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Free Courses | Electronic Student
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How to Improve Team Performance. COMM 1001): 4 Weeks – This course will teach about team relations, including team issues that arise and how to solve them. It will also detail the problems and solutions of virtual teams. You may create an account for this course in the online Learning Management System, Blackboard CourseSites. Please request enrollment and log-in here. There are no pre-requisites. The course syllabus is available here. Follow me on Twitter.
Electronic Student | Education Technology Blog | Page 2
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Newer posts →. The Importance of Instructor Interaction in Online Classes. October 13, 2014. Image taken by Kristi Kosina. Given that students can access a gold mine of learning material online and talk to classmates with nothing but a prompt and the ability to reply, what is the teacher’s role in the e-classroom? Following is a look at teacher interactions from an e-learner’s perspective. Education Technology of the Future. Newer posts →. Follow me on Twitter. Blog at WordPress.com.
10 Misconceptions of Gamification | Electronic Student
https://electronicstudent.wordpress.com/2016/06/12/10-misconceptions-of-gamification
Gaming vs. Gamification. 10 Misconceptions of Gamification. June 12, 2016. 1 Myth: Gamification is all about badges, achievements, trophies, medals, rewards, and points. On the proper components, design protocols, and other tools for effectively creating a motivational gamified learning experience. It is also important to be knowledgeable of learning theories. And effective instructional design when incorporating gamification techniques into a learning experience. Another misconception is that Gamificati...
A Study of Student-Centered Learning | Electronic Student
https://electronicstudent.wordpress.com/2015/12/14/a-study-of-student-centered-learning
Second Life: Geometry Applications for Students. 5 eLearning Lessons Learned, December 2015 →. A Study of Student-Centered Learning. December 14, 2015. On what SCL is and how it is used in education. This report discusses the theoretical foundations, the advantages and disadvantages, and workplace examples of SCL. If you do not know what SCL is, then this report will fill in some of the blanks you may have. The final project was a multimedia video presentation. Of a training scenario using traditional le...
Kristi Kosina | Electronic Student
https://electronicstudent.wordpress.com/author/kristikosina
Author Archives: Kristi Kosina. 10 Misconceptions of Gamification. June 12, 2016. Along with the field of education technology, gamification appears to be a topic that has many misconceptions that spread as it trends bigger and bigger in the education and training industries. Educators, managers, and trainers sometimes only delve into the … Continue reading →. Gaming vs. Gamification. June 7, 2016. 5 eLearning Lessons Learned, December 2015. December 27, 2015. A Study of Student-Centered Learning. This p...
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EDTC 6358 Theory and Practice of E-Learning | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/edtc-6358
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EDTC 6358 Theory and Practice of E-Learning. This is the capstone course for the E-Learning Graduate Certificate Program. Students are expected to apply previously learned skills and knowledge to plan and manage an e-learning project in a real-life context. Lec. 3, Cr. 3. Serve as an e-learning practitioner by developing a comprehensive plan for a real-life instructional project.
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EDTC 6321 Instructional Design | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/edtc-6321
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EDTC 6321 Instructional Design. Upon completion of this course, each student will be able to:. Identify the theoretical, experiential, and critical perspectives in instructional design as it is applied to a variety of educational settings. 8220;Develop” instruction for a specific group of learners, in a diverse, distributed environment. EDTC6321 Key Assessment: Instructional Unit.
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Matrix | Kristi Kosina's e-Portfolio
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Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. This matrix organizes my e-Portfolio. It illustrates how each artifact in the e-Portfolio meets one or more professional standards through their corresponding performance indicators. Each core class includes artifacts that address one or more of the performance indicators, which are marked with an “X.”. Kristi Kosina's e-Portfolio. Create a free website or blog at WordPress.com.
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EDTC 6320 Instructional Technology | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/edtc-6320
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EDTC 6320 Instructional Technology. Upon successfully completing this course, the learner will be able to:. Create and maintain a professional online presence using an online networking service. Collaborate to describe the learners (target audience), including learner and diversity characteristics and their impact on instructional design (AECT Standards 2.5, 4.1, 4.5). Collaborate to conduct a...
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EDFR 6300 Foundations in Education Research | Kristi Kosina's e-Portfolio
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Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EDFR 6300 Foundations in Education Research. Describe the role of philosophy, epistemology, and theory in education research . Explain the nature of the different types of research paradigms/methods in education. Compare and contrast quantitative and qualitative research methods . Describe data collection and analysis techniques in qualitative research . Demonstrate the ability to synthesize r...
