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Elyzius's Game Laboratory

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

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Elyzius's Game Laboratory | elyzius.blogspot.com Reviews
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The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...
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Elyzius's Game Laboratory | elyzius.blogspot.com Reviews

https://elyzius.blogspot.com

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

INTERNAL PAGES

elyzius.blogspot.com elyzius.blogspot.com
1

Elyzius's Game Laboratory: March 2013

http://www.elyzius.blogspot.com/2013_03_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Tuesday, March 12, 2013. Last week, I participated in another Game in Ten Days. I wish I had blogged each day about what I had done if only to keep an accurate record of my working process. I was pressed for time, however, so I chose not to write about it. Next time I join a game jam, I really should keep a journal of what I do. Neat start, but like…I have to ask—what’s with the combat in this game? PS: My knights are STILL fighting the red thi...

2

Elyzius's Game Laboratory: September 2012

http://www.elyzius.blogspot.com/2012_09_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Saturday, September 22, 2012. The eponymous hero of my upcoming game, Ra, needs an appropriate image to depict him. Being based on a god who was worshipped in ancient times, Ra has many pictures on the Internet that I can use as a basis for making my own version of this character. After trying out different variations, I finally settled on the design shown below. I want Ra to be an avenging hero, sort of like The Count of Montecristo. While day...

3

Elyzius's Game Laboratory: Sculptris is Great

http://www.elyzius.blogspot.com/2013/04/sculptris-is-great.html

The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.

4

Elyzius's Game Laboratory: December 2012

http://www.elyzius.blogspot.com/2012_12_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Saturday, December 15, 2012. I recently joined yet another mini contest at Kongregate. Called Procedurally Generated Graphics Content (PGGC) #3. The theme of this contest is Planet, which is what participants will try to generate procedurally with their programs. The entry I submitted is called “Hello Worlds,” and so far it seems to be the only one that is in 3D. Click on the picture below to try it out. Subscribe to: Posts (Atom). Frank Perez ...

5

Elyzius's Game Laboratory: Pay-to-Win Games, Part 2: Money-Making Secrets

http://www.elyzius.blogspot.com/2013/08/pay-to-win-games-part-2-money-making.html

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

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Eguintir's Ecologies: Getting Hammered

http://eguintir.blogspot.com/2012/04/getting-hammred.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Apr 23, 2012. Until then, get hammered I guess. Those are just some concept weapons I did in 20 minutes. April 23, 2012. April 23, 2012. I have a few ideas that I will showcase in my 1 month dev episode mode which I will release. One includes a stone fist on the end of the hammer. Lance Botelle (Bard of Althéa). May 03, 2012. Any work towards a new creature in a game is always worth the wait. :).

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Faithless: The Making of an NWN2 Module: February 2013

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Faithless: The Making of an NWN2 Module. Sunday, February 10, 2013. I just wanted to give a heads up on a tutorial I wrote on how to rig a bow in 3DS Max. The tutorial isn’t specific to Neverwinter Nights, which is why I wrote it in my other game development blog. I had no luck googling for a tutorial like it, so I decided to write one after having figured out how to do it. Hopefully, other 3D modelers can benefit from this tutorial. Subscribe to: Posts (Atom). Battle of the Builds. Savage Tide Session 57.

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Eguintir's Ecologies: January 2014

http://eguintir.blogspot.com/2014_01_01_archive.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jan 13, 2014. The blogosphere of game modding with Neverwinter Nights 2 has become so thin I have decided to close mine as well. However my exploits will simply be posted on the forum I use, as seems to be the current trend. Here I go, and feel free to follow me, Eguintir Eligard on these forums:. Http:/ social.bioware.com/forum/1/category/167/index. Subscribe to: Posts (Atom). The World of Althéa.

eguintir.blogspot.com eguintir.blogspot.com

Eguintir's Ecologies: May 2013

http://eguintir.blogspot.com/2013_05_01_archive.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. May 24, 2013. There is a pulse. With most things sorted out, I will be doing some. My blog (and reflected experiments) have kind of been all over the map. I want to focus on finishing my 1 month challenge mod (that I started. can you believe it. TWO years ago). But it will require some more basic and if possible, advanced custom modelling, for it to meet my plans. Subscribe to: Posts (Atom).

eguintir.blogspot.com eguintir.blogspot.com

Eguintir's Ecologies: Vaulted

http://eguintir.blogspot.com/2013/06/vaulted.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jun 21, 2013. Well this is interesting:. Http:/ social.bioware.com/forum/1/topic/167/index/16570655. The vault seems to be dead, more literally than figuratively to be honest. But I'd like to add my two cents here just to get it out there:. Personally I would like to see limited high votes as had been bandied around and already squashed by Rolo. Voting standards I would be very happy if my works re...

eguintir.blogspot.com eguintir.blogspot.com

Eguintir's Ecologies: Talk to the Hand

http://eguintir.blogspot.com/2012/07/talk-to-hand.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jul 8, 2012. Talk to the Hand. A standing statue of a hand (for Helm and any other hand symbol based deity). Enhancing Bigby's line of spells visual effects. A floating and attacking hand creature. Once the hand is good, I can create an animation skeleton so I can freeze it into various poses, alter the detail level, size, nails, and finger fatness to get various results. July 12, 2012. When i star...

eguintir.blogspot.com eguintir.blogspot.com

Eguintir's Ecologies: I'm here, I'm here...

http://eguintir.blogspot.com/2012/06/im-here-im-here.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. Jun 27, 2012. I'm here, I'm here. I haven't disappeared or anything just busy between switching a job, buying a car, selling an existing car, fixing a former car. Recently I fleshed out the EXP and area table for my episodic adventure, and completed an area for chapter 1 of the Althea campaign. Subscribe to: Post Comments (Atom). The World of Althéa. RELEASED: The Scroll (The First Day).

eguintir.blogspot.com eguintir.blogspot.com

Eguintir's Ecologies: There is a pulse...

http://eguintir.blogspot.com/2013/05/there-is-pulse.html

The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification. May 24, 2013. There is a pulse. With most things sorted out, I will be doing some. My blog (and reflected experiments) have kind of been all over the map. I want to focus on finishing my 1 month challenge mod (that I started. can you believe it. TWO years ago). But it will require some more basic and if possible, advanced custom modelling, for it to meet my plans. May 31, 2013. The World of Althéa.

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Elyzius's Game Laboratory

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

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Diary of Elyz

This blog has morphed quite a bit and kindof taken on a life of its own. Some is creative writing some is my thoughts. Read at your own risk. Sunday, September 9, 2012. Back from the Future. Sorry it's been so long. In my defense I did lose my password. However I have returned triumphantly! So here's a poem from John Dryden for your enjoyment:. A Song for St. Cecilia's Day. FROM harmony, from heavenly harmony,. This universal frame began:. When nature underneath a heap. Of jarring atoms lay,. Whose dirge...

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