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Rik's Animations

Friday, January 16, 2015. After watching the amazing lecture Cameron Fielding gave at the Pixel Challenge, Reverse Engineering Video Reference. I started using his technique to analize my reference files. I use a small rig I've created to be able to switch from the "linear" reference to the selected keys. Make sure you set your tangents to linear on the green. Bulb and stepped on the red. You can download the python script here (right click, save as): www.ejoanmiquel.com/ReferencePlane.py. I will keep pu...

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Rik's Animations | ejoanmiquel.blogspot.com Reviews
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Friday, January 16, 2015. After watching the amazing lecture Cameron Fielding gave at the Pixel Challenge, Reverse Engineering Video Reference. I started using his technique to analize my reference files. I use a small rig I've created to be able to switch from the linear reference to the selected keys. Make sure you set your tangents to linear on the green. Bulb and stepped on the red. You can download the python script here (right click, save as): www.ejoanmiquel.com/ReferencePlane.py. I will keep pu...
<META>
KEYWORDS
1 reference plane
2 bulb
3 import referenceplane
4 referenceplane create
5 posted by
6 1 comment
7 grommash hellscream
8 no comments
9 spline bomb rig
10 ninja theory
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reference plane,bulb,import referenceplane,referenceplane create,posted by,1 comment,grommash hellscream,no comments,spline bomb rig,ninja theory,playback tweak,rangedplayback py,rangedplayback mel,splinebomb intro animation,posted a,game of thrones
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Rik's Animations | ejoanmiquel.blogspot.com Reviews

https://ejoanmiquel.blogspot.com

Friday, January 16, 2015. After watching the amazing lecture Cameron Fielding gave at the Pixel Challenge, Reverse Engineering Video Reference. I started using his technique to analize my reference files. I use a small rig I've created to be able to switch from the "linear" reference to the selected keys. Make sure you set your tangents to linear on the green. Bulb and stepped on the red. You can download the python script here (right click, save as): www.ejoanmiquel.com/ReferencePlane.py. I will keep pu...

INTERNAL PAGES

ejoanmiquel.blogspot.com ejoanmiquel.blogspot.com
1

Rik's Animations: Splinebomb Intro Animation

http://ejoanmiquel.blogspot.com/2014/07/this-weekend-matt-bugeja-creator-of.html

Monday, July 14, 2014. This weekend Matt Bugeja, the creator of Splinebomb. And took this opportunity to release a new intro for the website's logo. I was lucky to get to work on this when we were at Pixomondo, it's a very simple rig but I had a lot of fun with it. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Powered by Blogger.

2

Rik's Animations: Playback tweak

http://ejoanmiquel.blogspot.com/2014/08/every-once-in-while-i-see-myself.html

Wednesday, August 6, 2014. Every once in a while I see myself editing an exsisting animation and while working on it I like to preview / playback only what I'm working on. Although you can do this via playblast by selecting the range in the timeline, I couldn't find a way to do it within the viewport itself. To replace the maya preset, go to settings / preferences / hotkey editor and create a new hotkey either python or mel, depending on what you have, then assing a key (maya default is Alt v) and enjoy!

3

Rik's Animations: October 2014

http://ejoanmiquel.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. My friend Daniel Orive. Has been really kind to allow me to work on one of his sculpts. He has been working on this amazing fan art. It was a great opportunity for me to learn about rigging for videogames. The whole rig has one single joint hierarchy and it has already been exported to unreal engine. The video is rendered in Marmoset toolbag, the skelmesh and the animations have been imported there for the artist to fine tune the viewing results. Subscribe to: Posts (Atom).

4

Rik's Animations: Games Animation by: James Marijeanne

http://ejoanmiquel.blogspot.com/2014/06/games-animation-by-james-marijeanne.html

Monday, June 9, 2014. Games Animation by: James Marijeanne. Ex- Ninja Animator and current Konami Animator James Marijeanne has just started posting some Animation tutorials for video-games. He is breaking it down in a very clear and understandable way. This first video is about his process, planning an attack stating which are the things you should keep in mind and to make it work for video-games. Subscribe to: Post Comments (Atom). Games Animation by: James Marijeanne. View my complete profile.

5

Rik's Animations: September 2014

http://ejoanmiquel.blogspot.com/2014_09_01_archive.html

Saturday, September 20, 2014. It required a few extra features like the bolts to follow the geometry all the time and then be able to separate from it. There's no parent switch at the moment but my idea is to work on one for both the cap and the bolts. At the moment I have no idea how to add space switching to a rig, so it's going to be my next adventure :). Subscribe to: Posts (Atom). View my complete profile. Simple theme. Powered by Blogger.

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Rik's Animations

Friday, January 16, 2015. After watching the amazing lecture Cameron Fielding gave at the Pixel Challenge, Reverse Engineering Video Reference. I started using his technique to analize my reference files. I use a small rig I've created to be able to switch from the "linear" reference to the selected keys. Make sure you set your tangents to linear on the green. Bulb and stepped on the red. You can download the python script here (right click, save as): www.ejoanmiquel.com/ReferencePlane.py. I will keep pu...

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