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http://eisoniq.blogspot.com/
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http://eisoniq.blogspot.com/
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Eison's Blog | eisoniq.blogspot.com Reviews
https://eisoniq.blogspot.com
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Lei van Geleuken - Artist
http://www.leivangeleuken.com/RetroSpace.html
He has 6940 tris and is renderd in the Marmoset Toolbag. The High-Poly and Retopology where made in Zbrush. The textures are baked with Xnormal and the Diffuse, Normal, Color Specular, Gloss and Translucency Maps are all 1024x1024.
Lei van Geleuken - Artist
http://www.leivangeleuken.com/Cyberpunk.html
He has 41109 tris and is renderd in Marmoset Toolbag 2. The High-Poly was made in Zbrush and the Retopology in Maya. The PBR textures are baked with Xnormal and edited with the Quixel Suite, the Albedo, Normal, Specular, Gloss, Ambient Occulsuion, Translucency, Emssive and Parallax Maps are all 4096x4096.
Lei van Geleuken - Artist
http://www.leivangeleuken.com/ForestGuardian.html
He has 17272 tris and is renderd in Marmoset Toolbag 2. The High-Poly was made in Zbrush and the Retopology in Maya. The PBR textures are baked with Xnormal and edited with the Quixel Suite, the Albedo, Normal, Specular, Gloss, Ambient Occulsuion, Translucency, Emssive, Height and Opacity Maps are all 4096x4096 for both, the Body and the Vegetation.
Lei van Geleuken - Artist
http://www.leivangeleuken.com/Hero.html
He has 2494 tris and is renderd in the Marmoset Toolbag. The High-Poly and Retopology where made in Zbrush. The textures are baked with Xnormal and the Diffuse, Normal, Color Specular, Gloss and Emissive Maps are all 1024x1024.
Lei van Geleuken - Artist
http://www.leivangeleuken.com/Warrior.html
She has 27486 tris and is renderd in Marmoset Toolbag 2. The High-Poly was made in Zbrush and the Retopology in Maya. The PBR textures are baked with Xnormal and edited with the Quixel Suite, the Albedo, Normal, Specular, Gloss, Ambient Occlusion, Translucency, Fuzz and Subdermis Maps are all 4096x4096.
Lei van Geleuken - Artist
http://www.leivangeleuken.com/BlueOx.html
He has 11298 tris and is renderd in the Marmoset Toolbag. The High-Poly was made in Zbrush and the Retopology in 3D-Coat. The textures are baked with Xnormal and the Diffuse, Normal and Color Specular Maps are all 2048x2048.
Lei van Geleuken - Artist
http://www.leivangeleuken.com/Drawings.html
These drawings are all made in Photoshop.
TOTAL LINKS TO THIS WEBSITE
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Eison's Blog
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EIS
TradeWars is the classic space trader game originally released in the late 1980s for Bulletin Board Systems. For 25 years, it has been actively played by a devoted community of gameops and players. It is a seminal game, credited as an early inspiration by many of today’s game developers. TWGS is a stand-alone server and game management application. It is the simplest and most flexible way to host classic TradeWars on the Internet today. John Pritchett, EIS. Go To Top ».
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EIS
TradeWars is the classic space trader game originally released in the late 1980s for Bulletin Board Systems. For 25 years, it has been actively played by a devoted community of gameops and players. It is a seminal game, credited as an early inspiration by many of today’s game developers. TWGS is a stand-alone server and game management application. It is the simplest and most flexible way to host classic TradeWars on the Internet today. John Pritchett, EIS. Go To Top ».