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Empire In Ashes, A Java Based RPG

Empire In Ashes, A Java Based RPG. Friday, 24 February 2012. Location, Location, Location. The past few days I have been working on the "Location" object class and a generator that assigns a bunch of random stuff to it. A print out of a randomly generated bare room looks like this,. Text: You enter a deteriorated asylum. A large root system has broken through the wall, tearing up cobble stone and making footing unsafe. Inside is a boolean(true/flase) that sets whether the room is an inside location or not.

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Empire In Ashes, A Java Based RPG | empireinashes.blogspot.com Reviews
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Empire In Ashes, A Java Based RPG. Friday, 24 February 2012. Location, Location, Location. The past few days I have been working on the Location object class and a generator that assigns a bunch of random stuff to it. A print out of a randomly generated bare room looks like this,. Text: You enter a deteriorated asylum. A large root system has broken through the wall, tearing up cobble stone and making footing unsafe. Inside is a boolean(true/flase) that sets whether the room is an inside location or not.
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1 location asylum
2 inside true
3 size 4
4 darkness 0
5 fatigue false
6 sight 0
7 water 0
8 submerged false
9 still to do
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Empire In Ashes, A Java Based RPG | empireinashes.blogspot.com Reviews

https://empireinashes.blogspot.com

Empire In Ashes, A Java Based RPG. Friday, 24 February 2012. Location, Location, Location. The past few days I have been working on the "Location" object class and a generator that assigns a bunch of random stuff to it. A print out of a randomly generated bare room looks like this,. Text: You enter a deteriorated asylum. A large root system has broken through the wall, tearing up cobble stone and making footing unsafe. Inside is a boolean(true/flase) that sets whether the room is an inside location or not.

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Empire In Ashes, A Java Based RPG: Location, Location, Location

http://empireinashes.blogspot.com/2012/02/location-location-location.html

Empire In Ashes, A Java Based RPG. Friday, 24 February 2012. Location, Location, Location. The past few days I have been working on the "Location" object class and a generator that assigns a bunch of random stuff to it. A print out of a randomly generated bare room looks like this,. Text: You enter a deteriorated asylum. A large root system has broken through the wall, tearing up cobble stone and making footing unsafe. Inside is a boolean(true/flase) that sets whether the room is an inside location or not.

2

Empire In Ashes, A Java Based RPG: Finishing off Character Creation

http://empireinashes.blogspot.com/2012/02/finishing-off-character-creation.html

Empire In Ashes, A Java Based RPG. Tuesday, 21 February 2012. Finishing off Character Creation. I am now 90% finished with the character creation and will more than likely come back to the last 10% when I have the correct art to fill it out with. Something that I was truly stuck on for days was the name input for your character. I also created an image cycler with left and right buttons so you can easily choose the display portrait for your character. One day I will fill this with glorious images!

3

Empire In Ashes, A Java Based RPG: February 2012

http://empireinashes.blogspot.com/2012_02_01_archive.html

Empire In Ashes, A Java Based RPG. Friday, 24 February 2012. Location, Location, Location. The past few days I have been working on the "Location" object class and a generator that assigns a bunch of random stuff to it. A print out of a randomly generated bare room looks like this,. Text: You enter a deteriorated asylum. A large root system has broken through the wall, tearing up cobble stone and making footing unsafe. Inside is a boolean(true/flase) that sets whether the room is an inside location or not.

4

Empire In Ashes, A Java Based RPG: Creating a RPG in Java

http://empireinashes.blogspot.com/2012/02/creating-rpg-in-java.html

Empire In Ashes, A Java Based RPG. Tuesday, 14 February 2012. Creating a RPG in Java. As some of you may know I have graduated from my degree in music, allowing me a lot of free time to get back in to programming. I am working with the java language to write a RPG not really like any other. It is from this fond memory that the basis of the RPG I am working on is formed. However, what if the story was randomly generated? Gui frames and layout established (placeholder art only). Save and load from text file.

5

Empire In Ashes, A Java Based RPG: Character Creation

http://empireinashes.blogspot.com/2012/02/character-creation.html

Empire In Ashes, A Java Based RPG. Sunday, 19 February 2012. I have been working away on the character creation screen and adding functionality to all the buttons I am creating. My end goal is to have 20 races and 30 classes but for now I am keeping things basic and will be using the following to start with. Factions - order, balance, war, chaos. Races - human, elf, dwarf, halfling, orc, goblin, ogre, vermin. Classes - warrior, rogue, mage. The children of war were once the protectors of the great empire...

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Empire In Ashes, A Java Based RPG

Empire In Ashes, A Java Based RPG. Friday, 24 February 2012. Location, Location, Location. The past few days I have been working on the "Location" object class and a generator that assigns a bunch of random stuff to it. A print out of a randomly generated bare room looks like this,. Text: You enter a deteriorated asylum. A large root system has broken through the wall, tearing up cobble stone and making footing unsafe. Inside is a boolean(true/flase) that sets whether the room is an inside location or not.

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