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Emergent Stories

My musings on role-playing games. The Mutual Exclusivity of Creative Agendas. The controversial part of the Big Model is the part that suggests that Creative Agendas don't mix. I would strongly suggest reading the previous blog post first. It contains all of the non-controversial parts of the Big Model. Cutting to the controversial part of a technical theory is one sure way to misunderstand what is being said. Some of the controversy comes from people looking at the categories and thinking that their gam...

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Emergent Stories | emergentstories.blogspot.com Reviews
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My musings on role-playing games. The Mutual Exclusivity of Creative Agendas. The controversial part of the Big Model is the part that suggests that Creative Agendas don't mix. I would strongly suggest reading the previous blog post first. It contains all of the non-controversial parts of the Big Model. Cutting to the controversial part of a technical theory is one sure way to misunderstand what is being said. Some of the controversy comes from people looking at the categories and thinking that their gam...
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Emergent Stories | emergentstories.blogspot.com Reviews

https://emergentstories.blogspot.com

My musings on role-playing games. The Mutual Exclusivity of Creative Agendas. The controversial part of the Big Model is the part that suggests that Creative Agendas don't mix. I would strongly suggest reading the previous blog post first. It contains all of the non-controversial parts of the Big Model. Cutting to the controversial part of a technical theory is one sure way to misunderstand what is being said. Some of the controversy comes from people looking at the categories and thinking that their gam...

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1

Emergent Stories: The Mutual Exclusivity of Creative Agendas

http://emergentstories.blogspot.com/2014/10/the-mutulal-exclusivity-of-creative.html

My musings on role-playing games. The Mutual Exclusivity of Creative Agendas. The controversial part of the Big Model is the part that suggests that Creative Agendas don't mix. I would strongly suggest reading the previous blog post first. It contains all of the non-controversial parts of the Big Model. Cutting to the controversial part of a technical theory is one sure way to misunderstand what is being said. Some of the controversy comes from people looking at the categories and thinking that their gam...

2

Emergent Stories: November 2007

http://emergentstories.blogspot.com/2007_11_01_archive.html

My musings on role-playing games. Session six was most notable to me for the players insisting on a scene, taking on the role of scene framing usually reserved by the GM. I had imagined that the fastest way towards resolution of the story as a whole would be to escape the guards somehow and cut straight to a scene in the hanger, and was prepared to engineer a situation with the Slave Race (so oppressed they don't even have a real name in our story) in the corridor. Spirit of the Century. The machine now ...

3

Emergent Stories: October 2014

http://emergentstories.blogspot.com/2014_10_01_archive.html

My musings on role-playing games. The Mutual Exclusivity of Creative Agendas. The controversial part of the Big Model is the part that suggests that Creative Agendas don't mix. I would strongly suggest reading the previous blog post first. It contains all of the non-controversial parts of the Big Model. Cutting to the controversial part of a technical theory is one sure way to misunderstand what is being said. Some of the controversy comes from people looking at the categories and thinking that their gam...

4

Emergent Stories: January 2009

http://emergentstories.blogspot.com/2009_01_01_archive.html

My musings on role-playing games. The Necessity of Questions in Conflicts. The adoption of Conflict Resolution by many games in recent years has focused on asking questions on the nature of the conflict. For instance, 'Why are you doing that', 'What are you trying to achieve', 'What do you want to happen'. RuneQuest also grappled with that perennial situation getting past the guard. Here we have some elements of conflicting interests. The guard is naturally watching and listening as part of his roll,...

5

Emergent Stories: March 2008

http://emergentstories.blogspot.com/2008_03_01_archive.html

My musings on role-playing games. I have been feeling a bit guilty that my longest post about HeroQuest is essentially a negative one, and I have even noticed that some of my group appear to think I am on a downer over HeroQuest; that I have somehow written it off or let it fall down my list of favourite games. So I am going to explain the reasons why I think HeroQuest is a great game, and why its still up there as one of my favourites. Armed with this mishmash of ideas I then started trying to understan...

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brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Roll when you want to is not the bees knees | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/16/roll-when-you-want-to-is-not-the-bees-knees

Roll when you want to is not the bees knees. 16 September, 2010 at 7:20 pm ( Story Theory. Okay, looking at a forge post. On ‘the pool’. I think Ron admired it as having more structure than traditional RPG’s. In a way it does – it’s kind of like it has had all it’s limbs dislocated, while other RPG’s have had all their limbs dislocated and drawn and quarted the body. It all hinges on : You have a capacity to roll. BUT you don’t have to. So why do it? Because it’s fun? Pratically all RPG’s hinge on ...

