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Eleven Foot Pole

******** & Dragons 4th Edition design criticism. From a safe distance.

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Eleven Foot Pole | elevenfootpole.blogspot.com Reviews
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******** &amp;amp; Dragons 4th Edition design criticism. From a safe distance.
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4 labels site news
5 winterhaven revisited
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Eleven Foot Pole | elevenfootpole.blogspot.com Reviews

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******** &amp;amp; Dragons 4th Edition design criticism. From a safe distance.

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1

Eleven Foot Pole: The Chamber Of Eyes

http://elevenfootpole.blogspot.com/2009/05/chamber-of-eyes.html

Dungeons and Dragons 4th Edition design criticism. From a safe distance. Friday, May 15, 2009. The Chamber Of Eyes. The Chamber of Eyes is the first of Thunderspire Labyrinth's. Mini-dungeons. It's the lair of the Bloodreaver Slavers, and if the party are serious about rescuing the Slavers' victims. This will be their first stop after reaching the Seven-Pillared Hall. But what is the Chamber of Eyes? As I've mentioned previously. The Patient One got his claws deep into the minotaurs; sects to him sprang ...

2

Eleven Foot Pole: Friends Like These

http://elevenfootpole.blogspot.com/2009/08/friends-like-these.html

Dungeons and Dragons 4th Edition design criticism. From a safe distance. Monday, August 10, 2009. Building an encounter in 4th Edition requires more than just slapping some level-appropriate monsters together and calling it a success. We've seen an example of an encounter built around the theme of "grabbing". I mentioned before that the designers didn't seem to be aware of how Barlguras work. They're heavy hitters with a long reach and weak defences; like any glass cannon they need a competent defender a...

3

Eleven Foot Pole: Hall of Enforced Introspection

http://elevenfootpole.blogspot.com/2009/08/hall-of-enforced-introspection.html

Dungeons and Dragons 4th Edition design criticism. From a safe distance. Wednesday, August 12, 2009. Hall of Enforced Introspection. I give these modules a lot of grief for not making sense. Thunderspire. Has more than its fair share of contrived plots, half-baked schemes and unlikely scenarios. But at the end of the day, if the game is fun, nobody cares whether it makes sense. It's not something that either Keep on the Shadowfell. Finds its old-school form. The catch is that the room is littered with co...

4

Eleven Foot Pole: Winterhaven Questgivers

http://elevenfootpole.blogspot.com/2009/01/winterhaven-questgivers.html

Dungeons and Dragons 4th Edition design criticism. From a safe distance. Monday, January 26, 2009. The NPCs in Winterhaven are not subtle about giving out quests. They hand those babies out like they are hallowe'en candy. In my running of. Keep on the Shadowfell. I've provided players with a printed Quest Log, half in jest and half because it is actually useful. Q: What can you tell me about an ancient keep in the area? Oh, the keep? Monsters of all sorts! Mediocre writing aside, this is not a bad approa...

5

Eleven Foot Pole: Gnoll Barracks

http://elevenfootpole.blogspot.com/2009/08/gnoll-barracks.html

Dungeons and Dragons 4th Edition design criticism. From a safe distance. Saturday, August 1, 2009. Look, gnolls aren't a bad monster, but putting them next to demons just doesn't do them any favours. Unless the DM has been making a lot of use of the random encounter table. There's nothing wrong with this encounter. It's a pefectly by-the-numbers dungeon scuffle. There's some humanoids who need killing, and the players kill them. Keep on the Shadowfell. Posted by Greg Tannahill. August 1, 2009 at 11:04 PM.

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Square Fireballs: June 2013

http://squarefireballs.blogspot.com/2013_06_01_archive.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Wednesday, June 12, 2013. Game Design (VIII): Minions, elites and Solos. Like a kind of messier, deadlier game of basketball, the default combat scenario in a 4E encounter has 5 guys on each side running around and beating on each other. As a consequence, your average monster. Is roughly equivalent to a single adventurer. Or for fewer, stronger opponents ( elites. All that well balanced. The value of a monster. All these comparisons a...

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Square Fireballs: The Magic Item reset (I): Why I hate magic items

http://squarefireballs.blogspot.com/2011/04/magic-item-reset-i-why-i-hate-magic.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Friday, April 22, 2011. The Magic Item reset (I): Why I hate magic items. It’s the item selection. To sum up, the main problems I identified were the following:. 160; Most items are terrible. A very small fraction of items are extremely strong. 160; Items are too narrow. 160; There is just too much stuff. In future articles, you will see the design process I followed, and what came out of it. 1 Full item list. Compiled PDF, v1.13.

