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Enigmarta Productions

The Continuing Efforts Of A 1 Man Production Team. Sep 26, 2008. Two weeks to go; great. But all is good! The project is well underway! The current stats are as follows! Total Of Eight Hours Of Work,. 5 Special Effect Shots,. 5:10 To Render,. And, yes, an actual image taken from production itself. It's the first special effects shot and it has three layers of film to produce the effect. It is also nativily 720p; HD awesome! For now, that is all! Sep 15, 2008. This was mostly caught up in editing, which i...

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The Continuing Efforts Of A 1 Man Production Team. Sep 26, 2008. Two weeks to go; great. But all is good! The project is well underway! The current stats are as follows! Total Of Eight Hours Of Work,. 5 Special Effect Shots,. 5:10 To Render,. And, yes, an actual image taken from production itself. It's the first special effects shot and it has three layers of film to produce the effect. It is also nativily 720p; HD awesome! For now, that is all! Sep 15, 2008. This was mostly caught up in editing, which i...
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Enigmarta Productions | enigmarta-productions.blogspot.com Reviews

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The Continuing Efforts Of A 1 Man Production Team. Sep 26, 2008. Two weeks to go; great. But all is good! The project is well underway! The current stats are as follows! Total Of Eight Hours Of Work,. 5 Special Effect Shots,. 5:10 To Render,. And, yes, an actual image taken from production itself. It's the first special effects shot and it has three layers of film to produce the effect. It is also nativily 720p; HD awesome! For now, that is all! Sep 15, 2008. This was mostly caught up in editing, which i...

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1

Enigmarta Productions: So, Who Is This Eve Chick?

http://www.enigmarta-productions.blogspot.com/2008/05/so-who-is-this-eve-chick.html

The Continuing Efforts Of A 1 Man Production Team. May 18, 2008. So, Who Is This Eve Chick? And, concept art is important because it shows evidence of work. :P. Subscribe to: Post Comments (Atom). I Did It Again! So, Who Is This Eve Chick? It All Begins With The End. View my complete profile.

2

Enigmarta Productions: June 2008

http://www.enigmarta-productions.blogspot.com/2008_06_01_archive.html

The Continuing Efforts Of A 1 Man Production Team. Jun 11, 2008. Everything Looks Better In HD. That is why (after a suprisingly short time) I've managed to confiure the Sims 2 to run in a widescreen mode (that was easy it's a default setting) while also allowing me to record in 720p. Time to move onto stage 3! Subscribe to: Posts (Atom). Everything Looks Better In HD. View my complete profile.

3

Enigmarta Productions: Everything Looks Better In HD

http://www.enigmarta-productions.blogspot.com/2008/06/everything-looks-better-in-hd.html

The Continuing Efforts Of A 1 Man Production Team. Jun 11, 2008. Everything Looks Better In HD. That is why (after a suprisingly short time) I've managed to confiure the Sims 2 to run in a widescreen mode (that was easy it's a default setting) while also allowing me to record in 720p. Time to move onto stage 3! This kind of careful planning is essential for a good production - and a good reflective inquiry project. It may delay the product but it's all part of the learning process. Good stuff!

4

Enigmarta Productions: ... Five Hours Later

http://www.enigmarta-productions.blogspot.com/2008/09/five-hours-later.html

The Continuing Efforts Of A 1 Man Production Team. Sep 15, 2008. Right, that took five hours to make. So, if we then apply that ratio of film to time, it will take over 1,000 hours to finish this one film. But I'm not worried because here's the breakdown. And the last hour and a half was spent making the 3 seconds of film above! This was mostly caught up in editing, which is a slow processing since my computer doesn't like having the Sims 2 running in the background while also editing HD footage in Vegas...

5

Enigmarta Productions: nVidia, Hacks, and Librarians

http://www.enigmarta-productions.blogspot.com/2008/09/nvidia-hacks-and-librarians.html

The Continuing Efforts Of A 1 Man Production Team. Sep 14, 2008. NVidia, Hacks, and Librarians. What do the three things have in common? If you said "Useful? You're half right. They are all rather useful when they work. The other half of the answer is "They're all incredibly painful and irritating when they don't! It was nVidia's fault. Which has changed once again. This is where the librarians come in. I was going to be doing some actual film work with a camera and actors ect, but I've since been ba...

