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Engaginglab | Reverse-engineering what makes games effective and graft it into a business environment

Reverse-engineering what makes games effective and graft it into a business environment (by Roman Rackwitz Founder & CEO Engaginglab)

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Engaginglab | Reverse-engineering what makes games effective and graft it into a business environment | engaginglab.wordpress.com Reviews

https://engaginglab.wordpress.com

Reverse-engineering what makes games effective and graft it into a business environment (by Roman Rackwitz Founder & CEO Engaginglab)

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References | Engaginglab

https://engaginglab.wordpress.com/references

Reverse-engineering what makes games effective and graft it into a business environment. 8211; Volker Grünauer, jBoye. The international community for web and intranet professionals: (Oktober 2012). 8211; Klaas Bollhoefer, father of Data Science Day. 8211; Zeynep Dinçer, Bogazici University, Istanbul: (Mai, 2012). 8220;Roman Rackwitz gave a lecture at the Brandmarker International Marketing Congress in Istanbul about Gamification. He is a Gamification expert and attracted the participants attention c...

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Games as chemical reactions | Engaginglab

https://engaginglab.wordpress.com/2013/09/21/games-as-chemical-reactions

Reverse-engineering what makes games effective and graft it into a business environment. Games as chemical reactions. September 21, 2013. By Roman Rackwitz Managing Director Engaginglab GmbH. Welcome gamers and players,. Today I’ll start updating blog again. Probably I can’t have the regularity I had in the past, anyway I’ll do my best to keep this blog alive. Is a complex, fragile and tiny work, especially if you have to apply mathematical formulation, predictive models. In this post is the following:.

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#gcmuc (1): Gamification – Warum Schule oft ein mieses Game ist | Engaginglab

https://engaginglab.wordpress.com/2013/06/27/gcmuc-1-gamification-warum-schule-oft-ein-mieses-game-ist

Reverse-engineering what makes games effective and graft it into a business environment. Gcmuc (1): Gamification – Warum Schule oft ein mieses Game ist. June 27, 2013. By Roman Rackwitz Managing Director Engaginglab GmbH. Auf dem GameCamp Munich 2013. Angenommen Schule wäre bewusst nach Spielprinzipien konzipiert worden. Würde sie dann so aussehen wie jetzt? Leider nicht. Ich neige sogar dazu zu sagen, dass der normale Schulbetrieb ein besch designtes Game wäre. Leave a Reply Cancel reply. Address never ...

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Engaginglab | Reverse-engineering what makes games effective and graft it into a business environment | Page 2

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Reverse-engineering what makes games effective and graft it into a business environment. November 13, 2012. By Roman Rackwitz Managing Director Engaginglab GmbH. I want to share my best ideas with you. Grab a coffee and talk with me every Sunday about creating engagement and fulfillment for your employees and customers. Just drop me a message…. Warum wir Deutschen innovativ sind, jedoch an der falschen Stelle. (Kommentar zum Smart-Service-Talk). May 30, 2013. May 23, 2013. May 22, 2013. Auf der Website &...

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Visualisierung komplexer IT-Strukturen – Kontrollflug durch Software-Städte | Engaginglab

https://engaginglab.wordpress.com/2013/05/06/visualisierung-komplexer-it-strukturen-kontrollflug-durch-software-stadte

Reverse-engineering what makes games effective and graft it into a business environment. Visualisierung komplexer IT-Strukturen – Kontrollflug durch Software-Städte. May 6, 2013. By Roman Rackwitz Managing Director Engaginglab GmbH. Das Thema Visualisierung ist bei den IT-Spezialisten hoch angesiedelt. Es findet sich auch in Themen wie Management-Dashboards und Gamification. Wieder, die MaibornWolff et al vorantreibt. Noch ist eine aussagekräftige Visualisierung von IT-Komplexität ein ungelöstes Prob...

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Kill it With Fire: why Gamification sucks and Game Dynamics rule | Philip Trippenbach

https://trippenbach.com/2013/04/17/kill-it-with-fire-gamification-sucks-game-dynamics

Communications strategy in the age of snapchat. 30 Second Sci Fi. This work by Philip Trippenbach. Is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England and Wales License. Kill it With Fire: why Gamification sucks and Game Dynamics rule. This is a transcript (sort of)of an Ignite session I just delivered at the Melcrum Digital Communications Summit. Of course not. (If the answer is yes, you probably have deeper problems than we should discuss here.). Instead, we need ...

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talentim | talentim

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Talent acquisition, talent management, employer branding and all the exciting things related to it…. Anatomy of a job interview. Personal Branding with Social Media. Pinterest vs. facebook & Twitter. Should I send this e-mail? Social Media Cheat Sheet. The cost of hiring. The History of Social Media. This user hasn't shared any biographical information. Homepage: https:/ talentim.wordpress.com. Wie sich Employer Branding selbst abschafft. Source: Wie sich Employer Branding selbst abschafft. Företagarna&#...

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Games as chemical reactions | Games & Business

https://federicodanelli.eu/2013/09/20/games-as-chemical-reactions

Where business became fun. Games as chemical reactions. Welcome gamers and players,. Today I’ll start updating blog again. Probably I can’t have the regularity I had in the past, anyway I’ll do my best to keep this blog alive. Today, we’ll construct a symmetry between games and chemistry to describe two feature of the games usually misunderstood. To create connections between different knowledge (as chemistry and ludology. In this post is the following:. So, we call the two cases. Of the game’s rea...

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Engaginglab | Reverse-engineering what makes games effective and graft it into a business environment

Reverse-engineering what makes games effective and graft it into a business environment. November 13, 2012. By Roman Rackwitz Founder and CEO Engaginglab. I want to share my best ideas with you. Grab a coffee and talk with me every Sunday about creating engagement and fulfillment for your employees and customers. Just drop me a message…. Games as chemical reactions. September 21, 2013. By Roman Rackwitz Founder and CEO Engaginglab. Originally posted on Games and Business. Gamify Conference is awakening!

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