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Square Fireballs: September 2012

http://squarefireballs.blogspot.com/2012_09_01_archive.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Saturday, September 29, 2012. Game Design (II): Simulating combat, healing and defending. In my previous article. I set the guidelines for the design of our combat system, and defined key concepts like turns-to-kill and focus fire, illustrating them with some very basic simulations,  We also stated the primary system requirements: finish encounters in 5 turns. On average, have players win. Simulating a 5-vs-5 combat. Turn 0 represents...

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Square Fireballs: July 2012

http://squarefireballs.blogspot.com/2012_07_01_archive.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Tuesday, July 24, 2012. La Puerta de Ishtar: A friend’s crowd-funded RPG. Anyway, today’s post is a bit of an off-topic, since instead of our usual draconic dungeoneering, I will be talking about an upcoming indie RPG –. La Puerta de Ishtar. Which handily met its initial goal and is now in the process of beating stretch goal after stretch goal. La Puerta de Ishtar. Or the game website. Tags La Puerta de Ishtar. From this site we will ...

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Square Fireballs: January 2012

http://squarefireballs.blogspot.com/2012_01_01_archive.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Monday, January 30, 2012. My impressions on D&D Next. Well, it’s been an intense weekend! I’ve been too busy absorbing. 4E features I need. Here is the feature list, with comments on how they are getting implemented:. 8211; A battle map and lots of mechanics that care about movement and positioning. It seemed difficult to actually have this in a game that was also aimed at folks who hate minis and squares, but they are including i...

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Square Fireballs: Playtesting SF: Initial Package

http://squarefireballs.blogspot.com/2012/11/playtesting-sf-initial-package.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Thursday, November 22, 2012. Playtesting SF: Initial Package. Before every encounter, the Game Master selects one of the monsters (usually the most powerful of intelligent one)as the Commander of that monster party. The commander gains the Commanding Word power:. Minor Action (2/encounter, 1/turn). Close burst 5. Target: You or one ally in burst. Effect: The target regains hit points equal to 5 (2.5* its level). Whenever a character s...

squarefireballs.blogspot.com squarefireballs.blogspot.com

Square Fireballs: Broken Bits: My list of broken paths

http://squarefireballs.blogspot.com/2010/06/broken-bits-my-list-of-broken-paths.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Wednesday, June 23, 2010. Broken Bits: My list of broken paths. Broken Paragon Paths, Index. The other day I commented how paragon paths had dropped in power level. June 23, 2010 at 3:40 AM. You just posted an excellent overview of MM3, which had all of its monsters upgraded to be more threatening. I cant help but feel this is -because- most of the playerbase is taking strong options, and Wizards is already reacting to it. Ive explain...

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Square Fireballs: May 2012

http://squarefireballs.blogspot.com/2012_05_01_archive.html

A site for discussing Dungeons and Dragons 4th Edition rules and news. Tuesday, May 29, 2012. D&D Next Playtest: My first game. So I finally got to play the playtest version of D&D Next. I just had time for a single session, and the rules are still at a very early and incomplete state, but I could conclude the following:. We all had a lot of fun. That said, this has given me many ideas to improve 4E. It’s the combat, stupid. If I have to point to one reason. And, yes, its balance. To that of 4E, and lose...

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Slain by Elf » Blog Archive » I’ll Touch Myself

http://www.slain-by-elf.org/2014/08/07/ill-touch-myself/comment-page-1

Laquo; Either Way, I'm Insulted. Forgetting Where You Are. Our connection goes somewhat awry. For a start, our contact identifies me, a gnome, to be his contact, a human. He gets shifty, we remain clueless. Of course, us being the greatest detectives in the realm, we spook him. Undeterred, Salvador shares his plan to reach the next balcony. 'I'm going to jump up there. All I need is a run up.'. Once reminded that the building is circular and convex, and that most people have trouble changing directions i...

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Eleven Foot Pole

Dungeons and Dragons 4th Edition design criticism. From a safe distance. Friday, November 27, 2009. I thought I should get around to formally conceding there's nothing going on on Eleven Foot Pole. Yes, I am well and alive and happy. No, I am not writing much of anything at the moment, including blog posts. Yes, you are welcome to contact me by email. No, I am not ruling out the possibility of more posts here in the future but there is no schedule or firm intention in that regard. Posted by Greg Tannahill.

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