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Glove puppet game systems | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/12/12/glove-puppet-game-systems

Glove puppet game systems. 12 December, 2010 at 4:47 pm ( Story Theory. It struck me how to phrase it. I think a game system, if it’s going to have a group play any different than they do normally/be worth playing, needs to be like another player at the table. In fact the game system need to be like another GM at the table. A GM who comes ahead of the human GM. In traditional designs, the system is like a glove puppet. Latter they say “Hey, we don’t need to listen to the glove puppet! Hey, I think your w...

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Are you trying to tie real world morality to in game actions? | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/21/are-you-trying-to-tie-real-world-morality-to-in-game-actions

Are you trying to tie real world morality to in game actions? 21 September, 2010 at 12:23 pm ( Story Theory. Here’s an idea – gamers have real trouble seperating their sense of morality from a games fiction. One example was in a browser game I had played, where the text itself described an option to loot other players as ‘not being very fair’. Even the designer himself couldn’t really seperate his moral notions from the fiction he had overlayed onto the game. 23 September, 2010 at 3:52 am. On one hand, i...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Confusing rule options and house ruling, part B | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/06/08/confusing-rule-options-and-house-ruling-part-b

Confusing rule options and house ruling, part B. 8 June, 2010 at 10:15 am ( Story Theory. I think if someone can’t identify a difference between them choosing an option a rule presents them a rule and them making new house rules, they are essentially going to be doing things to you at the gaming table that you haven’t said they can do. Ah, I dunno, I think I have a point then the apathy of gamers defeats my point…. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Game Blame | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/08/28/game-blame

28 August, 2010 at 11:50 am ( Story Theory. Messed up: The GM making the player roll and then making up whatever result suits him. Messed up: Rolling constantly for stuff that doesn’t matter. Messed up: The GM feeding you information a bit at a time, on his own schedule, to control “the story.”. Now, what else does someone need to say, to indicate they are blaming the GM for the choices he made? What’s an example of someone actually blaming him? Perhaps “What he chose to do is messed up! Fill in your det...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Yet again stunned by gamer speak | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/06/07/yet-again-stunned-by-gamer-speak

Yet again stunned by gamer speak. 7 June, 2010 at 6:33 pm ( Uncategorized. See how he says the latter, then the former latter further down, presumably (I dunno) as a reference to how only I see them as seperate? But the former and latter are different things – though he clearly wants to differ on that. Just like players do when they make characters. Now if you say to everyone ‘Hey, I want NPC’s to have the option of’ bludgeoning murder’ as a feat they could have as well! How do you deal with that? I said...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Media formats presented as ‘unleashed’ | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/07/11/media-formats-presented-as-unleashed

Media formats presented as ‘unleashed’. 11 July, 2010 at 2:02 pm ( Politics. Bit off the blogs usual topic, but there was a TV show here in Australia called collectors on ABC TV, and it suddenly went off air, it’s presenter on certain charges. Basically commenting on the lack of ‘presumption of innocence’ and how the article. On the ‘unleashed’ ABC site has had it’s comments disabled for ‘legal reasons’. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Cogito, ergo ludo.

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Simulationism – gaming with the front of the brain turned off? | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/16/simulationism-gaming-with-the-front-of-the-brain-turned-off

Simulationism – gaming with the front of the brain turned off? 16 September, 2010 at 8:58 am ( Philosophy. Tags: lack of metaphore. I was watching something on the brain by Susan Greenfield. She’s a baroness, lol! It was on a different subject, but she was describing how a three year old child, if asked what ‘Out, out, brief candle’ means, they’d say it means if you blow on a candle hard enough, it goes out. There is no dimension of symbology and metaphor for them. Out, out, brief candle! You are comment...

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Wow, four years – now that’s a montage! | The CDS Weblog

https://brokenmarrow.wordpress.com/2015/02/13/wow-four-years-now-thats-a-montage

Wow, four years – now that’s a montage! 13 February, 2015 at 9:32 am ( Uncategorized. I have a piece over on my blogger blog of blogdom on ‘ Being a DM/GM in roleplaying – it doesn’t work like a book or movie. Also my modest kickstarter attempt. Is coming to a close – $5 short of it’s massive 5000 goal…5000 cents, that is. So $50 dollar goal. On the other hand, though having put genuine hours of labour into writing the project pitch, if I don’t make the goal I don’t have to write anything! Create a free ...

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Emergent Stories

My musings on role-playing games. The Mutual Exclusivity of Creative Agendas. The controversial part of the Big Model is the part that suggests that Creative Agendas don't mix. I would strongly suggest reading the previous blog post first. It contains all of the non-controversial parts of the Big Model. Cutting to the controversial part of a technical theory is one sure way to misunderstand what is being said. Some of the controversy comes from people looking at the categories and thinking that their gam...

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