maekgaems.blogspot.com
Maek Gaems Blagh: January 2009
http://maekgaems.blogspot.com/2009_01_01_archive.html
Because who needs work ethic when you have peer pressure. Monday, January 12, 2009. When I wrap this part up I'll probably do a more detailed gruedorf post explaining what this thing actually does and why I made it, for those of you who missed my original explanation way back when. I'm also hoping to make a real fast demo game with it when I finish up just to illustrate the utility of it. Oh, and school resume this week which means all progress is about to die. AWESOME. Sunday, January 4, 2009.
maekgaems.blogspot.com
Maek Gaems Blagh: December 2008
http://maekgaems.blogspot.com/2008_12_01_archive.html
Because who needs work ethic when you have peer pressure. Sunday, December 28, 2008. And maybe even the advanced tree functionality of cut/copy/paste etc). Sunday, December 21, 2008. In other news I started a new project to avoid entering the new Verge contest (codename Delta t), only to have a desire to enter the contest anyway with another game. Great. Subscribe to: Posts (Atom). Smelly pig man rival.
maekgaems.blogspot.com
Maek Gaems Blagh: February 2009
http://maekgaems.blogspot.com/2009_02_01_archive.html
Because who needs work ethic when you have peer pressure. Sunday, February 22, 2009. Finished up the read-only view of models (plus the different ways to view them). Added fully functional cut/copy/paste/delete to the tree view. All that remains are foreign fields and model editor-only displays, and some clean-up of the tree view (indicate that things are cut, disable rename on data nodes, add icons to distinguish categories/data, make right-click visually select an item). Almost there!
maekgaems.blogspot.com
Maek Gaems Blagh: microimplementation
http://maekgaems.blogspot.com/2011/09/microimplementation.html
Because who needs work ethic when you have peer pressure. Saturday, September 10, 2011. I have begun implementing the battle system in tiny independent pieces. So far this is going pretty well! Currently I have damage processing, conditionals (non-trivial when game data can be transferred over the network so an ordinary eval statement is out of the question), and actions. I will talk more about this design strategy next week! Subscribe to: Post Comments (Atom). Smelly pig man rival.
maekgaems.blogspot.com
Maek Gaems Blagh: batter
http://maekgaems.blogspot.com/2011/09/batter.html
Because who needs work ethic when you have peer pressure. Saturday, September 3, 2011. I added a new model-file selection prompt, a sync and change model button, and even optimized the DB slow issue (h2o used to take 4 seconds to load. now it's instant)- which turned out to be a fairly simple error on my part. Hooray! Next week, the battle system begins. September 5, 2011 at 1:11 PM. Subscribe to: Post Comments (Atom). Smelly pig man rival.
maekgaems.blogspot.com
Maek Gaems Blagh: April 2011
http://maekgaems.blogspot.com/2011_04_01_archive.html
Because who needs work ethic when you have peer pressure. Saturday, April 23, 2011. Plot a portal to progress. Added first area's boss. Created crafting items/menus (still need to place 'em though). Finished obstruction exporter. Also did a foemap exporter. Saturday, April 16, 2011. Drew a new map. Created the 3ish basic enemies (drawn/in-game). Saturday, April 9, 2011. You can't just win a gruedorf. The heck is that? You can see the original game here:. He's kind of a lot better of an artist than me!
maekgaems.blogspot.com
Maek Gaems Blagh: Bugs, bugs, bugs
http://maekgaems.blogspot.com/2011/06/bugs-bugs-bugs.html
Because who needs work ethic when you have peer pressure. Saturday, June 4, 2011. Bugs, bugs, bugs. My goal for the week, after some soul searching, was to get sprites working. That goal has been mostly completed. Subscribe to: Post Comments (Atom). Bugs, bugs, bugs. Smelly pig man rival.
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Maek Gaems Blagh: June 2009
http://maekgaems.blogspot.com/2009_06_01_archive.html
Because who needs work ethic when you have peer pressure. Thursday, June 4, 2009. Contrary to what the Gruedorf may imply. I have been making games. Starting as a 24hr contest game this sort of ballooned massively. I've actually been kind of avoiding Gruedorf because it seemed to make me less productive having to pump out a post every week and well. yeah. But every now and then it's nice to just sit down and talk about your game. How far along are we? Graphically Giz, my new artist, has most of the art d...
maekgaems.blogspot.com
Maek Gaems Blagh: aaaaaaa
http://maekgaems.blogspot.com/2011/06/aaaaaaa.html
Because who needs work ethic when you have peer pressure. Saturday, June 18, 2011. Some design doc work was done. That was it! For reasons beyond my control. Subscribe to: Post Comments (Atom). Bugs, bugs, bugs. Smelly pig man rival.