eguintir.blogspot.com
Eguintir's Ecologies: Getting Hammered
http://eguintir.blogspot.com/2012/04/getting-hammred.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Apr 23, 2012. Until then, get hammered I guess. Those are just some concept weapons I did in 20 minutes. April 23, 2012. April 23, 2012. I have a few ideas that I will showcase in my 1 month dev episode mode which I will release. One includes a stone fist on the end of the hammer. Lance Botelle (Bard of Althéa). May 03, 2012. Any work towards a new creature in a game is always worth the wait. :).
nwn2faithless.blogspot.com
Faithless: The Making of an NWN2 Module: February 2013
http://nwn2faithless.blogspot.com/2013_02_01_archive.html
Faithless: The Making of an NWN2 Module. Sunday, February 10, 2013. I just wanted to give a heads up on a tutorial I wrote on how to rig a bow in 3DS Max. The tutorial isn’t specific to Neverwinter Nights, which is why I wrote it in my other game development blog. I had no luck googling for a tutorial like it, so I decided to write one after having figured out how to do it. Hopefully, other 3D modelers can benefit from this tutorial. Subscribe to: Posts (Atom). Battle of the Builds. Savage Tide Session 57.
eguintir.blogspot.com
Eguintir's Ecologies: January 2014
http://eguintir.blogspot.com/2014_01_01_archive.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jan 13, 2014. The blogosphere of game modding with Neverwinter Nights 2 has become so thin I have decided to close mine as well. However my exploits will simply be posted on the forum I use, as seems to be the current trend. Here I go, and feel free to follow me, Eguintir Eligard on these forums:. Http:/ social.bioware.com/forum/1/category/167/index. Subscribe to: Posts (Atom). The World of Althéa.
eguintir.blogspot.com
Eguintir's Ecologies: May 2013
http://eguintir.blogspot.com/2013_05_01_archive.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. May 24, 2013. There is a pulse. With most things sorted out, I will be doing some. My blog (and reflected experiments) have kind of been all over the map. I want to focus on finishing my 1 month challenge mod (that I started. can you believe it. TWO years ago). But it will require some more basic and if possible, advanced custom modelling, for it to meet my plans. Subscribe to: Posts (Atom).
eguintir.blogspot.com
Eguintir's Ecologies: Vaulted
http://eguintir.blogspot.com/2013/06/vaulted.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jun 21, 2013. Well this is interesting:. Http:/ social.bioware.com/forum/1/topic/167/index/16570655. The vault seems to be dead, more literally than figuratively to be honest. But I'd like to add my two cents here just to get it out there:. Personally I would like to see limited high votes as had been bandied around and already squashed by Rolo. Voting standards I would be very happy if my works re...
eguintir.blogspot.com
Eguintir's Ecologies: Talk to the Hand
http://eguintir.blogspot.com/2012/07/talk-to-hand.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jul 8, 2012. Talk to the Hand. A standing statue of a hand (for Helm and any other hand symbol based deity). Enhancing Bigby's line of spells visual effects. A floating and attacking hand creature. Once the hand is good, I can create an animation skeleton so I can freeze it into various poses, alter the detail level, size, nails, and finger fatness to get various results. July 12, 2012. When i star...
eguintir.blogspot.com
Eguintir's Ecologies: I'm here, I'm here...
http://eguintir.blogspot.com/2012/06/im-here-im-here.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jun 27, 2012. I'm here, I'm here. I haven't disappeared or anything just busy between switching a job, buying a car, selling an existing car, fixing a former car. Recently I fleshed out the EXP and area table for my episodic adventure, and completed an area for chapter 1 of the Althea campaign. Subscribe to: Post Comments (Atom). The World of Althéa. RELEASED: The Scroll (The First Day).
eguintir.blogspot.com
Eguintir's Ecologies: There is a pulse...
http://eguintir.blogspot.com/2013/05/there-is-pulse.html
The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. May 24, 2013. There is a pulse. With most things sorted out, I will be doing some. My blog (and reflected experiments) have kind of been all over the map. I want to focus on finishing my 1 month challenge mod (that I started. can you believe it. TWO years ago). But it will require some more basic and if possible, advanced custom modelling, for it to meet my plans. May 31, 2013. The World of Althéa.