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Student-Directed Inquiry @ Hobart Campus: Presentation Focus

http://hcinteractive.blogspot.com/2009/05/presentation-focus.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Monday, May 25, 2009. Most SDI students have completed their first presentation and this has helped many focus on exactly what products they hope to produce by the end of the course. Some students have made considerable progress on their projects while others appear to be just getting underway now. Subscribe to: Post Comments (Atom). Class work in progress.

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Student-Directed Inquiry @ Hobart Campus: July 2008

http://hcinteractive.blogspot.com/2008_07_01_archive.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Sunday, July 13, 2008. What do Twitter, GTA. IV, Google Reader, Indiana Jones and Second Life have in common? Next year's DIM course perhaps. Via Twitter this week I saw the augmented reality game LevelHead. This one made using Blender's video editor. I wondered if it could be made in Second Life - as a game and also using chroma key to bring it into other environments.

hcinteractive.blogspot.com hcinteractive.blogspot.com

Student-Directed Inquiry @ Hobart Campus: Coaching for Success

http://hcinteractive.blogspot.com/2009/04/coaching-for-success.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Sunday, April 5, 2009. Cognitive coaching is about helping a person get to where they want to be. It isn't about helping them get to where you think they should be - that's teaching or consulting or parenting or bossing. It's more about listening - active listening. I'm doing an 8 day course in cognitive coaching. In fact the official description of cognitive coaching is.

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Student-Directed Inquiry @ Hobart Campus: March 2008

http://hcinteractive.blogspot.com/2008_03_01_archive.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Sunday, March 30, 2008. Student-Directed Inquiry emphasizes assessment AS. Rather than the more traditional assessment OF. Learning where testing of what you know is often carried out at the end of units, topics or the year. Essentially assessment AS learning supports student management of their own assessment - incorporating assessment FOR. Manage learning and assessment.

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Student-Directed Inquiry @ Hobart Campus: May 2009

http://hcinteractive.blogspot.com/2009_05_01_archive.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Monday, May 25, 2009. Most SDI students have completed their first presentation and this has helped many focus on exactly what products they hope to produce by the end of the course. Some students have made considerable progress on their projects while others appear to be just getting underway now. Subscribe to: Posts (Atom). Class work in progress. Student - Bugs Blog.

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Student-Directed Inquiry @ Hobart Campus: April 2008

http://hcinteractive.blogspot.com/2008_04_01_archive.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Wednesday, April 30, 2008. Presentations, Concepts and Questions. This week we looked at concept mapping. An excellent tool that is easy to use and enables you to share maps online. This map shows where the tool might be used in the SDI course. Boxes in the map can contain a range of resources - such as web links. On the top-right of this page ( and here. The presentation b...

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Student-Directed Inquiry @ Hobart Campus: And it Begins...

http://hcinteractive.blogspot.com/2009/02/and-it-begins.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Wednesday, February 25, 2009. Student-Directed Inquiry has begun for 2009 and students have some great project ideas - more on that later. I'm team teaching the course this year with Heather Banks and we will also be using the skills of Dirk Koudstaal who I taught with last year. For students only). I've also uploaded the slides and some video. Tomorrow we will meet the sec...

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Student-Directed Inquiry @ Hobart Campus: August 2008

http://hcinteractive.blogspot.com/2008_08_01_archive.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Friday, August 29, 2008. How will they rate? I'm interested to see how SDI students will justify how they rate their products - games, machinima. Video and scripts. Many have strong views on censorship and there is much discussion about the proposed R18 for computer games. Ratings affect sales and distribution and many games have had restrictions placed on them in Australia.

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Student-Directed Inquiry @ Hobart Campus: February 2008

http://hcinteractive.blogspot.com/2008_02_01_archive.html

Student-Directed Inquiry @ Hobart Campus. A journey into personalised and flexible learning and teaching for self-directed learners. Wednesday, February 27, 2008. We have a new voice recorder. For presentations - and it does a great job. even picks up comments from the back of the room. I was able to cut the file size down to about 5MB with only a little loss in voice quality. (Tip for next time - don't put recorder near laptop fan! Dirk recorded his Ethics. Presentations with audio uploaded to Moodle.

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Enigmarta Productions

The Continuing Efforts Of A 1 Man Production Team. Sep 26, 2008. Two weeks to go; great. But all is good! The project is well underway! The current stats are as follows! Total Of Eight Hours Of Work,. 5 Special Effect Shots,. 5:10 To Render,. And, yes, an actual image taken from production itself. It's the first special effects shot and it has three layers of film to produce the effect. It is also nativily 720p; HD awesome! For now, that is all! Sep 15, 2008. This was mostly caught up in editing, which i...

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