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Education Technology Leadership | Kristi Kosina's e-Portfolio
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Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. A) Join a professional organization in Educational Technology. I am currently not a part of any education technology professional organizations. I plan to purchase a student membership before graduation to satisfy this requirement. B) Attend regional, state, or national conferences that directly support professional growth in educational technology. FETC Virtual Conference 2014. I didn’t...
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EDTC 6323 Multimedia/Hypermedia | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/edtc-6323
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. This course concentrates on the development and utilization of hypermedia and multimedia in education. Students are expected to demonstrate the ability to develop interactive instruction using audiovisual and computer/web-based technologies in a meaningful educational context. Lec 3, Cr 3. Pre-Requisite: EDTC 6321: Instructional Design. Kristi Kosina's e-Portfolio.
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EDTC 6329 Selected Topics in Education Technology | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/edtc-6329
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EDTC 6329 Selected Topics in Education Technology. Upon completion of this course the learner will be able to:. Given varied perspectives on and characteristics of gamification, the instructional technologist will recognize the overall meaning and concept of gamification as applied to instruction and training. Kristi Kosina's e-Portfolio. Blog at WordPress.com.
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EDTC 6340 Advanced Technologies in Education and Training | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/edtc-6340
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EDTC 6340 Advanced Technologies in Education and Training. This course emphasizes the use of current technologies for teachers/trainers including effective integration of multimedia, web-based and Web 2.0 applications, and social media as reflected in scientifically-based research of instructional technology in online learning environments. Lec. 3, Cr. 3. Please see the projects page.
eportfoliokristikosina.wordpress.com
EPSY 6304 Foundations of Learning, Cognition, and Human Development | Kristi Kosina's e-Portfolio
https://eportfoliokristikosina.wordpress.com/epsy-6304
Kristi Kosina's e-Portfolio. Education Technology of the Future. Technology Leadership in Education Certificate. EPSY 6304 Foundations of Learning, Cognition, and Human Development. Upon successfully completing this course, the learner will be able to:. Evaluate theories of human development and learning across the lifespan. (NCATE Standards 1, 4). Evaluate the efficacy of different learning models as they relate to and are influenced by the continuous process of human development. (NCATE Standard 2).
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Add a new page. What is a Wiki Site? How to edit pages? Welcome to the MSE 5320. Follow these instructions in creating your pages:. Use the new page item in the side panel to create a page; use a short name that adequately describes your topic. End each of your pages with the following line [ module Comments hide=true] (without the outermost quotes); this will add a comments section to your page using which everyone can add comments concerning your page (and you can comment on others' work). Unless other...
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فارغ التحصیلان الکترونیک دانشگاه شاهرود
فارغ التحصیلان الکترونیک دانشگاه شاهرود. من آن نیم که دل از مهر دوست بردارم وگر ز کینه دشمن به جان رسد کارم. کجا روم که دلم پای بند مهر کسیست سفر کنید رفیقان که من گرفتارم. کجا توانمت انکار دوستی کردن. که آب دیده گواهی دهد به اقرارم. امروز سالگرد پر کشیدن بابک رضوانی عزیز است. اول خرداد که میشه حالمون یه جور دیگست! نوشته شده در یکشنبه یکم خرداد ۱۳۹۰ ساعت 21:34 توسط Student. يلدا چو موي توست،. حيف است هدر شود،. يا جز به قصهي مويت سحر شود. نوشته شده در سه شنبه سی ام آذر ۱۳۸۹ ساعت 21:33 توسط Student. بدينوس...
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Electronic Student | Education Technology Blog
10 Misconceptions of Gamification. June 12, 2016. 1 Myth: Gamification is all about badges, achievements, trophies, medals, rewards, and points. On the proper components, design protocols, and other tools for effectively creating a motivational gamified learning experience. It is also important to be knowledgeable of learning theories. And effective instructional design when incorporating gamification techniques into a learning experience. 2 Myth: Gamification is just a fad or a buzzword. Another misconc...
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Electronic Student Press
Serving the students of the Capital Region. Talking with Rex Smith. Wasting no time and getting straight down to business, Rex Smith, Editor of the. Writing with a brown marker he brought himself, Rex Smith wrote the fundamental rules of journalism on the conference room dry erase board: seek the truth and report it fully, act independently and minimize harm. Our job is to be fair, not neutral, he said. Mentioning minimal details about his personal life, he said that he votes but is not affiliated with p...