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EMPIRE: The Deck Building Strategy Game | Crazy Monkey Studios

EMPIRE: The Deck Building Strategy Game is an epic combat strategy game. Build your village, train your troops and battle with millions of other players online!

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EMPIRE: The Deck Building Strategy Game is an epic combat strategy game. Build your village, train your troops and battle with millions of other players online!
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EMPIRE: The Deck Building Strategy Game | Crazy Monkey Studios | empire-game.net Reviews

https://empire-game.net

EMPIRE: The Deck Building Strategy Game is an epic combat strategy game. Build your village, train your troops and battle with millions of other players online!

LINKS TO THIS WEBSITE

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Keith Burgun | keithburgun.net

http://keithburgun.net/author/keithburgun

Thoughts on Game Design. Skip to primary content. Skip to secondary content. Author Archives: Keith Burgun. CGD Podcast Episode 29 – My Life In Videogames. August 24, 2016. Http:/ media.blubrry.com/clockworkgamedesign/p/www.keithburgun.net/cgdpodcast/episode29.mp3. Podcast: Play in new window. CGD Podcast Episode 28: Responsible Theming for Competitive Games. August 9, 2016. To what extent are our competitive games advocating players to be as toxic as possible? I also mentioned Jackson Katz. July 22, 2016.

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Compositions | keithburgun.net

http://keithburgun.net/compositions

Thoughts on Game Design. Skip to primary content. I studied Studio Composition at SUNY Purchase College, where I focused on composing music for videogames. I produce music in any production style and genre, but I’m most proficient with modern synthetic arrangements. My latest work is half of the songs from the. Soundtrack – please go check those out at Bandcamp. A suite I wrote for the commercial version of Desktop Dungeons. You can find a lot more on the following links:. A comedy podcast called.

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pokemon | keithburgun.net

http://keithburgun.net/tag/pokemon

Thoughts on Game Design. Skip to primary content. Skip to secondary content. Clockwork Game Design: Episode 7 – Grinding, Toys, and Value. October 30, 2015. Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games. Also if you want to know more about my Interactive Forms. Podcast: Play in new window. August 5, 2015. We tend to think about things that are. CGD Podcast Episode...

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violence | keithburgun.net

http://keithburgun.net/tag/violence

Thoughts on Game Design. Skip to primary content. Skip to secondary content. The Clockwork Game Design Podcast: Episode 4 – Violence in Media. October 15, 2015. In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article:. 8220;Dehumanization” on Polygon. Beyond the Pentakill on Gamasutra. Violence, Pt. 1: Glorification. June 24, 2015. I do not ...

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freemium | keithburgun.net

http://keithburgun.net/tag/freemium

Thoughts on Game Design. Skip to primary content. Skip to secondary content. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. To bring it on should be – and mostly. Proudly powered by WordPress.

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gaming | keithburgun.net

http://keithburgun.net/tag/gaming

Thoughts on Game Design. Skip to primary content. Skip to secondary content. CGD Podcast Episode 29 – My Life In Videogames. August 24, 2016. Http:/ media.blubrry.com/clockworkgamedesign/p/www.keithburgun.net/cgdpodcast/episode29.mp3. Podcast: Play in new window. CGD Podcast Episode 21: The “Classics” Problem. March 24, 2016. What does it mean when something is a “classic”? Support the show here. Haven’t listened to the podcast before? Start from the beginning here. Subscribe via RSS here. 8211; all game...

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fallout shelter | keithburgun.net

http://keithburgun.net/tag/fallout-shelter

Thoughts on Game Design. Skip to primary content. Skip to secondary content. Tag Archives: fallout shelter. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. New Game: “You Have A Gun”.

keithburgun.net keithburgun.net

addiction | keithburgun.net

http://keithburgun.net/tag/addiction

Thoughts on Game Design. Skip to primary content. Skip to secondary content. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. To bring it on should be – and mostly. Proudly powered by WordPress.

keithburgun.net keithburgun.net

glorification | keithburgun.net

http://keithburgun.net/tag/glorification

Thoughts on Game Design. Skip to primary content. Skip to secondary content. The Clockwork Game Design Podcast: Episode 4 – Violence in Media. October 15, 2015. In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article:. 8220;Dehumanization” on Polygon. Beyond the Pentakill on Gamasutra. Violence, Pt. 1: Glorification. June 24, 2015. This is n...

keithburgun.net keithburgun.net

Articles | keithburgun.net

http://keithburgun.net/articles

Thoughts on Game Design. Skip to primary content. Here is a list of all of my articles, organized by subject. This is not a complete list, but anything that’s on this list is considered by me to be relatively up to date, as of April 2016. Why League of Legends is the World’s Greatest Game. Why You Need the Clockwork Game. Game Designers: Learn to Program. My League of Legends Suggestions. We Should Patch Our Games. Videogames are Broken Toys. Games, Stories and Words. Toys and the Adult Mind.

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