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Elderlands

Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world.

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Elderlands | elderlands.blogspot.com Reviews
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Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world.
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1 elderlands
2 example
3 class objecta
4 register event
5 declare objecta
6 registerevent event somethinghappens ;
7 do something
8 class cobjectb
9 objbdostuff ;
10 signal
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elderlands,example,class objecta,register event,declare objecta,registerevent event somethinghappens ;,do something,class cobjectb,objbdostuff ;,signal,class objectb,declare void dostuff,emit myevent 50 ;,posted by,jason ely,1 comment,target acquisition
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Elderlands | elderlands.blogspot.com Reviews

https://elderlands.blogspot.com

Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world.

INTERNAL PAGES

elderlands.blogspot.com elderlands.blogspot.com
1

Elderlands: April 2010

http://elderlands.blogspot.com/2010_04_01_archive.html

Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world. Tuesday, April 13, 2010. Ooz Object to Object communication. Ooz is the scripting language that I wrote for Elderlands and all If-Else Software games. It is a very small yet robust scripting engine. It supports micro-threading, is extendable and is designed with performance in mind. Declare void OnEvent(EventType eEvent, EventParams kParams). If( eEvent= Event SomethingHappens). Now an i...

2

Elderlands: Ooz Object to Object communication.

http://elderlands.blogspot.com/2010/04/ooz-object-to-object-communication.html

Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world. Tuesday, April 13, 2010. Ooz Object to Object communication. Ooz is the scripting language that I wrote for Elderlands and all If-Else Software games. It is a very small yet robust scripting engine. It supports micro-threading, is extendable and is designed with performance in mind. Declare void OnEvent(EventType eEvent, EventParams kParams). If( eEvent= Event SomethingHappens). Now an i...

3

Elderlands: Combat AI in Elderlands

http://elderlands.blogspot.com/2010/04/combat-ai-in-elderlands.html

Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world. Tuesday, April 6, 2010. Combat AI in Elderlands. In my previous works (Dransik) I had a very simplistic AI system. Attacking mobs looked for a target that was closest to them and went after it. Whenever they were attacked back and the attacker was closer than their current target they would switch to that target. This allowed for the ping ponging of a mob. For npcs when the list is empty...

4

Elderlands: Elderlands Development Blog V1.00

http://elderlands.blogspot.com/2010/04/elderlands-development-blog-v100.html

Elderlands is a Retro Style Online RPG with focus on in depth story and a rich, detailed, and player controlled world. Monday, April 5, 2010. Elderlands Development Blog V1.00. Elderlands finally has a blog. Here I will post articles relating to Elderlands development, general technology/programming, rants, or whatever subject comes to mind that relates to the game or my work. So Enjoy. Subscribe to: Post Comments (Atom). Ooz Object to Object communication. Combat AI in Elderlands.

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