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EMILIA SIBILLA

Martedì 8 luglio 2008. Emilia Sibilla - ANIMATOR SHOWREEL 2011. Sabato 3 maggio 2008. Passage à la fac. Illus inspirées par Blonde Red Head. Who is the sheep. Domenica 27 aprile 2008. Iscriviti a: Post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

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Martedì 8 luglio 2008. Emilia Sibilla - ANIMATOR SHOWREEL 2011. Sabato 3 maggio 2008. Passage à la fac. Illus inspirées par Blonde Red Head. Who is the sheep. Domenica 27 aprile 2008. Iscriviti a: Post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.
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EMILIA SIBILLA | emiliasibilla.blogspot.com Reviews

https://emiliasibilla.blogspot.com

Martedì 8 luglio 2008. Emilia Sibilla - ANIMATOR SHOWREEL 2011. Sabato 3 maggio 2008. Passage à la fac. Illus inspirées par Blonde Red Head. Who is the sheep. Domenica 27 aprile 2008. Iscriviti a: Post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

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emiliasibilla.blogspot.com emiliasibilla.blogspot.com
1

EMILIA SIBILLA

http://www.emiliasibilla.blogspot.com/2008/05/blog-post_03.html

Sabato 3 maggio 2008. Iscriviti a: Commenti sul post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

2

EMILIA SIBILLA: Christina

http://www.emiliasibilla.blogspot.com/2008/05/christina.html

Sabato 3 maggio 2008. Iscriviti a: Commenti sul post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

3

EMILIA SIBILLA

http://www.emiliasibilla.blogspot.com/2008/05/blog-post.html

Sabato 3 maggio 2008. Iscriviti a: Commenti sul post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

4

EMILIA SIBILLA: LA COQUETTE

http://www.emiliasibilla.blogspot.com/2008/04/la-coquette.html

Domenica 27 aprile 2008. Iscriviti a: Commenti sul post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

5

EMILIA SIBILLA: Show Reel

http://www.emiliasibilla.blogspot.com/2008/07/show-reel_08.html

Martedì 8 luglio 2008. Emilia Sibilla - ANIMATOR SHOWREEL 2011. Beh, sei brava ad animare! Ti posso chiedere che scuola hai fatto? 19 giugno 2009 01:51. 1 gennaio 2014 07:59. Iscriviti a: Commenti sul post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

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ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: UFHO2

http://ccontinisio.blogspot.com/2010/01/ufho2.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 13 January 2010. After a long time, I am back to work on a project very dear to me. It is the sequel to UFHO, the Flash game I made in 2008 while working at Visual Creative Studio. This time, with UFHO2. We are trying to build something bigger and better. The Indie Speed...

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: September 2008

http://ccontinisio.blogspot.com/2008_09_01_archive.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Tuesday, 23 September 2008. Wario Land: Shake It creative advertising. This is something that HAD to be shared:. Http:/ it.youtube.com/experiencewii. Let the video run for at least 20 seconds and you'll see. Link to this post. Thursday, 18 September 2008. Deletes all the lines.

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: Mental models in games - part 1

http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-1.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 1 July 2009. Mental models in games - part 1. This is maybe due to the fact that we humans tend to dissect reality in mental models. Actually, some game designers of old performed this simplifying activity only because of technical limitations. That's were I trace a big ...

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: January 2010

http://ccontinisio.blogspot.com/2010_01_01_archive.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 13 January 2010. After a long time, I am back to work on a project very dear to me. It is the sequel to UFHO, the Flash game I made in 2008 while working at Visual Creative Studio. This time, with UFHO2. We are trying to build something bigger and better. UFHO2 - Develop...

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: October 2008

http://ccontinisio.blogspot.com/2008_10_01_archive.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 1 October 2008. The Retro Remakes 2008 competition. Some time ago I discovered this competition about making retro games. Well, not every category is retro, but 5 out of 6 are, so. It's called Retro Remakes Big Competition. And is hosted by the Retro Remakes site. House ...

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: Wolfenstein

http://ccontinisio.blogspot.com/2009/09/wolfenstein.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Wednesday, 23 September 2009. Germany has a long story of bans related to games. Censorship is higher there when it comes to blood or violence, and there's a rumor that the Government is considering a ban on all action games. Subscribe to: Post Comments (Atom). Alone in the Dark.

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: Mature games on Wii

http://ccontinisio.blogspot.com/2009/10/mature-games-on-wii.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Thursday, 22 October 2009. Mature games on Wii. In these days a new game was released for Wii: the on-rails shooter Dead Space: Extraction. While I can see the point of the news sites, because I didn't buy Dead Space: Extraction. PS3 and Xbox got Dead Space. What do Wii owners get?

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: July 2009

http://ccontinisio.blogspot.com/2009_07_01_archive.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Monday, 20 July 2009. I just tried The Conduit. For the Wii and I just can't believe how bad it is, from a graphical point of view. For months the developers bragged about the engine behind the game, and still from what I could see on the internet I wasn't convinced. Mental models ...

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: June 2009

http://ccontinisio.blogspot.com/2009_06_01_archive.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Monday, 29 June 2009. Today saw the start of the game design course by Ian Schreiber. The course is online and it's free, and will be published on his blog for everyone to see. The first predictable post is on the definition of 'game' and 'play'. Game design concepts - Lesson 1.

ccontinisio.blogspot.com ccontinisio.blogspot.com

Aliasing: Mental models in games - part 2

http://ccontinisio.blogspot.com/2009/07/mental-models-in-games-part-2.html

Aliasing lets us tell videogames from reality" - Aristotle. Παιδιά", 349 BC. Thou shalt not fear aliasing, it's not the product of evil, it is man greatest invention" - Sir Shigster in "Henry WII" story by William Shakespeare. Thursday, 2 July 2009. Mental models in games - part 2. How do we create a mental model? Let's take Gears of War. Cover system as an example. A much praised feature, it's surely a step forward that the game takes towards reality, but if we look closely to it uses the same model...

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Martedì 8 luglio 2008. Emilia Sibilla - ANIMATOR SHOWREEL 2011. Sabato 3 maggio 2008. Passage à la fac. Illus inspirées par Blonde Red Head. Who is the sheep. Domenica 27 aprile 2008. Iscriviti a: Post (Atom). Character designer, animatrice et illustratrice. Visualizza il mio profilo completo.

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