.uk. Activist, Robert Florio.

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Welkom op eelke-hipke.com. De domeinnaam www.eelke-hipke.com is geregistreerd in opdracht van een klant van Argeweb. Argeweb registreert domeinnamen voor bedrijven en particulieren. Levert Argeweb ook diensten als virtual private server. U kunt hieronder checken of uw domeinnaam vrij is.

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An almost daily photo-blog. Wednesday, January 10, 2007. Het hing natuurlijk al een tijdje in de lucht, maar vanaf vanavond ben ik ge-emigreerd. Vanaf nu kun je mij vinden op:. Http:/ blog.eelkedekker.nl. De verhuizing was onvermijdelijk, en ondanks misschien wat gewenningsprobleempjes komende weken, wilde ik het afscheid niet moeilijker maken door uitstel. By Eelke aka Toon. At 1/10/2007 09:35:00 PM. Tuesday, January 09, 2007. By Eelke aka Toon. At 1/09/2007 09:52:00 PM. Monday, January 08, 2007. By Eel...

eelke.com eelke.com

Eelke Folmer, Research, Interaction Design, Human-computer Interaction, Games, Virtual Reality, Wearable Computing, Touch interaction, Gestures, Spatial Perception

University of Nevada, Reno. I am an Associate Professor in Computer Science at the University of Nevada. Previously I did research on accessibility of games and virtual worlds as well as assistive technology for user who are blind. My lab currently focuses on bringing VR to the masses by solving the virtual locomotion problem. Connect: efolmer eat shit spammers.

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Home - Eelke

Welkom op mijn website! We zijn op dit moment nog druk bezig met de website! Je kunt al wel met de optie "registreren" hierboven een profiel aanmaken. 2008 - 2018 Powered by mojoPortal. Design generated by Artisteer.

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Concepts and making them work. Don't hesitate to drop a line:. Van Diemenstraat 410 - 2.18. 1013 CR Amsterdam NL. Founding member of Zesbaans. General terms and conditions. Müller van Tol. Van Mens tot Mens Humanitas Magazine. Into Nature Art Expedition. Find Your Food Friend. Studios and other clients.

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Autobedrijf Eelke van der Tuin

Autobedrijf van der Tuin. Welkom bij eelke.nl, het autobedrijf van Eelke van der Tuin. Autobedrijf Eelke van der Tuin is sinds 1995 gevestigd aan de P.W. Janssenweg 31 a in Jubbega. Naast de verkoop van hoogwaardige occasions, hebben wij ook een garage en een autowasplaats.

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Na haar afstuderen komt de food-designer als zodanig terecht in een levensmiddelenproductiebedrijf, bij een cateraar of traiteur, of bij een adviesbureau. Daarnaast liggen meer specialistische functies op het gebied van trend-watching, food-styling en dergelijke binnen haar mogelijkheden. 2007-2013 Eelke de Jong - Food Design and Innovation.