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Eirik H. Hansen's blog

Eirik H. Hansen's blog. Saturday, 28 November 2009. Runar told us about something called level manager which was a system for bringing in and deleting stuff from the scene. It was a bit comlicated, but very nice to use. Especially if you had several levels like I had, so I thought I'd give this a try. Eirik H. Hansen. This is the last case that we'll have in this project, and it feels kinda wierd. Time has gone fast. Anyway, as a final touch to our game we're now going to add a startmenu, a loses...I'm n...

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Eirik H. Hansen's blog | eirikhh.blogspot.com Reviews
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Eirik H. Hansen's blog. Saturday, 28 November 2009. Runar told us about something called level manager which was a system for bringing in and deleting stuff from the scene. It was a bit comlicated, but very nice to use. Especially if you had several levels like I had, so I thought I'd give this a try. Eirik H. Hansen. This is the last case that we'll have in this project, and it feels kinda wierd. Time has gone fast. Anyway, as a final touch to our game we're now going to add a startmenu, a loses...I'm n...
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Eirik H. Hansen's blog | eirikhh.blogspot.com Reviews

https://eirikhh.blogspot.com

Eirik H. Hansen's blog. Saturday, 28 November 2009. Runar told us about something called level manager which was a system for bringing in and deleting stuff from the scene. It was a bit comlicated, but very nice to use. Especially if you had several levels like I had, so I thought I'd give this a try. Eirik H. Hansen. This is the last case that we'll have in this project, and it feels kinda wierd. Time has gone fast. Anyway, as a final touch to our game we're now going to add a startmenu, a loses...I'm n...

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1

Eirik H. Hansen's blog: Flames

http://www.eirikhh.blogspot.com/2009/11/flames.html

Eirik H. Hansen's blog. Monday, 16 November 2009. To the timer. Again I forgot to put the damn thing in the same folder so I had a little problem with that at first untill I realized what was wrong. As a change to the example from the lab I got my timer to go upwards which wasn't that difficult really. Eirik H. Hansen. Subscribe to: Post Comments (Atom). Let me tell you about my game. My characters plan. Eirik H. Hansen. View my complete profile.

2

Eirik H. Hansen's blog: Feel the music!

http://www.eirikhh.blogspot.com/2009/11/feel-music.html

Eirik H. Hansen's blog. Monday, 16 November 2009. Eirik H. Hansen. Subscribe to: Post Comments (Atom). Let me tell you about my game. My characters plan. Eirik H. Hansen. Born 1989. From Dokka/Norway. Study animation at Høgskolen i Hedmark/Campus Hamar. View my complete profile.

3

Eirik H. Hansen's blog: Multiple classes

http://www.eirikhh.blogspot.com/2009/11/multiple-classes.html

Eirik H. Hansen's blog. Monday, 2 November 2009. I looked at the example from the lecture where a ball follows your mouse, but changed it some places so that it didn't send the x-values of the mouse, but of my character. I also added the gravity system to the enemy's code and transfered the ground as a parameter so that it could hit test to it. Eirik H. Hansen. Subscribe to: Post Comments (Atom). Let me tell you about my game. My characters plan. Eirik H. Hansen. View my complete profile.

4

Eirik H. Hansen's blog: Case 09

http://www.eirikhh.blogspot.com/2009/11/case-09.html

Eirik H. Hansen's blog. Monday, 16 November 2009. I feel my game is turning out pretty cool, but right now it feels abit empty so to spice it all up and help with the feel of the game, we're going to add sounds and music in this case. Eirik H. Hansen. Subscribe to: Post Comments (Atom). Let me tell you about my game. My characters plan. Eirik H. Hansen. Born 1989. From Dokka/Norway. Study animation at Høgskolen i Hedmark/Campus Hamar. View my complete profile.

5

Eirik H. Hansen's blog: Case 10

http://www.eirikhh.blogspot.com/2009/11/case-10.html

Eirik H. Hansen's blog. Saturday, 28 November 2009. This is the last case that we'll have in this project, and it feels kinda wierd. Time has gone fast. Anyway, as a final touch to our game we're now going to add a startmenu, a losescreen and a win screen. For both the lose and the winscreen the player shall be able to restart the game. Eirik H. Hansen. Subscribe to: Post Comments (Atom). Let me tell you about my game. My characters plan. Eirik H. Hansen. View my complete profile.

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Skip to main content. Get your brand new Wikispaces Classroom now. And do "back to school" in style. Velkommen til Metodelære gruppe 3. Dette er wiki siden for gruppe 3 innen metodelære, og animasjon og interaktivitet kull 2009. Har laget en adresse side. (se menyen). Legg ut navn og link til blog her, det blir mer oversiktelig :). Link til ferdig spill: Herman Pæra og Frukteventyret. Link til det endelige spillet: Shift's adventure. Help on how to format text. Turn off "Getting Started".

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Eirik H. Hansen's blog. Saturday, 28 November 2009. Runar told us about something called level manager which was a system for bringing in and deleting stuff from the scene. It was a bit comlicated, but very nice to use. Especially if you had several levels like I had, so I thought I'd give this a try. Eirik H. Hansen. This is the last case that we'll have in this project, and it feels kinda wierd. Time has gone fast. Anyway, as a final touch to our game we're now going to add a startmenu, a loses...I'm n...

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