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Empty Skybox | Fill The Void

Fill The Void (by Sam Callahan)

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Empty Skybox | Fill The Void | emptyskybox.com Reviews
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Fill The Void (by Sam Callahan)
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6 interactive friction
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Empty Skybox | Fill The Void | emptyskybox.com Reviews

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Fill The Void (by Sam Callahan)

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1

Retrospective | Empty Skybox

http://emptyskybox.com/tag/retrospective

August 18, 2015. August 30, 2015. Part 1 can be read here. The Yakuza games have mostly been known for their long cinematic cutscenes filled with loads of exposition interspersed with furious fights. This isn’t to say the gameplay is terrible (it’s decent), but it stands apart from the quality of the non-interactive pieces. Are just that unforgettable. The movie starts with a couple of gang members holding up a bank on a hot day. A seriously hot day. The hottest day of the summer. The plot of the game wa...

2

June | 2015 | Empty Skybox

http://emptyskybox.com/2015/06

Month / June 2015. June 3, 2015. August 30, 2015. It’s more rare than it should be for a series that’s not an RPG to make it all the way from Japan to North America, and in that sense I’m really glad that at least most of the Yakuza games crossed over. It means that more of us will get to experience the fascinatingly heavy roots in its native culture instead of merely hearing about it in easily forgotten forum threads. On top of all this it isn’t long before Kazuma runs into a nine year old girl named Ha...

3

August | 2015 | Empty Skybox

http://emptyskybox.com/2015/08

Month / August 2015. August 18, 2015. August 30, 2015. Part 1 can be read here. The Yakuza games have mostly been known for their long cinematic cutscenes filled with loads of exposition interspersed with furious fights. This isn’t to say the gameplay is terrible (it’s decent), but it stands apart from the quality of the non-interactive pieces. Are just that unforgettable. The movie starts with a couple of gang members holding up a bank on a hot day. A seriously hot day. The hottest day of the summer.

4

PS2 | Empty Skybox

http://emptyskybox.com/tag/ps2

August 18, 2015. August 30, 2015. Part 1 can be read here. The Yakuza games have mostly been known for their long cinematic cutscenes filled with loads of exposition interspersed with furious fights. This isn’t to say the gameplay is terrible (it’s decent), but it stands apart from the quality of the non-interactive pieces. Are just that unforgettable. The movie starts with a couple of gang members holding up a bank on a hot day. A seriously hot day. The hottest day of the summer. The plot of the game wa...

5

Yakuza | Empty Skybox

http://emptyskybox.com/tag/yakuza

August 18, 2015. August 30, 2015. Part 1 can be read here. The Yakuza games have mostly been known for their long cinematic cutscenes filled with loads of exposition interspersed with furious fights. This isn’t to say the gameplay is terrible (it’s decent), but it stands apart from the quality of the non-interactive pieces. Are just that unforgettable. The movie starts with a couple of gang members holding up a bank on a hot day. A seriously hot day. The hottest day of the summer. The plot of the game wa...

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Press Start to Discuss: May 2015

http://www.pressstarttodiscuss.com/2015_05_01_archive.html

Press Start to Discuss. Because you're as critical about games as I am. Friday, May 29, 2015. Interactive Friction: Season 3 Reveal! It has been some time since our last season of Interactive Friction. After braving the dilweeds of Rook Island in Far Cry 3, we became born survivors in Tomb Raider (2013). Now, we enter a new chapter. Rather than continue our island tour, Sam and I have decided to head back to civilization. Next stop: Chicagoland. Links to this post. Wednesday, May 27, 2015. 0:28:45 I had ...

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Press Start to Discuss: #18: Character Analysis #1: Ulysses (Fallout: New Vegas: Lonesome Road)

http://www.pressstarttodiscuss.com/2012/04/18-character-analysis-1-ulysses-fallout.html

Press Start to Discuss. Because you're as critical about games as I am. Wednesday, April 25, 2012. 18: Character Analysis #1: Ulysses (Fallout: New Vegas: Lonesome Road). Warning: Fallout: New Vegas and DLC spoilers. A few weeks back, I discussed characterization in. I said that the “villain” faction (because the player will almost always be directly opposed to it),. DLC and introducing one of, in my opinion, the most interesting and well-written characters in. The last) character analysis. Symbols and t...

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Press Start to Discuss: The Texture Pop: Episode 50: Poppin' Off

http://www.pressstarttodiscuss.com/2015/08/the-texture-pop-episode-50-poppin-off.html

Press Start to Discuss. Because you're as critical about games as I am. Sunday, August 16, 2015. The Texture Pop: Episode 50: Poppin' Off. This is it, ladies and gentleman. After over two years of podcasting, The Texture Pop's crew has decided to shut our virtual office doors. On top of that, we all have our own projects we'll be working on. Garrett is starting up his Twitch stream. He'll also be joining Chris and number of our old, mutual friends in another video game related project. The longer I play ...

