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EMILYBERGER.COM

Emily Berger || Technical Artist

God of War: Ascension. May 2011 - Present. Sony Computer Entertainment America. Santa Monica, CA. God of War: Ascension. Developing tools and Plugins in MEL and Python for Autodesk Maya to increase the efficiency of the artist's workflow. Creating tests for maintaining art quality. Writing documentation for current and new tools. Supporting both Design and Environment Art teams. Assisting the UI team with implementation. August 2012 - Present. IM 151 - Introduction to the Games Industry.

http://www.emilyberger.com/

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Emily Berger || Technical Artist | emilyberger.com Reviews
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God of War: Ascension. May 2011 - Present. Sony Computer Entertainment America. Santa Monica, CA. God of War: Ascension. Developing tools and Plugins in MEL and Python for Autodesk Maya to increase the efficiency of the artist's workflow. Creating tests for maintaining art quality. Writing documentation for current and new tools. Supporting both Design and Environment Art teams. Assisting the UI team with implementation. August 2012 - Present. IM 151 - Introduction to the Games Industry.
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1 technical artist
2 resume
3 about me
4 titles
5 unannounced project
6 relevant skills
7 python
8 autodesk maya
9 adobe photoshop
10 relevant experience
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Emily Berger || Technical Artist | emilyberger.com Reviews

https://emilyberger.com

God of War: Ascension. May 2011 - Present. Sony Computer Entertainment America. Santa Monica, CA. God of War: Ascension. Developing tools and Plugins in MEL and Python for Autodesk Maya to increase the efficiency of the artist's workflow. Creating tests for maintaining art quality. Writing documentation for current and new tools. Supporting both Design and Environment Art teams. Assisting the UI team with implementation. August 2012 - Present. IM 151 - Introduction to the Games Industry.

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Emily Berger || Technical Artist

http://www.emilyberger.com/index.html

God of War: Ascension. May 2011 - Present. Sony Computer Entertainment America. Santa Monica, CA. God of War: Ascension. Developing tools and Plugins in MEL and Python for Autodesk Maya to increase the efficiency of the artist's workflow. Creating tests for maintaining art quality. Writing documentation for current and new tools. Supporting both Design and Environment Art teams. Assisting the UI team with implementation. August 2012 - Present. IM 151 - Introduction to the Games Industry.

2

Emily Berger || Technical Artist

http://www.emilyberger.com/about.html

I am a game-dev working as a Technical Artist at Sony Santa Monica. In Santa Monica, CA. My work is focused on building tools to increase efficiency for Environment Artists and Designers. If you are interested in contacting me, please do so through my LinkedIn profile.

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God of War: Ascension. May 2011 - Present. Sony Computer Entertainment America. Santa Monica, CA. God of War: Ascension. Developing tools and Plugins in MEL and Python for Autodesk Maya to increase the efficiency of the artist's workflow. Creating tests for maintaining art quality. Writing documentation for current and new tools. Supporting both Design and Environment Art teams. Assisting the UI team with implementation. August 2012 - Present. IM 151 - Introduction to the Games Industry.

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