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Press Start to Discuss: Interactive Friction: Watch_Dogs: Episode 9: Towers of Annoyed

http://www.pressstarttodiscuss.com/2015/08/interactive-friction-watchdogs-episode.html

Press Start to Discuss. Because you're as critical about games as I am. Monday, August 3, 2015. Interactive Friction: Watch Dogs: Episode 9: Towers of Annoyed. First off, I am very aware of how awful the audio quality was for this session. Sam's equipment started acting up, and there's not much we could've done to fix it. I hate this game. Subscribe to: Post Comments (Atom). 86: Dragon Age: Inquisition (A New Design). 89: What Drakengard 3 Teaches Us About Lampshade Hanging. Things You Might Like. Intera...

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Press Start to Discuss: Interactive Friction: Watch_Dogs: Episode 13: Detour

http://www.pressstarttodiscuss.com/2015/08/interactive-friction-watchdogs-episode_17.html

Press Start to Discuss. Because you're as critical about games as I am. Monday, August 17, 2015. Interactive Friction: Watch Dogs: Episode 13: Detour. Here it is, ladies and gentlemen. I present to you the most uncomfortable part of the game. This scene didn't have the power for me that it clearly had on Sam. I thought it was a cheap way to make Lucky Quinn out to be unambiguously evil (and Iraq, by association). And now, he need to corner Iraq at this slave auction, because of reasons that still never g...

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Press Start to Discuss: #29: Fallout 3 vs. Fallout: New Vegas, The Difference of Game Design Philosophy

http://www.pressstarttodiscuss.com/2012/07/29-fallout-3-vs-fallout-new-vegas.html

Press Start to Discuss. Because you're as critical about games as I am. Tuesday, July 10, 2012. 29: Fallout 3 vs. Fallout: New Vegas, The Difference of Game Design Philosophy. And Fallout: New Vegas. I want to start off with a disclaimer: This is not a debate as to which one these games is better. This is just as analysis of different design philosophies resulting in fundamentally different games. Know that “Strange Meat” is actually human flesh. Since I knew this, I killed every single o...The final str...

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Press Start to Discuss: Interactive Friction: Watch_Dogs: Episode 12: Something Deeply Wrong

http://www.pressstarttodiscuss.com/2015/08/interactive-friction-watchdogs-episode_14.html

Press Start to Discuss. Because you're as critical about games as I am. Friday, August 14, 2015. Interactive Friction: Watch Dogs: Episode 12: Something Deeply Wrong. In this episode, we delve head-long into the sex trafficking side-plot. As I've said in previous posts, I find this to be one of the most disturbing arcs in the game. I hate this game. Subscribe to: Post Comments (Atom). 86: Dragon Age: Inquisition (A New Design). 89: What Drakengard 3 Teaches Us About Lampshade Hanging. The Texture Pop: Wa...

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Press Start to Discuss: #96: Final Fantasy Type-0: Experience of the Sidelines

http://www.pressstarttodiscuss.com/2015/08/96-final-fantasy-type-0-experience-of.html

Press Start to Discuss. Because you're as critical about games as I am. Sunday, August 16, 2015. 96: Final Fantasy Type-0: Experience of the Sidelines. Even though it’s extremely clear that this one concept hurts the games that use it, it is unlikely to get phased out anytime soon. As a genre, RPGs are soaked in tradition, making it difficult to weed out overused design cliches. Even worse, this is one that appears frequently, even in many of the greats like Persona 4. Subscribe to: Post Comments (Atom).

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Press Start to Discuss: July 2015

http://www.pressstarttodiscuss.com/2015_07_01_archive.html

Press Start to Discuss. Because you're as critical about games as I am. Saturday, July 18, 2015. Interactive Friction: Watch Dogs: Episode 8: "Like a Cookie? This is the last of the footage we have for now. Hopefully, we'll be able to do some more recordings soon, but both Sam and myself have been busy as of late. Aiden Pearce does it again. The day just isn't finished unless he's beaten the shit out of somebody. Aiden Pearce, beating up the elderly. (Or at least people who look elderly.). Though Nintend...

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Press Start to Discuss: #95: Dark Souls 2: Scholar of the First Missteps

http://www.pressstarttodiscuss.com/2015/08/95-dark-souls-2-scholar-of-first.html

Press Start to Discuss. Because you're as critical about games as I am. Sunday, August 2, 2015. 95: Dark Souls 2: Scholar of the First Missteps. The first of these changes is the resurrection of consumable healing items. As I said before in my article. Labels: Dark Souls 2. Scholar of the First Sin. Subscribe to: Post Comments (Atom). 86: Dragon Age: Inquisition (A New Design). 89: What Drakengard 3 Teaches Us About Lampshade Hanging. 18: Character Analysis #1: Ulysses (Fallout: New Vegas: Lonesome Road).

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